North America Blockchain Gaming Market

North America Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-12690 Publication Date: December-2022 Number of Pages: 57
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Market Report Description

The North America Blockchain Gaming Market would witness market growth of 66.8% CAGR during the forecast period (2022-2028).

NFTs and Bitcoin are examples of blockchain technology that might be used to monetize video games. For instance, many live-service games include in-game customization options, such as character skins or other in-game items that players may buy and sell with other players using in-game cash.

Trading virtual goods for real money is possible in certain blockchain-based games; however, in some countries where video games are seen as gambling, this may be against the law. Because of this, there have been problems in the grey market, including skin-based gambling, and publishers have traditionally been hesitant to let players make money from games.

Players may often swap in-game objects for bitcoin in blockchain games. Due to the transparency of blockchain technology, this can then be converted into currency, which may address some of the problems related to the grey market.

Virtual competitions and events are essential to the broader gaming business. Virtual competitions have been held for decades, and handling teams, prize money, and event spaces demand many resources. However, this procedure has been fraught with difficulties, including exorbitant registration fees, expensive tickets, limited bandwidth, Cybersecurity issues, etc. It is also difficult to confirm the benefits that participants get.

The online gaming market has grown significantly in North America in the last ten years. The main factors driving the expansion of the subscription-based gaming sector are the increasing use of smartphones and cheap internet access. As a result, the gambling sector has significantly influenced the US economy. In the US, the gaming sector has produced several career possibilities. Millions of Americans now have steady employment options because of this industry, which has also made positive economic growth for the US.

The US market dominated the North America Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $21.1 Billion by 2028. The Canada market is anticipated to grow at a CAGR of 70.6% during (2022 - 2028). Additionally, The Mexico market would showcase a CAGR of 69.1% during (2022 - 2028).

Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: The Global Blockchain Gaming Market is Estimated to reach $104.5 Billion by 2028, at a CAGR of 68.2%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Platform

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Game Type

  • Role Playing
  • Open World
  • Collectible

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.
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