LAMEA Cloud Gaming Market

LAMEA Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

Report Id: KBV-7210 Publication Date: January-2022 Number of Pages: 117
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Market Report Description

The Latin America, Middle East and Africa Cloud Gaming Market would witness market growth of 65.1% CAGR during the forecast period (2021-2027).

Cloud gaming systems are estimated to be a more cost-effective gaming solution for the player as well as the developer of the game. Cloud gaming technology terminates the need to purchase expensive tangible gaming consoles and computers to play games which minimizes the expenses of a gamer. Cloud gaming only requires an affordable monthly subscription of the cloud through which, the user can play a variety of games on any supported device. Gaming cloud service subscriptions typically allow access to a library along with a few installed gaming titles available to be played on remote devices.

Moreover, cloud gaming technology allows the game makers to design games based on particular hardware without having to worry about minimum system requirements on any device and offers a better gaming experience for users with low-end gaming consoles and computers.

Vortex, a cloud gaming company that operates in the US, recently announced that it would launch its Vortex cloud streaming platform in various countries including South Africa. Moreover, advent of numerous startups like Wildlife studios, cupcake entertainment, Aquiris game studio, and Yupi studios, is playing a major role in enhancing the standards of cloud gaming across the country. Etisalat is a telecommunication service provider which is based in the Middle East. Etisalat’s gaming cloud service is offering gamers a high-definition cloud gaming experience with the potentials to run on 1080p resolution. The services would be directly delivered to the user’s smart TV through the eLIFE set-top box. These servers are covering the whole gulf region.

The Brazil market dominated the LAMEA Cloud Gaming Market by Country 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $342.2 million by 2027. The Argentina market is estimated to witness a CAGR of 66% during (2021 - 2027). Additionally, The UAE market would showcase a CAGR of 64.7% during (2021 - 2027).

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: The Global Cloud Gaming Market is Predict to reach $14.01 billion by 2027, at a CAGR of 64.1%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
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