The 3D Projector Market is Predict to reach USD 6.1 Billion by 2030, at a CAGR of 7.4%

07-Mar-2024 | Report Format: Electronic (PDF)

3D Projector Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global 3D Projector Market size is expected to reach $6.1 billion by 2030, rising at a market growth of 7.4% CAGR during the forecast period. In the year 2022, the market attained a volume of 10,050.4 hundred units, experiencing a growth of 7.2% (2019-2022).

The LCD segment is experiencing a CAGR of 7.8% during (2023 - 2030). Continuous technological advancements in LCD technology have contributed to the growth of the LCD segment. Color reproduction, resolution, and contrast ratio improvements enhance the overall visual quality of 3D projections using LCD technology. LCD projectors, in general, tend to be more affordable than other display technologies. The affordability of LCDs enhances their accessibility to a wider spectrum of consumers, thereby fostering the expansion of the LCD segment, particularly within the education and consumer sectors. Hence, these factors will assist in the expansion of the segment.

The Metal Halide segment is generating the maximum revenue in the Global 3D Projector Market by Light Source in 2022; thereby, achieving a market value of $3,080.7 million by 2030. Metal halide lamps can provide a broad spectrum of colors, contributing to accurate and vibrant color reproduction in projected images. This is essential for delivering a visually appealing and immersive experience, especially in applications like home theaters and professional presentations. Thus, these aspects will pose lucrative growth prospects for the segment.

The 4,000 to 9,999 Lumens segment is registering a CAGR of 7.9% during (2023 - 2030). Projectors in the 4,000 to 9,999 lumens range are considered relatively high-brightness models. Increased demand may stem from applications in large venues, auditoriums, conference rooms, and other spaces where a brighter projection is necessary for clear visibility. Therefore, owing to these factors, the segment will witness increased demand in the coming years.

The HD & Full HD segment is leading the Global 3D Projector Market by Resolution in 2022; thereby, achieving a market value of $2.9 billion by 2030. HD and Full HD resolutions provide significantly higher pixel densities than lower resolutions. This results in enhanced visual clarity, sharpness, and detail, which is especially important when projecting three-dimensional content. Users benefit from a more immersive and lifelike experience, making HD and Full HD 3D projectors ideal for applications such as gaming, movies, and presentations. Therefore, these factors can help in the expansion of the segment.

The Education segment is experiencing a CAGR of 7.8% during (2023 - 2030). Three-dimensional visuals offer a unique and immersive learning experience beyond traditional methods. In subjects such as biology, anatomy, geography, and astronomy, 3D projectors enable students to explore complex concepts with depth and realism that traditional textbooks or 2D presentations cannot provide. This enhanced learning experience captivates students' attention and fosters a deeper understanding of the material. Therefore, these factors will fuel the demand in the segment.

Full Report: https://www.kbvresearch.com/3d-projector-market/

The Asia Pacific region dominated the Global 3D Projector Market by Region in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $2.4 billion by 2030. The Europe region is poised to grow a CAGR of 7.1% during (2023 - 2030). Additionally, The North America region would witness a CAGR of 6.7% during (2023 - 2030).

List of Key Companies Profiled

  • Sony Corporation
  • Seiko Epson Corporation
  • Panasonic Corporation
  • NEC Corporation
  • Acer, Inc.
  • Canon, Inc.
  • Coretronic Corporation
  • ViewSonic Corporation
  • Dell Technologies, Inc.
  • Boxlight Corporation

3D Projector Market Report Segmentation

By Technology (Volume, Hundred Units, USD Billion, 2019-2030)

  • DLP
  • LCD
  • LCOS

By Light Source

  • Metal Halide
  • Laser
  • LED
  • Hybrid & Others

By Brightness (Volume, Hundred Units, USD Billion, 2019-2030)

  • 2,000 to 3,999 Lumens
  • 4,000 to 9,999 Lumens
  • Less Than 2,000 Lumens
  • 10,000 & Above Lumens

By Resolution (Volume, Hundred Units, USD Billion, 2019-2030)

  • HD & Full HD
  • VGA
  • XGA
  • 4K and Above

By End User (Volume, Hundred Units, USD Billion, 2019-2030)

  • Cinema
  • Business
  • Education
  • Home Theater & Gaming
  • Events & Large Venues
  • Others

By Geography (Volume, Hundred Units, USD Billion, 2019-2030)

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

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