Europe Gaming Keyboard Market

Europe Gaming Keyboard Market Size, Share & Industry Trends Analysis Report By Distribution Channel, By Product Type (Mechanical, and Membrane), By Connectivity Type (Wired, and Wireless), By Price point, By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-14428 Publication Date: March-2023 Number of Pages: 104
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Analysis of Market Size & Trends

The Europe Gaming Keyboard Market would witness market growth of 8.5% CAGR during the forecast period (2022-2028).

Technology developments and ongoing work to enhance the real-time rendering of graphics in hardware and software are projected to drive market expansion. In addition, the escalating rate of internet usage and the accessibility of online games or e-sports are all likely to spur industry expansion. Free-to-play (F2P), massively multiplayer online (MMO), and multiplayer game adoption are fueled by people's rising interest in online gaming, and these are expected to continue in the coming years.

Because of this, game developers are focusing on efficiency and device compatibility. Furthermore, the uptake of powerful gaming keyboards and games with cutting-edge features like record, share, and cross-platform games is being accelerated by simultaneously changing consumer preferences as well as rising levels of disposable income.

The e-sports industry is flourishing as a result of elements including expanded audience engagement and reach, increased video game live streaming, significant investments, as well as expanding infrastructure for significant contests. Because of the e-sports industry's increasing professionalism, influencers, game developers, players, and event organizers now have additional opportunities. In addition, millennials have started to seek e-sports as a prospective professional career due to the rising popularity of gaming tournaments, streaming income, significant worldwide awards, and one-to-one sponsorships.

Europe has significantly influenced the growth of the e-sports business. Additionally, some of the first organizations that popularized e-sports, particularly in the west, were founded in Europe. For example, ESL, one of the biggest e-sports organizations, was founded in Germany. As a result, the e-sports sector has grown from modest competitions to ground-breaking competitions like the Intel Extreme Masters in Katowice and the ESL One in Cologne. Due to its approximately 70 million viewers and one-third of all e-sports income, Europe is still one of the key geographic regions. Therefore, as the e-sports industry in the region expands, it will present lucrative growth opportunities for the development of the gaming keyboard market.

The Germany market dominated the Europe Gaming Keyboard Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $235 million by 2028. The UK market is anticipated to grow at a CAGR of 7.6% during (2022 - 2028). Additionally, The France market would exhibit a CAGR of 9.3% during (2022 - 2028).

Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarkets/hypermarkets, E-commerce, and Independent Retail Stores. Based on Product Type, the market is segmented into Mechanical, and Membrane. Based on Connectivity Type, the market is segmented into Wired, and Wireless. Based on Price point, the market is segmented into Medium-priced, High-priced, and Low-priced. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Gaming Keyboard Market will Hit $4 Billion by 2028, at a CAGR of 9%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Razer, Inc., Corsair Gaming, Inc., Logitech International S.A., ASUSTeK Computer, Inc., Lenovo Group Limited, HP, Inc., Mad Catz Global Limited, Shenzhen Rapoo Technology Co., Ltd., Eastern Times Technology Co., Ltd. (Redragon), and Mionix AB.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel

  • Specialty Stores
  • Supermarkets/hypermarkets
  • E-commerce
  • Independent Retail Stores

By Product Type

  • Mechanical
  • Membrane

By Connectivity Type

  • Wired
  • Wireless

By Price point

  • Medium-priced
  • High-priced
  • Low-priced

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Razer, Inc.
  • Corsair Gaming, Inc.
  • Logitech International S.A.
  • ASUSTeK Computer, Inc.
  • Lenovo Group Limited
  • HP, Inc.
  • Mad Catz Global Limited
  • Shenzhen Rapoo Technology Co., Ltd.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Mionix AB
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