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Global Virtual Reality In Gaming Market Size, Share & Industry Trends Analysis Report By Connecting Device (Gaming Console, PC/Desktop, and Smartphone), By Component, By User (Individual, and Commercial Space), By Regional Outlook and Forecast, 2023 - 2030

Published Date : 27-Dec-2023

Pages: 237

Formats: PDF

The Global Virtual Reality in Gaming Market size is expected to reach $95.7 billion by 2030, rising at a market growth of 21.8% CAGR during the forecast period.

Gaming consoles like PlayStation, Xbox, and Nintendo enjoy widespread popularity and penetration in Canada. These consoles serve as key platforms for gamers to access various gaming content. The widespread use of gaming consoles provides a ready and accessible platform for introducing VR experiences. Therefore, the North America region would generate a revenue of $31 billion by 2030. This has contributed to the region's widespread adoption of VR hardware and experiences. Major players in the VR industry, including hardware manufacturers and content developers, often have a significant presence in North America.

Virtual Reality In Gaming Market Size - Global Opportunities and Trends Analysis Report 2019-2030

The major strategies followed by the market participants are Partnerships, Collaborations & Agreements as the key developmental strategy to keep pace with the changing demands of end users. For instance, In November, 2023, Meta platforms Inc. has announced a partnership with Tencent Holding Ltd., a Chinese technology company. Under the terms of the deal, Tencent will produce and distribute the upcoming VR headset exclusively in China. By partnering with Tencent, Meta will not only benefit from Tencent’s strong presence in the country, but will also receive a significant portion of the revenue generated by the headset’s sales. In June, 2023, Electronic Arts Inc., came into partnership with Nike Virtual Studios, a division of Nike, Inc. Nike's new partnership with EA SPORTS will aim to create new immersive experiences and unlock entirely new levels of customization within the EA SPORTS ecosystem.

KBV Cardinal Matrix - Market Competition Analysis

Based on the Analysis presented in the KBV Cardinal matrix; Microsoft Corporation is the forerunner in the Market. In February, 2023, Microsoft Corporation came into 10-year partnership agreement with Nvidia Corporation, a technology company. Under this partnership, the company will enable Xbox PC games to be played on the more than 25 million-strong NVIDIA® GeForce NOWTM cloud gaming service in more than 100 countries, also enabling its users to stream Xbox PC titles from GeForce NOW to PCs, macOS, Chromebooks, smartphones, and other devices. and Companies such as Qualcomm, Inc., Samsung Electronics Co., Ltd., Meta Platforms, Inc. are some of the key innovators in Market.

Virtual Reality In Gaming Market - Competitive Landscape and Trends by Forecast 2030

Market Growth Factors

Immersive gaming experience with virtual reality

The immersive nature of VR gaming enhances player engagement significantly. Gamers are more deeply involved in the virtual worlds, leading to longer and more fulfilling gaming sessions. Increased engagement is a key factor in retaining and attracting gamers. The desire for extended and captivating gaming experiences contributes to adopting VR technology. VR technology enables developers to create richer and more interactive stories, attracting a diverse audience. These aspects will lead to increased demand for virtual reality in gaming.

Increasing growth in the gaming industry

The gaming industry has witnessed a significant increase in its user base, encompassing a diverse demographic spanning various age groups and backgrounds. The accessibility of gaming platforms, including consoles, PCs, and mobile devices, has contributed to the widespread participation in gaming activities. These aspects will pose lucrative growth prospects for the market.

Market Restraining Factors

High cost of virtual reality hardware

Premium VR headsets with advanced features, high-resolution displays, and immersive capabilities often come with a substantial price tag. This includes devices from leading manufacturers such as Oculus, HTC, and Sony. The high cost of VR headsets makes them a luxury item rather than a mainstream gaming accessory. Potential users, especially those with budget constraints, may hesitate to invest in VR technology due to the perceived high upfront cost. These aspects can limit the growth of the market.

Connecting Device Outlook

On the basis of connecting device, the market is divided into gaming console, PC/desktop, and smartphone. The gaming console segment recorded the maximum revenue share in the market in 2022. Many gaming console manufacturers, such as Sony, with its PlayStation VR, have integrated VR capabilities into their systems. This integration allows console users to experience virtual reality without needing separate and dedicated VR hardware. The ease of access has contributed to the growth of VR within the console gaming ecosystem. As a result, there will be increased demand in the segment.

