“Global Anime Merchandising Market to reach a market value of USD 18.56 Billion by 2031 growing at a CAGR of 9%”
The Global Anime Merchandising Market size is expected to reach $18.56 billion by 2031, rising at a market growth of 9.0% CAGR during the forecast period.
The Asia Pacific region witnessed 44% revenue share in the market in 2023. As the birthplace of anime, countries like Japan, South Korea, and China continue to dominate the market in terms of both production and consumption. The strong fanbase, increasing availability of anime merchandise, and the popularity of anime across all age groups have contributed to the region’s leading position. In addition, the growing adoption of anime in countries outside Japan, such as Southeast Asia, further fuelled the region’s dominance.
Anime’s reach has expanded globally, appealing to various demographics beyond its traditional Japanese audience. The rise of streaming platforms like Netflix, Crunchyroll, and Amazon Prime has brought anime to global households, allowing fans worldwide to engage with their favorite series. Popular shows like Attack on Titan, Demon Slayer, and Naruto have garnered massive fanbases, driving the demand for merchandise related to these franchises. In conclusion, the rising global popularity of anime across diverse demographics drives the market's growth.
Additionally, The anime merchandising market thrives on the growing number of licensing and franchising agreements between anime production houses and international retailers. These agreements allow studios to monetize their intellectual properties effectively, ensuring the global availability of anime merchandise. Popular franchises like Pokémon and Dragon Ball have partnered with brands like Uniqlo, Adidas, and Funko to release exclusive merchandise collections. Thus, expansion of licensing and franchising agreements is driving the market's growth.
However, Limited-edition and premium anime merchandise, such as high-quality figurines, collector’s box sets, and designer collaborations, often come with hefty price tags. At the same time, these items are highly sought after by hardcore fans and collectors; their high cost limits accessibility for casual consumers. For instance, intricately crafted figurines can cost hundreds or even thousands of dollars, making them unaffordable for a significant portion of the fanbase. In conclusion, the high cost of premium and limited-edition merchandise is hampering the market's growth.
Based on product, the market is divided into figurine, clothing, books, board games & toys, posters, and others. The clothing segment held 22% revenue share in the market in 2023. From T-shirts and hoodies to accessories like socks and hats, anime-inspired clothing has become popular for fans to express their love for specific series and characters. Collaborations between anime studios and fashion brands have also significantly boosted the popularity of anime-themed clothing.
On the basis of distribution channel, the market is segmented into online and offline. In 2023, the offline segment attained 37% revenue share in the market. Physical stores, such as anime specialty shops, conventions, and pop-up events, play a significant role in connecting fans with anime merchandise. Fans often prefer the in-person experience to see and touch items before purchase, which is especially important for collectibles like figurines.
Free Valuable Insights: Global Anime Merchandising Market size to reach USD 18.56 Billion by 2031
Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. In 2023, the North America region generated 27% revenue share in the market. The rise of streaming platforms, such as Netflix, Crunchyroll, and Funimation, which have brought anime to a broader audience, has significantly contributed to the growing demand for anime-related products. Furthermore, a strong fan culture and the increasing number of anime conventions have provided a solid foundation for the market in North America.
Report Attribute | Details |
---|---|
Market size value in 2023 | USD 9.45 Billion |
Market size forecast in 2031 | USD 18.56 Billion |
Base Year | 2023 |
Historical Period | 2020 to 2022 |
Forecast Period | 2024 to 2031 |
Revenue Growth Rate | CAGR of 9.0% from 2024 to 2031 |
Number of Pages | 161 |
Tables | 279 |
Report coverage | Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives |
Segments covered | Distribution Channel, Product, Region |
Country scope |
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Companies Included | Bandai Namco Holdings Inc., Good Smile Company, Inc., Diamond Select Toys, Studio Ghibli, Inc., Crunchyroll, LLC, Bioworld Merchandising, Inc., Bushiroad Inc., Medicom Toy Corporation, and Atomic Flare |
By Distribution Channel
By Product
By Geography
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