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LAMEA Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date : 3-Dec-2020

Pages: 88

Formats: PDF

The Latin America, Middle East and Africa Gaming Peripheral Market would witness market growth of 16.6% CAGR during the forecast period (2020-2026). The growing number of hardware improvements and online gamers like graphics and sound cards faster processors has allowed a broader scope for the industry. In addition to it, the industry is also showing a high inflow of revenue that is based on high consumer expenses for ultra-modern games. From the past few years, video games have advanced through numerous stages as a gaming console is becoming more sophisticated in the last years.

Gaming peripherals are external devices that are specifically designed to play video games on phones, computers, or consoles. There are numerous types of gaming peripheral devices that are available in the market, for example, gaming, headset, gamepads, joystick, keyboard, mouse, and virtual reality devices. These peripherals are helpful in enhancing the gaming experience while playing several video games. There are many virtual reality devices like VR headset, VR PC backpack, and VR controller that are primarily used by gamers for an improved gaming experience in playing video games.

The scope of the gaming hardware market has shown a huge extent including a lot of variety of applications. To complement the growth factors, investment has become one of the value chain constituents that features the game or a large number of corporations are dealing with large-budgets. In contrast to all these, independent developers are preferring to opt to raise funds on their own platforms. Current innovations are supplementarily anticipated to boost the market growth. For example, Logitech G which is a brand of Logitech in October 2019, has introduced PRO X mechanical gaming keyboard and they have swappable switches as a customized part. The new and advanced keyboard is a better option for Esports professionals that shows high reliability and enhanced features in designing.

Based on Device, the market is segmented into PC and Gaming Consoles. Based on Product, the market is segmented into Headset, Controller, Keyboard, Mice and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: Gaming Peripheral Market in LAMEA is expected to register a CAGR of 16.6% during the forecast period (2020-2026)

The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.

Scope of the LAMEA Gaming Peripheral Market Analysis

Market Segmentation:

By Device

  • PC
  • Gaming Consoles

By Product

  • Headset
  • Controller
  • Keyboard
  • Mice
  • Others

By Distribution Channel

  • Offline
  • Online

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled

  • Logitech International S.A.
  • Razer, Inc.
  • Cooler Master Technology, Inc.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Thermaltake Technology Co., Ltd.
  • Guillemot Corporation S.A.
  • Shenzhen Rapoo Technology Co., Ltd.
  • Sennheiser Electronic GmbH & Co. KG
  • Anker Innovations Limited
  • Kingston Technology Company, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Latin America, Middle East and Africa (LAMEA) Gaming Peripheral Market, by Device
1.4.2 Latin America, Middle East and Africa (LAMEA) Gaming Peripheral Market, by Product
1.4.3 Latin America, Middle East and Africa (LAMEA) Gaming Peripheral Market, by Distribution Channel
1.4.4 Latin America, Middle East and Africa (LAMEA) Gaming Peripheral Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Oct) Leading Players

Chapter 4. LAMEA Gaming Peripheral Market by Device
4.1 LAMEA Gaming Peripheral PC Market by Country
4.2 LAMEA Gaming Peripheral Gaming Consoles Market by Country

Chapter 5. LAMEA Gaming Peripheral Market by Product
5.1 LAMEA Headset Gaming Peripheral Market by Country
5.2 LAMEA Controller Gaming Peripheral Market by Country
5.3 LAMEA Keyboard Gaming Peripheral Market by Country
5.4 LAMEA Mice Gaming Peripheral Market by Country
5.5 LAMEA Other Product Gaming Peripheral Market by Country

Chapter 6. LAMEA Gaming Peripheral Market by Distribution Channel
6.1 LAMEA Offline Gaming Peripheral Market by Country
6.2 LAMEA Online Gaming Peripheral Market by Country

Chapter 7. LAMEA Gaming Peripheral Market by Country
7.1 Brazil Gaming Peripheral Market
7.1.1 Brazil Gaming Peripheral Market by Device
7.1.2 Brazil Gaming Peripheral Market by Product
7.1.3 Brazil Gaming Peripheral Market by Distribution Channel
7.2 Argentina Gaming Peripheral Market
7.2.1 Argentina Gaming Peripheral Market by Device
7.2.2 Argentina Gaming Peripheral Market by Product
7.2.3 Argentina Gaming Peripheral Market by Distribution Channel
7.3 UAE Gaming Peripheral Market
7.3.1 UAE Gaming Peripheral Market by Device
7.3.2 UAE Gaming Peripheral Market by Product
7.3.3 UAE Gaming Peripheral Market by Distribution Channel
7.4 Saudi Arabia Gaming Peripheral Market
7.4.1 Saudi Arabia Gaming Peripheral Market by Device
7.4.2 Saudi Arabia Gaming Peripheral Market by Product
7.4.3 Saudi Arabia Gaming Peripheral Market by Distribution Channel
7.5 South Africa Gaming Peripheral Market
7.5.1 South Africa Gaming Peripheral Market by Device
7.5.2 South Africa Gaming Peripheral Market by Product
7.5.3 South Africa Gaming Peripheral Market by Distribution Channel
7.6 Nigeria Gaming Peripheral Market
7.6.1 Nigeria Gaming Peripheral Market by Device
7.6.2 Nigeria Gaming Peripheral Market by Product
7.6.3 Nigeria Gaming Peripheral Market by Distribution Channel
7.7 Rest of LAMEA Gaming Peripheral Market
7.7.1 Rest of LAMEA Gaming Peripheral Market by Device
7.7.2 Rest of LAMEA Gaming Peripheral Market by Product
7.7.3 Rest of LAMEA Gaming Peripheral Market by Distribution Channel

