Europe Learning & Educational Toys Market By Age Group (5 to 10 years, Upto 5 years and Above 10 years), By Distribution Channel (Specialty Stores, Supermarket/ Hypermarket, Departmental Stores, Online Channels and Others), By Product Type (Sports and outdoor types, Games and Puzzles, Building Sets and Others), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027
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Market Report Description
The Europe Learning and Educational Toys Market would witness market growth of 4% CAGR during the forecast period (2021-2027).
Learning & Educational toys are basically the kind of informative toys that are utilized for the physical, social, cognitive, and emotional development of infants, toddlers, preschoolers, elementary, and middle school kids. These informative toys would boost the learning procedure in the children. In addition, educational toys include construction sets, activity sets, math and science kits, DIY craft kits, play dough, and theme-based toys that are associated with animals, alphabets, & numbers and these help to promote the creativity in the children. Along with this, these toys are estimated to guide and motivate children to develop knowledge and critical thinking abilities.
There is a rise in the growth of regional learning & educational toys owing to the growing demand for activity toys and accessories. The increasing disposable income of the consumers across various nations of this region would augment the growth of the regional learning & educational toys market over the forecast period. Along with that, factors like declining child mortality rates, rising birth rates, and growing middle-class population in the region would create lucrative opportunities for the regional market players. Moreover, the production of eco-friendly toys by the regional market players is one of the key aspects propelling the growth of the regional learning & educational toys market.
The Germany market dominated the Europe Learning and Educational Toys Market by Country in 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $4.44 billion by 2027. The UK market is poised to grow at a CAGR of 2.9% during (2021 - 2027). Additionally, The France market is experiencing a CAGR of 5.2% during (2021 - 2027).
Based on Age Group, the market is segmented into 5 to 10 years, Upto 5 years and Above 10 years. Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarket/ Hypermarket, Departmental Stores, Online Channels and Others. Based on Product Type, the market is segmented into Sports and outdoor types, Games and Puzzles, Building Sets and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include VTech Holdings Limited, LEGO Group (KIRKBI A/S), Hasbro, Inc., Tomy Company, Ltd., Goliath Games, Atlas Games, Clementoni Spa, Ravensburger AG, and Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)
Scope of the Study
Market Segments Covered in the Report:
By Age Group
- 5 to 10 years
- Upto 5 years and
- Above 10 years
By Distribution Channel
- Specialty Stores
- Supermarket/ Hypermarket
- Departmental Stores
- Online Channels and
By Product Type
- Sports and outdoor types
- Games and Puzzles
- Building Sets and
- Rest of Europe
Key Market Players
List of Companies Profiled in the Report:
- VTech Holdings Limited
- LEGO Group (KIRKBI A/S)
- Hasbro, Inc.
- Tomy Company, Ltd.
- Goliath Games
- Atlas Games
- Clementoni Spa
- Ravensburger AG
- Thames & Kosmos, LLC (Franckh-Kosmos Verlags-GmbH & Co.)
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