LAMEA Gesture Recognition Market By Type (Touchless - CapacitiveElectric Field, Infrared Array, Ultrasonic Technology, 2D Camera-Based Technology; Touch Based - Multi-Touch System, Motion Gesture) , vertical (Consumer Electronics, Automotive, Healthcare)
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Market Report Description
The Latin America, Middle East and Africa Gesture Recognition Market would witness market growth of 24.1% CAGR during the forecast period (2017-2023). Gesture recognition is the conversion of hominid movements or gestures by incorporating mathematical algorithms and as a result, enabling people to interrelate with the machines in the absence of physical devices, as an input mechanism to perform necessary actions in a system. Gesture recognition processes information conveyed through gestures or speech. Single language recognition technology is used in transcribing sign language symbols into text. Robotics uses directional indication through pointing to specific direction. Technological advancements allow users to control smart phones and computers with the help of facial gestures. Affective computing supports processing and detecting emotional expressions of users.
Based on Type, the market report segments the market into Touchless and Touch Based. Touchless type includes CapacitiveElectric Field, Infrared Arrayo, Ultrasonic Technology, 2D Camera-Based Technology, and Others. Touch based includes Multi-Touch System and Motion Gesture. Based on Vertical, the market report segments the market into Consumer Electronics, Automotive, Healthcare, and Others. Based on Countries, the Gesture Recognition market segments the market into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the Gesture Recognition Market. Key companies profiled in the report include Google, Inc. (Alphabet Inc.), Apple Inc., eyeSight Technologies Ltd., Infineon Technologies AG, Intel Corporation, Microchip Technology Incorporated, Microsoft Corporation, Qualcomm Incorporated, Sony Corporation (SoftKinetic), and Synaptics Incorporated.