Component Outlook

Based on components, the market is bifurcated into hardware and software. In 2022, the software segment garnered a significant revenue share in the market. The continuous development of diverse VR game genres, including action, adventure, simulation, and multiplayer experiences, has significantly contributed to the growth of the software segment. Developers are creating content that caters to a wide range of gaming preferences, attracting a broader audience to VR gaming. Therefore, the segment will expand rapidly in the coming years.

Virtual Reality In Gaming Market Share and Industry Analysis Report 2022

User Outlook

Based on user, the market is bifurcated into commercial space and individual. In 2022, the individual segment witnessed the maximum revenue share in the market. The availability of rich and diverse VR gaming content is crucial in attracting and retaining individual users. Engaging and innovative games designed specifically for VR enhance the unique gaming experience. Social and multiplayer VR gaming experiences can enhance the appeal for individual users. Connecting with friends in virtual spaces or engaging in multiplayer games provides added value, making VR gaming more attractive to individuals seeking social and personal experiences. These factors will boost the demand in the segment.

Virtual Reality In Gaming Market Report Coverage
Report Attribute Details
Market size value in 2022 USD 20 Billion
Market size forecast in 2030 USD 95.7 Billion
Base Year 2022
Historical Period 2019 to 2021
Forecast Period 2023 to 2030
Revenue Growth Rate CAGR of 21.8% from 2023 to 2030
Number of Pages 237
Number of Table 333
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Competitive Landscape, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives
Segments covered Component, Connecting Device, User, Region
Country scope
  • North America (US, Canada, Mexico, and Rest of North America)
  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)
Companies Included Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Electronic Arts, Inc., Meta Platforms, Inc. (Meta), Samsung Electronics Co., Ltd. (Samsung Group), Ultraleap Limited (Leap Motion, Inc.), HTC Corporation, Qualcomm Incorporated (Qualcomm Technologies, Inc.), Linden Research, Inc.
Growth Drivers
  • Immersive gaming experience with virtual reality
  • Increasing growth in the gaming industry
Restraints
  • High cost of virtual reality hardware

Regional Outlook

By region, the market is segmented into North America, Europe, Asia Pacific, and LAMEA. In 2022, the Asia Pacific segment acquired a considerable revenue share in the market. The Asia Pacific region is home to a massive and enthusiastic gaming population. Countries such as China, Japan, South Korea, and India have vibrant gaming cultures deeply ingrained in their societies. This cultural affinity for gaming has translated into a receptive audience for VR gaming experiences. The region has a substantial youth population with a strong affinity for technology and gaming. The appeal of immersive and interactive VR gaming experiences resonates particularly well with the younger demographics. Therefore, these factors will pose lucrative growth prospects for the segment.

Free Valuable Insights: Global Virtual Reality In Gaming Market size to reach USD 95.7 Billion by 2030

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Electronic Arts, Inc., Meta Platforms, Inc. (Meta), Samsung Electronics Co., Ltd. (Samsung Group), Ultraleap Limited (Leap Motion, Inc.), HTC Corporation, Qualcomm Incorporated (Qualcomm Technologies, Inc.), Linden Research, Inc.

Strategies deployed in the Market

» Partnerships, Collaborations, and Agreements:

  • Nov-2023: Meta platforms Inc. has announced a partnership with Tencent Holding Ltd., a Chinese technology company. Under the terms of the deal, Tencent will produce and distribute the upcoming VR headset exclusively in China. By partnering with Tencent, Meta will not only benefit from Tencent’s strong presence in the country but will also receive a significant portion of the revenue generated by the headset’s sales.
  • Jun-2023: Electronic Arts Inc. came into partnership with Nike Virtual Studios, a division of Nike, Inc. Nike's new partnership with EA SPORTS will aim to create new immersive experiences and unlock entirely new levels of customization within the EA SPORTS ecosystem.
  • Feb-2023: Microsoft Corporation came into 10-year partnership agreement with Nvidia Corporation, a technology company. Under this partnership, the company will enable Xbox PC games to be played on the more than 25 million-strong NVIDIA® GeForce NOWTM cloud gaming service in more than 100 countries, also enabling its users to stream Xbox PC titles from GeForce NOW to PCs, macOS, Chromebooks, smartphones and other devices.
  • Jan-2023: Meta Platforms Inc. has expanded its collaboration with the NBA and WNBA to provide an extensive selection of over 50 live VR games on Meta Quest. The partnership entails delivering a package of 52 live NBA games, featuring five immersive 180-degree monoscopic VR games in 2880 on Xtadium and Meta Horizon Worlds. Additionally, Meta will present a variety of WNBA, NBA G League, and NBA 2K League games throughout the season. Users on Meta Horizon Worlds will have access to game highlights, recaps, and archival content.
  • Oct-2022: Microsoft Corporation formed a partnership with Meta Platforms Inc., a technology company. The companies will collaborate to deliver immersive VR experience to their customers. Under this partnership, Microsoft will bring its services like Teams, office, Xbox Cloud Gaming and Windows to Meta Quest Pro and Meta Quest 2 VR headsets thus enabling people to partner and connect as they are at same place.
  • Feb-2022: Sony Corporation formed a collaboration with Niantic Inc., a software development company that develops and delivers augmented reality (AR) mobile games. Under this collaboration, the companies will work on augmented reality (AR) headphones. The companies want to provide their customers with best-in-class gaming experience with not only visual but auitory AR through headphones as well. With this agreement, the two companies will further quicken their new development efforts in the AR gaming space towards implementing richer gaming experiences combined with headsets.
  • Jul-2020: HTC Corporation's subsidiary, HTC VIVE, has revealed a strategic partnership with ARVI VR to expand their reach to a broader array of location-based entertainment (LBE) VR sites globally. In this partnership, HTC Vive and ARVI VR aim to introduce arcade content and escape room games to hundreds of sites over the next three years. The initial phase of deployment is set to commence this year, with locations planned in China, India, Taiwan, and Gulf Cooperation Council countries.

