Europe Blockchain Gaming Market

Europe Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-12688 Publication Date: December-2022 Number of Pages: 63
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Market Report Description

The Europe Blockchain Gaming Market would witness market growth of 67.4% CAGR during the forecast period (2022-2028).

NFTs may serve as a bridge between the real and virtual worlds. A desirable NFT card or jersey might result in the owner of the actual physical representation of the product when there are natural events to promote. We must wait and watch whether large gaming businesses will bite the bullet on NFTs since the gaming community is split over the best action for NFTs and NFTs. We must be patient and wait to see whether large gaming businesses decide to use NFTs since the gaming sector is divided about how to go with NFTs and NFTs.

However, NFT game creation services are essential for our gaming in the future. This is because they allow for the virtual ownership of game assets like collector cards, magical artifacts from the fantasy world, and specific characters' attire and gear. Furthermore, by enabling gamers to swiftly and securely lend or sell game assets on a Blockchain, NFTs will change how players engage with one another.

NFTs and the inclusion of cryptocurrencies, which are used for in-platform payments, are two features that set blockchain games apart. Since NFTs enable users to hold distinctive traits that can be traded with other players in the same game or transferred across platforms, they represent a breakthrough. You may make money via trades precisely as in real economies in blockchain games.

In January 2022, the European Parliament and the European Video Game Society initiated a pilot project titled "Understanding the Value of a European Video Game Society," which will be run by ECORYS Europe. The European Commission will better understand the video gaming business and how it affects different government policies as a result of this research. Thus, the EU may create goals and procedures to help the gaming industry. Furthermore, a network of participants and specialists has been fostered to facilitate future interactions and encourage expansion in the gaming business in Europe.

The Germany market dominated the Europe Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $6.45 Billion by 2028. The UK market is poised to grow at a CAGR of 66.1% during (2022 - 2028). Additionally, The France market would witness a CAGR of 68.7% during (2022 - 2028).

Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Blockchain Gaming Market will Hit $104.5 Billion by 2028, at a CAGR of 68.2%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Platform

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Game Type

  • Role Playing
  • Open World
  • Collectible

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.
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