Interactive Projector Market

Global Interactive Projector Market Size, Share & Industry Trends Analysis Report By Technology, By Application (Education, Business, Healthcare, and Others), By Projection Distance, By Regional Outlook and Forecast, 2023 - 2030

Report Id: KBV-18646 Publication Date: November-2023 Number of Pages: 252
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Market Report Description

The Global Interactive Projector Market size is expected to reach $11.6 billion by 2030, rising at a market growth of 22.2% CAGR during the forecast period.

Digitization has contributed to the success of K-12 education by transforming the conventional education system. Consequently, the education segment has captured $1,089.5 million revenue in the market in 2022. The digital education industry is highly competitive, with local and national universities, emerging online education giants, and newer nondegree providers contending for market share. A proliferation of digital education start-ups is causing significant disruption in the industry, primarily propelled by increased venture capital funding. An illustration of this can be seen in a July 2022 article by McKinsey & Company, which states that venture capital funding for education technology (edtech) in the United States increased to $8 billion between 2017 and 2021. Some of the factors impacting the market are Increasing demand for innovation and cost-effectiveness, Rising usage of interactive projectors in various sectors and Shift from these projectors to interactive flat panel display.

Interactive Projector Market Size - Global Opportunities and Trends Analysis Report 2019-2030

Interactive projectors have undergone significant innovation, offering advanced features that enhance functionality while maintaining cost-effectiveness. One of the key innovative features driving demand is multi-touch capability. Advanced interactive projectors now offer multi-touch functionality, allowing multiple users to interact simultaneously with the projected content using their fingers or styluses. The integration of wireless connectivity and compatibility with various devices is a game-changing innovation. Additionally, Beyond education, interactive projectors are experiencing rising usage in several sectors, transforming traditional presentations and enhancing collaboration in innovative ways. Businesses utilize these projectors for brainstorming sessions, strategy planning, and project management. The interactive features enable real-time annotation, data manipulation, and seamless integration with collaborative software, facilitating efficient communication among team members, both in-person and remotely. Moreover, the healthcare sector has embraced interactive projectors for various applications. From medical conferences and presentations to interactive patient education, these projectors offer a versatile platform for medical professionals. This technology enables stakeholders to visualize and interact with proposed designs, fostering better communication and decision-making in architectural and urban development projects. Therefore, the rising usage of interactive projectors in various sectors drives the expansion of the market.

However, Due to the lucrative nature of display technology, industry participants invest heavily in R&D to create innovative products and solutions. Televisions, computer terminals, information displays in automobiles, medical devices, calculators, and numerous other instruments are all examples of general applications for displays. The display device illustrates output in each of these applications in accordance with the instructions transmitted to it from an input, which may originate from a computer or a sensor. Incorporating artificial intelligence (AI) into interactive whiteboards and the rising popularity of interactive displays at events and tradeshows substantially reduce the demand for these projectors. Moreover, interactive displays are becoming more cost-effective and competitively priced, narrowing the cost gap between interactive displays and projectors. As the prices of interactive displays decrease, they become more accessible to a broader consumer base, further influencing preferences toward these solutions. Therefore, these factors shift consumer preference from projectors to flat panel displays.

Application Outlook

On the basis of application, the market is fragmented into education, business, healthcare, and others. In 2022, the healthcare segment recorded a noteworthy revenue share in the market. Interactive projectors convey information to personnel, patients, and visitors. They also provide patients in the waiting room with information about health, insurance, and healthcare products and services. In medical education, they are used for lectures, presentations, and learning sessions. They enable immersive teaching experiences, allowing students to engage with content dynamically, leading to better comprehension and retention.

Interactive Projector Market Share and Industry Analysis Report 2022

Projection Distance Outlook

Based on the projection distance, the market is classified into standard throw, short throw, and ultra-short throw. In 2022, the ultra-short throw segment procured the largest revenue share in the market. For optimal performance, ultra-short throw projectors require only a few inches from the projection surface. By eliminating the need for extensive mounting, this design enables the projection of a larger image, even in spaces with limited space. By utilizing an ultra-short-throw projection setup, individuals can engage with the projected material with enhanced precision and comfort without any discernible delay in information.

Technology Outlook

On the basis of technology, the market is divided into digital lighting process (DLP), 3LCD, and liquid-crystal-on-silicon (LCoS). In 2022, the 3LCD segment gained the highest revenue share in the market. 3LCD projectors are renowned for their exceptional luminosity levels and color accuracy. As a result of the continuing development of projection technology, the number of applications for which projectors are utilized has increased. As an illustration, Epson produced a 3LCD projector boasting a lumen output of 6,000 and a laser projector with a lumen output of 25,000.

Interactive Projector Market Report Coverage
Report Attribute Details
Market size value in 2022 USD 2.3 Billion
Market size forecast in 2030 USD 11.6 Billion
Base Year 2022
Historical Period 2019 to 2021
Forecast Period 2023 to 2030
Revenue Growth Rate CAGR of 22.2% from 2023 to 2030
Number of Pages 252
Number of Table 360
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives
Segments covered Projection Distance, Technology, Application, Region
Country scope
  • North America (US, Canada, Mexico, and Rest of North America)
  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)
Companies Included Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.
Growth Drivers
  • Increasing demand for innovation and cost-effectiveness
  • Rising usage of interactive projectors in various sectors
Restraints

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America region witnessed the maximum revenue share in the market in 2022. Predominantly attributable to the exponential expansion of cloud-based streaming services in the United States, developed economies, including North America, are anticipated to experience substantial growth because of end-user awareness and biodiversity. The North American region is primarily propelled by the sizable consumer base and the rising prevalence of bring-your-own-device (BYOD) initiatives.

Free Valuable Insights: The Global Interactive Projector Market size to reach USD 11.6 Billion by 2030

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Technology

  • 3LCD
  • Digital Light Processing (DLP)
  • Liquid-Crystal-on-Silicon (LCoS)

By Application

  • Education
  • Business
  • Healthcare
  • Others

By Projection Distance

  • Ultra-short throw
  • Short throw
  • Standard throw

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Qisda Corporation (BenQ)
  • Casio Computer Co., Ltd.
  • Dell Technologies, Inc.
  • Delta Electronics, Inc.
  • Boxlight Corporation
  • Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
  • Coretronic Corporation
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Hitachi, Ltd.
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Frequently Asked Questions About This Report

This Market size is expected to reach $11.6 billion by 2030.

Increasing demand for innovation and cost-effectiveness are driving the Market in coming years, however, Shift from interactive projector to interactive flat panel display restraints the growth of the Market.

Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.

The expected CAGR of this Market is 22.2% from 2023 to 2030.

The Education segment is generating the maximum revenue in the Market, by Application in 2022;there by, achieving a market value of $5 billion by 2030.

The North America region dominated the Market, by region in 2022, and would continue to be a dominant market till 2030;there by, achieving a market value of $4.1 billion by 2030.

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