LAMEA Game Engines Market

LAMEA Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-12389 Publication Date: November-2022 Number of Pages: 69
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Market Report Description

The Latin America, Middle East and Africa Game Engines Market would witness market growth of 16.4% CAGR during the forecast period (2022-2028).

Game developers have shown a lean toward the game engines for components and tools to make solid and efficient games. As game engines are gaining popularity in the banks, automotive, fashion, and entertainment, apart from the gaming sector, developers are exploring more potential of the gaming engines. This can be seen in the generation of showroom graphics which has become a necessity in the automotive sector, and the 3D cloth simulation technology is establishing trends in the fashion and entertainment industry.

Gaming engines have become necessary as earlier video games were created with their own exclusively designed rendering engines. As a result, gaming engines have developed with time from exclusive, in-house engines to commercial machines, which are available everywhere today. With the help of commercially created gaming engines, developers who are short on time can use them to speed up and simplify their work to complete their tasks before the deadline or to extend existing games to other platforms.

Activation established dedicated call-of-duty servers in Jeddah and Riyadh, collaborating with the Saudi telecom Company. Also, in October 2020, Riot games (creators of the League of Legends) fell in line with the Middle Eastern servers for Valorant. The International Esports Federation (IESF) signed an MoU with Motivate Media group of UAE as part of an attempt to promote Esports in the Middle East. Dubai plans to create a dedicated e-sports stadium as part of this expansion. In recent years mobile gaming has gained popularity. Gamers in the United Arab Emirates spend 20 to 40 minutes playing games daily.

The Brazil market dominated the LAMEA Game Engines Market by Country in 2021; thereby, achieving a market value of $109.4 million by 2028. The Argentina market is showcasing a CAGR of 17% during (2022 - 2028). Additionally, The UAE market would register a CAGR of 16% during (2022 - 2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: The Global Game Engines Market is Predict to reach $5.9 Billion by 2028, at a CAGR of 14.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.
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