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Pictures taken through simulation procedure to create movement are what are termed as animation. An optical illusion is created, which allows one to see still pictures and drawings, moving. Pictures are displayed at the rate of 24 pictures per second to create the illusion necessary to show movements of an image. A video program or motion picture is among the most commonly used technology to present animation.
3D animation is used to generate three-dimensional moving images within a digital environment. Highly skilled manipulation is used to project 3D models or objects within 3D software to export picture sequences and eventually output an illusion of moving objects. The procedure of generating 3D can be categorized into three main sections, namely modeling, layout and animation and rendering.
Rapid adoption of visual effects technology in movies, growing demand for 3D mobile applications and games, and rapid uptake of3D mapping technology in navigation and geospatial analysis are some of the significant factors that drive the growth of 3D animation technology. Based on the technology type, the 3D Animation market is segmented into 3D Modelling, Motion Graphics, 3D Rendering, Visual Effects and Others.
Based on Deployment Type, the market is segmented into Cloud based and On-Premise. The verticals covered under the report include Media & Entertainment, Construction & Architecture, Education, Manufacturing, Healthcare & Life Sciences and Others. Based on Country, 3D Animation market is segmented into Germany, UK, France, Russia, Spain, Italy and Rest of Europe.
Germany remained the dominant Country in the Europe 3D Animation market in 2015. France and Russia would witness promising CAGR during the forecast period (2016-2022). The report covers the analysis of key stake holders of the 3D Animation market. Key companies profiled in the report include Nvidia Corporation, Corel Corporation, Adobe Systems Inc., Autodesk Inc., Nemetschek, Newtek Inc., Trimble Navigation Ltd. and Pixologic Inc.
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