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Europe Virtual Reality Market By Component (Hardware and Software), By Device (Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW)), By Technology (Semi & Fully Immersive and Non-immersive), By End User (Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date : 7-Jan-2021

Pages: 122

Formats: PDF

The Europe Virtual Reality Market would witness market growth of 19.4% CAGR during the forecast period (2020-2026). Virtual Reality is considered as one of the largest growing markets across the world. Increase in technological advancements to manage the tasks effectively would be helped by virtual reality technology. As per the movement of the users, virtual reality offers wide-angle views. Technological advancements in the virtual reality sector are anticipated to assist numerous sectors such as healthcare & automotive to introduce virtual reality for a better & safe drive and in diagnostics & imaging & technology. Moreover, depending on the wide-scale application in military operations, gaming industry, real estate, and pilot training programs, virtual reality is anticipated to surge the global market of in the next few years. Moreover, advancements in technologies to operate tasks through a fixed location are also expected to boost the global market of virtual reality.

Rising demand for head-mounted display (HMD) in the entertainment and gaming industry and deployment of VR as a part of marketing strategy are the components boosting the demand of the global virtual reality market. Entertainment and gaming industry use HMD that offers a completely immersive experience for the user. HMDs permit players to make different movements to operate the game, hence helping players to experience the virtual world.

HMD has a unique feature like the ability to monitor the motion and orientation of the user’s head. This factor is increasing the adoption of virtual reality. The majority of developers are deploying HMD technology because they do not need any other extra hardware for controlling the game. Virtual reality in theme parks is gaining huge traction by offering virtual roller coaster rides. These rides incorporate a real-world roller coaster including a head-mounted display, wherein visuals can be changed by utilizing animation techniques.

Based on Component, the market is segmented into Hardware and Software. Based on Device, the market is segmented into Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW). Based on Technology, the market is segmented into Semi & Fully Immersive and Non-immersive. Based on End User, the market is segmented into Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: Virtual Reality Market in Europe is expected to register a CAGR of 19.4% during the forecast period (2020-2026)

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Microsoft Corporation, Facebook, Inc., Sony Corporation, Samsung Electronics Co., Ltd. (Samsung Group), Autodesk, Inc., Dassault Systemes SE, Vuzix Corporation, Ultraleap Limited (Leap Motion, Inc.) and Eon Reality, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software

By Device

  • Head-mounted Display (HMD)
  • Gesture-tracking Device (GTD)
  • Projectors & Display Wall (PDW)

By Technology

  • Semi & Fully Immersive
  • Non-immersive

By End User

  • Consumer
  • Commercial
  • Healthcare
  • Enterprise
  • Aerospace & Defense
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled

  • Google, Inc.
  • Microsoft Corporation
  • Facebook, Inc.
  • Sony Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Autodesk, Inc.
  • Dassault Systemes SE
  • Vuzix Corporation
  • Ultraleap Limited (Leap Motion, Inc.)
  • Eon Reality, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Virtual Reality Market, by Component
1.4.2 Europe Virtual Reality Market, by Device
1.4.3 Europe Virtual Reality Market, by Technology
1.4.4 Europe Virtual Reality Market, by End User
1.4.5 Europe Virtual Reality Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Mar – 2020, Dec) Leading Players

Chapter 4. Europe Virtual Reality Market by Component
4.1 Europe Virtual Reality Hardware Market by Country
4.2 Europe Virtual Reality Software Market by Country

Chapter 5. Europe Virtual Reality Market by Device
5.1 Europe Virtual Reality Head-mounted Display (HMD) Market by Country
5.2 Europe Virtual Reality Gesture-tracking Device (GTD) market by Country
5.3 Europe Virtual Reality Projectors & Display Wall (PDW) market by Country

Chapter 6. Europe Virtual Reality Market by Technology
6.1 Europe Semi & Fully Immersive Virtual Reality Market by Country
6.2 Europe Non-immersive Virtual Reality Market by Country

Chapter 7. Europe Virtual Reality Market by End Use
7.1 Europe Consumer Virtual Reality Market by Country
7.2 Europe Commercial Virtual Reality Market by Country
7.3 Europe Healthcare Virtual Reality Market by Country
7.4 Europe Enterprise Virtual Reality Market by Country
7.5 Europe Aerospace & Defense Virtual Reality Market by Country
7.6 Europe Others Virtual Reality Market by Country