» Product Launches and Product Expansions:

  • Jun-2023: Meta Platforms Inc. has announced the launch of new subscription service for virtual reality (VR) gaming. The company will get boost to its revenue with the launch of this service, Meta Quest+ service.
  • Feb-2023: Sony Interactive Entertainment (SIE), a division of Sony Corporation, has revealed the PlayStation VR2 (PS VR2), the next-generation virtual reality (VR) gaming headset for consumers. In terms of visuals, the PS VR2 utilizes an OLED display featuring a 4K HDR video format, boasting a resolution of 2000 x 2040 pixels per eye and supporting frame rates of 90Hz/120Hz. The device boasts a 110-degree field of view, providing users with a highly immersive experience. The PS VR2 is equipped with high-precision visuals, innovative sensory features, and enhanced tracking capabilities. Sony aims to deliver an extraordinary virtual reality gaming experience to its customers with the PlayStation VR2.
  • Feb-2023: HTC Corporation's subsidiary, HTC Vive, has unveiled the 'VIVERSE for Business' solution, providing organizations with a straightforward and intuitive platform for constructing collaborative virtual spaces. Alongside this announcement, HTC Vive is introducing enhancements to VIVE XR Elite for Business, a fresh mixed reality (MR) face gasket for its VIVE XR Elite headset, a novel G REIGNS private 5G networking solution, updates to VIVE Mars CamTrack, and additional features.
  • Jan-2023: HTC Corporation's subsidiary, HTC Vive, has introduced its latest all-in-one flagship, the VIVE XR Elite. This headset seamlessly integrates Mixed Reality (MR) and Virtual Reality (VR) features into a compact, lightweight, and powerful device, catering to diverse applications such as gaming, fitness, productivity, and beyond. The VIVE XR Elite signifies a significant advancement toward a fully immersive internet experience, surpassing current VR capabilities by incorporating precise pass-through video to enhance realism in both learning and entertainment.
  • Nov-2022: Samsung Electronics Co., Ltd. has introduced Samsung Space Tycoon ("Space Tycoon"), a virtual playground within the Roblox metaverse platform. It offers users the ability to create and play games, sharing experiences with alien characters in a virtual space that draws inspiration from the 'tycoon' genre. Samsung's objective is to engage Gen Z customers, facilitating brand interaction and collaboration within this innovative space.
  • Nov-2021: Qualcomm Technologies, Inc. has introduced the Snapdragon Spaces™ XR Developer Platform, a developer kit for head worn Augmented Reality (AR). This platform empowers the development of immersive experiences that seamlessly blend the boundaries between the physical and digital realms. Boasting proven technology and an open, cross-device horizontal platform and ecosystem, Snapdragon Spaces provides developers with the necessary tools to bring their ideas to fruition, thereby revolutionizing the potential of head worn AR.

» Mergers & Acquisition:

  • Jan-2022: Microsoft Corporation to acquire Activision Blizzard Inc., a video game development company. With this acquisition, the company will get boost in development of its future metaverse platforms. Microsoft corporation want to strengthen itself in gaming industry, which is the most dynamic and energetic category in entertainment across all platforms and will play a major role in the development of metaverse platforms.