Chapter 8. Company Profiles
8.1 Logitech International S.A.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisition and Mergers:
8.1.5.3 Product Launches and Product Expansions:
8.2 Razer, Inc.
8.2.1 Company overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.3 Cooler Master Technology, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Partnerships, Collaborations, and Agreements:
8.3.2.2 Product Launches and Product Expansions:
8.4 Eastern Times Technology Co., Ltd. (Redragon)
8.4.1 Company Overview
8.4.2 Recent strategies and developments:
8.4.2.1 Partnerships, Collaborations, and Agreements:
8.5 Thermaltake Technology Co., Ltd.
8.5.1 Company Overview
8.5.2 Recent strategies and developments:
8.5.2.1 Partnerships, Collaborations, and Agreements:
8.5.2.2 Product Launches and Product Expansions:
8.6 Guillemot Corporation S.A.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Research & Development Expense
8.7 Shenzhen Rapoo Technology Co., Ltd.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.7.2.2 Geographical Expansions:
8.8 Sennheiser Electronic GmbH & Co. KG
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Product Launches and Product Expansions:
8.9 Anker Innovations Limited
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Product Launches and Product Expansions:
8.10. Kingston Technology Company, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Partnerships, Collaborations, and Agreements:
TABLE 1 LAMEA Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 2 LAMEA Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Gaming Peripheral Market
TABLE 4 Product Launches And Product Expansions– Gaming Peripheral Market
TABLE 5 Geographical Expansions– Gaming Peripheral Market
TABLE 6 Mergers & Acquisitions – Gaming Peripheral Market
TABLE 7 LAMEA Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 8 LAMEA Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 9 LAMEA Gaming Peripheral PC Market by Country, 2016 - 2019, USD Million
TABLE 10 LAMEA Gaming Peripheral PC Market by Country, 2020 - 2026, USD Million
TABLE 11 LAMEA Gaming Peripheral Gaming Consoles Market by Country, 2016 - 2019, USD Million
TABLE 12 LAMEA Gaming Peripheral Gaming Consoles Market by Country, 2020 - 2026, USD Million
TABLE 13 LAMEA Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 14 LAMEA Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 15 LAMEA Headset Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 16 LAMEA Headset Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 17 LAMEA Controller Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 18 LAMEA Controller Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 19 LAMEA Keyboard Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 20 LAMEA Keyboard Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 21 LAMEA Mice Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 22 LAMEA Mice Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 23 LAMEA Other Product Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 24 LAMEA Other Product Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 25 LAMEA Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 26 LAMEA Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 27 LAMEA Offline Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 28 LAMEA Offline Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 29 LAMEA Online Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 30 LAMEA Online Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 31 LAMEA Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 32 LAMEA Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 33 Brazil Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 34 Brazil Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 35 Brazil Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 36 Brazil Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 37 Brazil Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 38 Brazil Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 39 Brazil Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 40 Brazil Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 41 Argentina Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 42 Argentina Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 43 Argentina Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 44 Argentina Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 45 Argentina Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 46 Argentina Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 47 Argentina Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 48 Argentina Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 49 UAE Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 50 UAE Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 51 UAE Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 52 UAE Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 53 UAE Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 54 UAE Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 55 UAE Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 56 UAE Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 57 Saudi Arabia Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 58 Saudi Arabia Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 59 Saudi Arabia Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 60 Saudi Arabia Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 61 Saudi Arabia Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 62 Saudi Arabia Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 63 Saudi Arabia Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 64 Saudi Arabia Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 65 South Africa Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 66 South Africa Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 67 South Africa Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 68 South Africa Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 69 South Africa Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 70 South Africa Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 71 South Africa Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 72 South Africa Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 73 Nigeria Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 74 Nigeria Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 75 Nigeria Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 76 Nigeria Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 77 Nigeria Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 78 Nigeria Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 79 Nigeria Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 80 Nigeria Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 81 Rest of LAMEA Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 82 Rest of LAMEA Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 83 Rest of LAMEA Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 84 Rest of LAMEA Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 85 Rest of LAMEA Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 86 Rest of LAMEA Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 87 Rest of LAMEA Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 88 Rest of LAMEA Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 89 Key Information – Logitech International S.A.
TABLE 90 Key Information – Razer, Inc.
TABLE 91 Key Information – Cooler Master Technology, Inc.
TABLE 92 Key Information – Eastern Times Technology Co., Ltd.
TABLE 93 Key Information – Thermaltake Technology Co., Ltd.
TABLE 94 key information – Guillemot Corporation S.A.
TABLE 95 Key information – Shenzhen Rapoo Technology Co., Ltd.
TABLE 96 Key Information – Sennheiser Electronic GmbH & Co. KG
TABLE 97 Key Information – Anker Innovations Limited
TABLE 98 Key Information – Kingston Technology Company, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Oct) Leading Players
FIG 5 Recent strategies and developments: Logitech International S.A.
FIG 6 Recent strategies and developments: Razer, Inc.
FIG 7 Recent strategies and developments: Cooler Master Technology, Inc.
FIG 8 Recent strategies and developments: Thermaltake Technology Co., Ltd.
FIG 9 Recent strategies and developments: Shenzhen Rapoo Technology Co., Ltd.

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