Europe Virtual Reality Market Size, Industry Trends by 2026

Europe Virtual Reality Market By Component (Hardware and Software), By Device (Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW)), By Technology (Semi & Fully Immersive and Non-immersive), By End User (Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date: January-2021 | Number of Pages: 122 | Format: PDF | Report ID: KBV-14170

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Market Report Description

The Europe Virtual Reality Market would witness market growth of 19.4% CAGR during the forecast period (2020-2026). Virtual Reality is considered as one of the largest growing markets across the world. Increase in technological advancements to manage the tasks effectively would be helped by virtual reality technology. As per the movement of the users, virtual reality offers wide-angle views. Technological advancements in the virtual reality sector are anticipated to assist numerous sectors such as healthcare & automotive to introduce virtual reality for a better & safe drive and in diagnostics & imaging & technology. Moreover, depending on the wide-scale application in military operations, gaming industry, real estate, and pilot training programs, virtual reality is anticipated to surge the global market of in the next few years. Moreover, advancements in technologies to operate tasks through a fixed location are also expected to boost the global market of virtual reality.

Rising demand for head-mounted display (HMD) in the entertainment and gaming industry and deployment of VR as a part of marketing strategy are the components boosting the demand of the global virtual reality market. Entertainment and gaming industry use HMD that offers a completely immersive experience for the user. HMDs permit players to make different movements to operate the game, hence helping players to experience the virtual world.

HMD has a unique feature like the ability to monitor the motion and orientation of the user’s head. This factor is increasing the adoption of virtual reality. The majority of developers are deploying HMD technology because they do not need any other extra hardware for controlling the game. Virtual reality in theme parks is gaining huge traction by offering virtual roller coaster rides. These rides incorporate a real-world roller coaster including a head-mounted display, wherein visuals can be changed by utilizing animation techniques.

Based on Component, the market is segmented into Hardware and Software. Based on Device, the market is segmented into Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW). Based on Technology, the market is segmented into Semi & Fully Immersive and Non-immersive. Based on End User, the market is segmented into Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: Virtual Reality Market in Europe is expected to register a CAGR of 19.4% during the forecast period (2020-2026)

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Microsoft Corporation, Facebook, Inc., Sony Corporation, Samsung Electronics Co., Ltd. (Samsung Group), Autodesk, Inc., Dassault Systemes SE, Vuzix Corporation, Ultraleap Limited (Leap Motion, Inc.) and Eon Reality, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software

By Device

  • Head-mounted Display (HMD)
  • Gesture-tracking Device (GTD)
  • Projectors & Display Wall (PDW)

By Technology

  • Semi & Fully Immersive
  • Non-immersive

By End User

  • Consumer
  • Commercial
  • Healthcare
  • Enterprise
  • Aerospace & Defense
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled

  • Google, Inc.
  • Microsoft Corporation
  • Facebook, Inc.
  • Sony Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Autodesk, Inc.
  • Dassault Systemes SE
  • Vuzix Corporation
  • Ultraleap Limited (Leap Motion, Inc.)
  • Eon Reality, Inc.

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