Scope of the Study

Market Segments Covered in the Report:

By Connecting Device

  • Gaming Console
  • PC/Desktop
  • Smartphone

By Component

  • Hardware
  • Software

By User

  • Individual
  • Commercial Space

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Electronic Arts, Inc.
  • Meta Platforms, Inc. (Meta)
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ultraleap Limited (Leap Motion, Inc.)
  • HTC Corporation
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Linden Research, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Virtual Reality In Gaming Market, by Connecting Device
1.4.2 Global Virtual Reality In Gaming Market, by Component
1.4.3 Global Virtual Reality In Gaming Market, by User
1.4.4 Global Virtual Reality In Gaming Market, by Geography
1.5 Methodology for the research

Chapter 2. Market At a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints

Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2020, Jul – 2023, Nov) Leading Players
4.4 Porter’s Five Forces Analysis

Chapter 5. Global Virtual Reality In Gaming Market, By Connecting Device
5.1 Global Gaming Console Market, By Region
5.2 Global PC/Desktop Market, By Region
5.3 Global Smartphone Market, By Region

Chapter 6. Global Virtual Reality In Gaming Market, By Component
6.1 Global Hardware Market, By Region
6.2 Global Software Market, By Region

Chapter 7. Global Virtual Reality In Gaming Market, By User
7.1 Global Individual Market, By Region
7.2 Global Commercial Space Market, By Region

