North America Game-Based Learning Market Size & Share 2027

North America Game-Based Learning Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By End User, By Deployment Type, By Game Type, By Country and Growth Forecast, 2021 - 2027

Published Date: March-2022 | Number of Pages: 83 | Format: PDF | Report ID: KBV-8068

Special Offering: Industry Insights | Market Trends | Highest number of Tables | 24/7 Analyst Support


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Game-Based Learning Market, by Component
1.4.2 North America Game-Based Learning Market, by End User
1.4.3 North America Game-Based Learning Market, by Deployment Type
1.4.4 North America Game-Based Learning Market, by Game Type
1.4.5 North America Game-Based Learning Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Game-Based Learning Market

Chapter 4. North America Game-Based Learning Market by Component
4.1 North America Solution Market by Country
4.2 North America Services Market by Country

Chapter 5. North America Game-Based Learning Market by End User
5.1 North America Education Market by Country
5.2 North America Consumer Market by Country
5.3 North America Healthcare Market by Country
5.4 North America Retail & eCommerce Market by Country
5.5 North America Government & Defense Market by Country
5.6 North America Manufacturing Market by Country
5.7 North America IT & Telecom Market by Country
5.8 North America Others Market by Country

Chapter 6. North America Game-Based Learning Market by Deployment Type
6.1 North America Cloud Market by Country
6.2 North America On-premise Market by Country

Chapter 7. North America Game-Based Learning Market by Game Type
7.1 North America Training, knowledge & skill-based Games Market by Country
7.2 North America Assessment & Evaluation Games Market by Country
7.3 North America AI-based Games Market by Country
7.4 North America AR VR Games Market by Country
7.5 North America Language Learning Games Market by Country
7.6 North America Others Market by Country

Chapter 8. North America Game-Based Learning Market by Country
8.1 US Game-Based Learning Market
8.1.1 US Game-Based Learning Market by Component
8.1.2 US Game-Based Learning Market by End User
8.1.3 US Game-Based Learning Market by Deployment Type
8.1.4 US Game-Based Learning Market by Game Type
8.2 Canada Game-Based Learning Market
8.2.1 Canada Game-Based Learning Market by Component
8.2.2 Canada Game-Based Learning Market by End User
8.2.3 Canada Game-Based Learning Market by Deployment Type
8.2.4 Canada Game-Based Learning Market by Game Type
8.3 Mexico Game-Based Learning Market
8.3.1 Mexico Game-Based Learning Market by Component
8.3.2 Mexico Game-Based Learning Market by End User
8.3.3 Mexico Game-Based Learning Market by Deployment Type
8.3.4 Mexico Game-Based Learning Market by Game Type
8.4 Rest of North America Game-Based Learning Market
8.4.1 Rest of North America Game-Based Learning Market by Component
8.4.2 Rest of North America Game-Based Learning Market by End User
8.4.3 Rest of North America Game-Based Learning Market by Deployment Type
8.4.4 Rest of North America Game-Based Learning Market by Game Type

Chapter 9. Company Profiles
9.1 Kahoot! AS
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisitions and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.2 Spin Master Corp.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental Analysis
9.2.4 Recent strategies and developments:
9.2.4.1 Acquisitions and Mergers:
9.3 Breakaway Games
9.3.1 Company Overview
9.4 Raptivity (Harbinger Group)
9.4.1 Company Overview
9.5 StratBeans Consulting Pvt. Ltd.
9.5.1 Company Overview
9.6 Schell Games
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 BYJU'S (Tangible Play, Inc.)
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.7.2.2 Product Launches and Product Expansions:
9.8 Frontier Developments plc
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Research & Development Expenses
9.9 Bublar Group AB (Vobling AB)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.10. Recurrence, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:

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