The Global Blockchain Gaming Market is Predict to reach $104.5 Billion by 2028, at a CAGR of 68.2%

31-Dec-2022 | Report Format: Electronic (PDF)

Blockchain Gaming Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Blockchain Gaming Market size is expected to reach $104.5 billion by 2028, rising at a market growth of 68.2% CAGR during the forecast period.

The ETH market is leading the Global Blockchain Gaming Market by Platform in 2021; thereby, achieving a market value of $51.0 Billion by 2028. With the largest market share in 2022, ETH now rules the blockchain gaming industry. Game developers depend on the ETH platform because it significantly decreases security concerns and makes it possible for businesses to guarantee that their customers' money and data are secure. As the first NFT project on ETH, CryptoKitties. In this, gamers could amass digital cat collectibles that NFTs supported.

The Open World market is poised to grow at a CAGR of 68.6% during (2022 - 2028). Even if not all of the games in the open-world genre are ground-breaking, they have progressed the industry in many ways. The sandbox is some developers' primary source of income. According to studies, video game play has been linked to increased brain connections and grey matter. This encourages parents to let their kids play blockchain games, which presents market participants with growth potential.

The Asia Pacific market dominated the Global Blockchain Gaming Market by Region in 2021; thereby, achieving a market value of $40.7 Billion by 2028. The Europe market is exhibiting a CAGR of 67.4% during (2022 - 2028). Additionally, The North America market would showcase a CAGR of 66.8% during (2022 - 2028).

Full Report: https://www.kbvresearch.com/blockchain-gaming-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.

Global Blockchain Gaming Market Segmentation

By Platform

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Game Type

  • Role Playing
  • Open World
  • Collectible

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Australia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.

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