Asia Pacific Gaming Keyboard Market Size, Share & Industry Trends Analysis Report By Distribution Channel, By Product Type (Mechanical, and Membrane), By Connectivity Type (Wired, and Wireless), By Price point, By Country and Growth Forecast, 2022 - 2028
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Get in-depth analysis of the COVID-19 impact on the Asia Pacific Gaming Keyboard Market
Market Report Description
The Asia Pacific Gaming Keyboard Market would witness market growth of 9.3% CAGR during the forecast period (2022-2028).
A special e-sports curriculum is also being created by colleges and universities to encourage and groom promising professionals. Many high schools in developed nations are starting to offer e-sports programs in addition to conventional sports like soccer. In addition to their sports programs, some academic institutions now give scholarships to e-sports competitors. The e-sports and video game industries rise, the demand for gaming keyboards will increase further.
The W, A, S, & D letter keys of a typical QWERTY keyboard are widely used as game controllers, despite the availability of gaming keyboards with knobs and levers. Mechanical gaming keyboards, commonly referred to as gaming keyboards, have key switches that need less pressing, allowing for quicker game action.
Compared to electronic keyboards, mechanical keyboards are typically speedier and more reliable. In addition, each key may be replaced or removed as necessary, making them customizable and simpler to maintain clean and intact. The last ten years have created and distributed tens of thousands of entertaining games, with first-person shooter games being the most well-liked. The keyboard can either assist or hamper the ability to operate to the best potential when enjoying an FPS game on a PC. The ideal gaming keyboard must be precise, comfortable, and aesthetically appealing to some.
Asia Pacific's multi-national gaming industry has benefited greatly from Hong Kong. The wider populace has a sizable gaming community that includes significant avid spenders. E-sports and video game businesses can now market their products, form alliances, acquire capital, manage finances for international expansion, and hold competitions in Hong Kong. By 2024, Hong Kong's sector is expected to generate revenues of about $1.1 billion. The local gaming scene is booming with the popularity of computer, console, and smartphone games. Since Hong Kong has an open port, all games and gadgets made elsewhere are available to the general population. Furthermore, Hong Kong does not need government clearance or licensing for sales, game publication, or game distribution. These are propelling the expansion of the regional market.
The China market dominated the Asia Pacific Gaming Keyboard Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $442.2 million by 2028. The Japan market is experiencing a CAGR of 8.7% during (2022 - 2028). Additionally, The India market would experience a CAGR of 10% during (2022 - 2028).
Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarkets/hypermarkets, E-commerce, and Independent Retail Stores. Based on Product Type, the market is segmented into Mechanical, and Membrane. Based on Connectivity Type, the market is segmented into Wired, and Wireless. Based on Price point, the market is segmented into Medium-priced, High-priced, and Low-priced. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
Free Valuable Insights: The Worldwide Gaming Keyboard Market is Projected to reach USD 4 Billion by 2028, at a CAGR of 9%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Razer, Inc., Corsair Gaming, Inc., Logitech International S.A., ASUSTeK Computer, Inc., Lenovo Group Limited, HP, Inc., Mad Catz Global Limited, Shenzhen Rapoo Technology Co., Ltd., Eastern Times Technology Co., Ltd. (Redragon), and Mionix AB.
Scope of the Study
Market Segments Covered in the Report:
By Distribution Channel
- Specialty Stores
- Independent Retail Stores
By Product Type
By Connectivity Type
By Price point
- South Korea
- Rest of Asia Pacific
Key Market Players
List of Companies Profiled in the Report:
- Razer, Inc.
- Corsair Gaming, Inc.
- Logitech International S.A.
- ASUSTeK Computer, Inc.
- Lenovo Group Limited
- HP, Inc.
- Mad Catz Global Limited
- Shenzhen Rapoo Technology Co., Ltd.
- Eastern Times Technology Co., Ltd. (Redragon)
- Mionix AB
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