Chapter 8. Europe Virtual Reality Market by Country
8.1 Germany Virtual Reality Market
8.1.1 Germany Virtual Reality Market by Component
8.1.2 Germany Virtual Reality Market by Device
8.1.3 Germany Virtual Reality Market by Technology
8.1.4 Germany Virtual Reality Market by End Use
8.2 UK Virtual Reality Market
8.2.1 UK Virtual Reality Market by Component
8.2.2 UK Virtual Reality Market by Device
8.2.3 UK Virtual Reality Market by Technology
8.2.4 UK Virtual Reality Market by End Use
8.3 France Virtual Reality Market
8.3.1 France Virtual Reality Market by Component
8.3.2 France Virtual Reality Market by Device
8.3.3 France Virtual Reality Market by Technology
8.3.4 France Virtual Reality Market by End Use
8.4 Russia Virtual Reality Market
8.4.1 Russia Virtual Reality Market by Component
8.4.2 Russia Virtual Reality Market by Device
8.4.3 Russia Virtual Reality Market by Technology
8.4.4 Russia Virtual Reality Market by End Use
8.5 Spain Virtual Reality Market
8.5.1 Spain Virtual Reality Market by Component
8.5.2 Spain Virtual Reality Market by Device
8.5.3 Spain Virtual Reality Market by Technology
8.5.4 Spain Virtual Reality Market by End Use
8.6 Italy Virtual Reality Market
8.6.1 Italy Virtual Reality Market by Component
8.6.2 Italy Virtual Reality Market by Device
8.6.3 Italy Virtual Reality Market by Technology
8.6.4 Italy Virtual Reality Market by End Use
8.7 Rest of Europe Virtual Reality Market
8.7.1 Rest of Europe Virtual Reality Market by Component
8.7.2 Rest of Europe Virtual Reality Market by Device
8.7.3 Rest of Europe Virtual Reality Market by Technology
8.7.4 Rest of Europe Virtual Reality Market by End Use

Chapter 9. Company Profiles
9.1 Google, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisition and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.1 Recent strategies and developments:
9.2.1.1 Acquisition and Mergers:
9.2.1.2 Product Launches and Product Expansions:
9.2.2 SWOT Analysis
9.3 Facebook, Inc. (Oculus VR)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Acquisition and Mergers:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Sony Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.6 SWOT Analysis
9.5 Samsung Electronics Co., Ltd. (Samsung Group)
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Autodesk, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 SWOT Analysis
9.7 Dassault Systemes SE
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Regional Analysis
9.7.4 Research & Development Expense
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.6 SWOT Analysis
9.8 Vuzix Corporation
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expenses
9.9 Ultraleap Limited (Leap Motion, Inc.)
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Partnerships, Collaborations, and Agreements:
9.10. Eon Reality, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
9.10.2.2 Product Launches and Product Expansions:
TABLE 1 Europe Virtual Reality Market, 2016 - 2019, USD Million
TABLE 2 Europe Virtual Reality Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Reality Market
TABLE 4 Product Launches And Product Expansions– Virtual Reality Market
TABLE 5 Geographical Expansions– Virtual Reality Market
TABLE 6 Acquisition and Mergers– Virtual Reality Market
TABLE 7 Europe Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 8 Europe Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 9 Europe Virtual Reality Hardware Market by Country, 2016 - 2019, USD Million
TABLE 10 Europe Virtual Reality Hardware Market by Country, 2020 - 2026, USD Million
TABLE 11 Europe Virtual Reality Software Market by Country, 2016 - 2019, USD Million
TABLE 12 Europe Virtual Reality Software Market by Country, 2020 - 2026, USD Million
TABLE 13 Europe Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 14 Europe Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 15 Europe Virtual Reality Head-mounted Display (HMD) Market by Country, 2016 - 2019, USD Million
TABLE 16 Europe Virtual Reality Head-mounted Display (HMD) Market by Country, 2020 - 2026, USD Million
TABLE 17 Europe Virtual Reality Gesture-tracking Device (GTD) market by Country, 2016 - 2019, USD Million
TABLE 18 Europe Virtual Reality Gesture-tracking Device (GTD) market by Country, 2020 - 2026, USD Million
TABLE 19 Europe Virtual Reality Projectors & Display Wall (PDW) market by Country, 2016 - 2019, USD Million
TABLE 20 Europe Virtual Reality Projectors & Display Wall (PDW) market by Country, 2020 - 2026, USD Million
TABLE 21 Europe Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 22 Europe Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 23 Europe Semi & Fully Immersive Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 24 Europe Semi & Fully Immersive Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 25 Europe Non-immersive Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 26 Europe Non-immersive Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 27 Europe Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 28 Europe Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 29 Europe Consumer Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 30 Europe Consumer Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 31 Europe Commercial Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 32 Europe Commercial Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 33 Europe Healthcare Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 34 Europe Healthcare Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 35 Europe Enterprise Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 36 Europe Enterprise Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 37 Europe Aerospace & Defense Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 38 Europe Aerospace & Defense Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 39 Europe Others Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 40 Europe Others Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 41 Europe Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 42 Europe Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 43 Germany Virtual Reality Market, 2016 - 2019, USD Million
TABLE 44 Germany Virtual Reality Market, 2020 - 2026, USD Million
TABLE 45 Germany Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 46 Germany Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 47 Germany Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 48 Germany Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 49 Germany Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 50 Germany Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 51 Germany Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 52 Germany Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 53 UK Virtual Reality Market, 2016 - 2019, USD Million
TABLE 54 UK Virtual Reality Market, 2020 - 2026, USD Million
TABLE 55 UK Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 56 UK Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 57 UK Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 58 UK Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 59 UK Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 60 UK Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 61 UK Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 62 UK Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 63 France Virtual Reality Market, 2016 - 2019, USD Million
TABLE 64 France Virtual Reality Market, 2020 - 2026, USD Million
TABLE 65 France Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 66 France Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 67 France Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 68 France Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 69 France Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 70 France Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 71 France Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 72 France Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 73 Russia Virtual Reality Market, 2016 - 2019, USD Million
TABLE 74 Russia Virtual Reality Market, 2020 - 2026, USD Million
TABLE 75 Russia Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 76 Russia Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 77 Russia Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 78 Russia Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 79 Russia Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 80 Russia Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 81 Russia Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 82 Russia Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 83 Spain Virtual Reality Market, 2016 - 2019, USD Million
TABLE 84 Spain Virtual Reality Market, 2020 - 2026, USD Million
TABLE 85 Spain Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 86 Spain Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 87 Spain Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 88 Spain Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 89 Spain Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 90 Spain Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 91 Spain Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 92 Spain Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 93 Italy Virtual Reality Market, 2016 - 2019, USD Million
TABLE 94 Italy Virtual Reality Market, 2020 - 2026, USD Million
TABLE 95 Italy Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 96 Italy Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 97 Italy Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 98 Italy Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 99 Italy Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 100 Italy Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 101 Italy Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 102 Italy Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 103 Rest of Europe Virtual Reality Market, 2016 - 2019, USD Million
TABLE 104 Rest of Europe Virtual Reality Market, 2020 - 2026, USD Million
TABLE 105 Rest of Europe Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 106 Rest of Europe Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 107 Rest of Europe Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 108 Rest of Europe Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 109 Rest of Europe Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 110 Rest of Europe Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 111 Rest of Europe Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 112 Rest of Europe Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 113 Key Information – Google, Inc.
TABLE 114 key information – Microsoft Corporation
TABLE 115 key information – Facebook, Inc.
TABLE 116 Key Information – Sony Corporation
TABLE 117 Key Information –Samsung Electronics Co., Ltd.
TABLE 118 Key Information – Autodesk, Inc.
TABLE 119 Key Information – Dassault Systemes SE
TABLE 120 key Information – Vuzix Corporation
TABLE 121 Key Information – Ultraleap Limited
TABLE 122 Key Information – Eon Reality, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Mar – 2020, Dec) Leading Players
FIG 5 Recent strategies and developments: Google, Inc.
FIG 6 SWOT Analysis: Alphabet Inc. (Google Inc.)
FIG 7 Recent strategies and developments: Microsoft Corporation
FIG 8 SWOT Analysis: Microsoft Corporation
FIG 9 Recent strategies and developments: Facebook, Inc.
FIG 10 SWOT Analysis: Facebook, Inc.
FIG 11 Swot analysis: sony corporation
FIG 12 Recent strategies and developments: Samsung Electronics Co., Ltd.
FIG 13 SWOT Analysis: Samsung Electronics CO. Ltd.
FIG 14 SWOT Analysis: Autodesk, Inc.
FIG 15 SWOT Analysis: Dassault Systemes SE
FIG 16 Recent strategies and developments: Eon Reality, Inc.

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