Chapter 8. Global Virtual Reality In Gaming Market, By Region
8.1 North America Virtual Reality In Gaming Market
8.1.1 North America Virtual Reality In Gaming Market, By Connecting Device
8.1.1.1 North America Gaming Console Market, By Country
8.1.1.2 North America PC/Desktop Market, By Country
8.1.1.3 North America Smartphone Market, By Country
8.1.2 North America Virtual Reality In Gaming Market, By Component
8.1.2.1 North America Hardware Market, By Country
8.1.2.2 North America Software Market, By Country
8.1.3 North America Virtual Reality In Gaming Market, By User
8.1.3.1 North America Individual Market, By Country
8.1.3.2 North America Commercial Space Market, By Country
8.1.4 North America Virtual Reality In Gaming Market, By Country
8.1.4.1 US Virtual Reality In Gaming Market
8.1.4.1.1 US Virtual Reality In Gaming Market, By Connecting Device
8.1.4.1.2 US Virtual Reality In Gaming Market, By Component
8.1.4.1.3 US Virtual Reality In Gaming Market, By User
8.1.4.2 Canada Virtual Reality In Gaming Market
8.1.4.2.1 Canada Virtual Reality In Gaming Market, By Connecting Device
8.1.4.2.2 Canada Virtual Reality In Gaming Market, By Component
8.1.4.2.3 Canada Virtual Reality In Gaming Market, By User
8.1.4.3 Mexico Virtual Reality In Gaming Market
8.1.4.3.1 Mexico Virtual Reality In Gaming Market, By Connecting Device
8.1.4.3.2 Mexico Virtual Reality In Gaming Market, By Component
8.1.4.3.3 Mexico Virtual Reality In Gaming Market, By User
8.1.4.4 Rest of North America Virtual Reality In Gaming Market
8.1.4.4.1 Rest of North America Virtual Reality In Gaming Market, By Connecting Device
8.1.4.4.2 Rest of North America Virtual Reality In Gaming Market, By Component
8.1.4.4.3 Rest of North America Virtual Reality In Gaming Market, By User
8.2 Europe Virtual Reality In Gaming Market
8.2.1 Europe Virtual Reality In Gaming Market, By Connecting Device
8.2.1.1 Europe Gaming Console Market, By Country
8.2.1.2 Europe PC/Desktop Market, By Country
8.2.1.3 Europe Smartphone Market, By Country
8.2.2 Europe Virtual Reality In Gaming Market, By Component
8.2.2.1 Europe Hardware Market, By Country
8.2.2.2 Europe Software Market, By Country
8.2.3 Europe Virtual Reality In Gaming Market, By User
8.2.3.1 Europe Individual Market, By Country
8.2.3.2 Europe Commercial Space Market, By Country
8.2.4 Europe Virtual Reality In Gaming Market, By Country
8.2.4.1 Germany Virtual Reality In Gaming Market
8.2.4.1.1 Germany Virtual Reality In Gaming Market, By Connecting Device
8.2.4.1.2 Germany Virtual Reality In Gaming Market, By Component
8.2.4.1.3 Germany Virtual Reality In Gaming Market, By User
8.2.4.2 UK Virtual Reality In Gaming Market
8.2.4.2.1 UK Virtual Reality In Gaming Market, By Connecting Device
8.2.4.2.2 UK Virtual Reality In Gaming Market, By Component
8.2.4.2.3 UK Virtual Reality In Gaming Market, By User
8.2.4.3 France Virtual Reality In Gaming Market
8.2.4.3.1 France Virtual Reality In Gaming Market, By Connecting Device
8.2.4.3.2 France Virtual Reality In Gaming Market, By Component
8.2.4.3.3 France Virtual Reality In Gaming Market, By User
8.2.4.4 Russia Virtual Reality In Gaming Market
8.2.4.4.1 Russia Virtual Reality In Gaming Market, By Connecting Device
8.2.4.4.2 Russia Virtual Reality In Gaming Market, By Component
8.2.4.4.3 Russia Virtual Reality In Gaming Market, By User
8.2.4.5 Spain Virtual Reality In Gaming Market
8.2.4.5.1 Spain Virtual Reality In Gaming Market, By Connecting Device
8.2.4.5.2 Spain Virtual Reality In Gaming Market, By Component
8.2.4.5.3 Spain Virtual Reality In Gaming Market, By User
8.2.4.6 Italy Virtual Reality In Gaming Market
8.2.4.6.1 Italy Virtual Reality In Gaming Market, By Connecting Device
8.2.4.6.2 Italy Virtual Reality In Gaming Market, By Component
8.2.4.6.3 Italy Virtual Reality In Gaming Market, By User
8.2.4.7 Rest of Europe Virtual Reality In Gaming Market
8.2.4.7.1 Rest of Europe Virtual Reality In Gaming Market, By Connecting Device
8.2.4.7.2 Rest of Europe Virtual Reality In Gaming Market, By Component
8.2.4.7.3 Rest of Europe Virtual Reality In Gaming Market, By User
8.3 Asia Pacific Virtual Reality In Gaming Market
8.3.1 Asia Pacific Virtual Reality In Gaming Market, By Connecting Device
8.3.1.1 Asia Pacific Gaming Console Market, By Country
8.3.1.2 Asia Pacific PC/Desktop Market, By Country
8.3.1.3 Asia Pacific Smartphone Market, By Country
8.3.2 Asia Pacific Virtual Reality In Gaming Market, By Component
8.3.2.1 Asia Pacific Hardware Market, By Country
8.3.2.2 Asia Pacific Software Market, By Country
8.3.3 Asia Pacific Virtual Reality In Gaming Market, By User
8.3.3.1 Asia Pacific Individual Market, By Country
8.3.3.2 Asia Pacific Commercial Space Market, By Country
8.3.4 Asia Pacific Virtual Reality In Gaming Market, By Country
8.3.4.1 China Virtual Reality In Gaming Market
8.3.4.1.1 China Virtual Reality In Gaming Market, By Connecting Device
8.3.4.1.2 China Virtual Reality In Gaming Market, By Component
8.3.4.1.3 China Virtual Reality In Gaming Market, By User
8.3.4.2 Japan Virtual Reality In Gaming Market
8.3.4.2.1 Japan Virtual Reality In Gaming Market, By Connecting Device
8.3.4.2.2 Japan Virtual Reality In Gaming Market, By Component
8.3.4.2.3 Japan Virtual Reality In Gaming Market, By User
8.3.4.3 India Virtual Reality In Gaming Market
8.3.4.3.1 India Virtual Reality In Gaming Market, By Connecting Device
8.3.4.3.2 India Virtual Reality In Gaming Market, By Component
8.3.4.3.3 India Virtual Reality In Gaming Market, By User
8.3.4.4 South Korea Virtual Reality In Gaming Market
8.3.4.4.1 South Korea Virtual Reality In Gaming Market, By Connecting Device
8.3.4.4.2 South Korea Virtual Reality In Gaming Market, By Component
8.3.4.4.3 South Korea Virtual Reality In Gaming Market, By User
8.3.4.5 Singapore Virtual Reality In Gaming Market
8.3.4.5.1 Singapore Virtual Reality In Gaming Market, By Connecting Device
8.3.4.5.2 Singapore Virtual Reality In Gaming Market, By Component
8.3.4.5.3 Singapore Virtual Reality In Gaming Market, By User
8.3.4.6 Malaysia Virtual Reality In Gaming Market
8.3.4.6.1 Malaysia Virtual Reality In Gaming Market, By Connecting Device
8.3.4.6.2 Malaysia Virtual Reality In Gaming Market, By Component
8.3.4.6.3 Malaysia Virtual Reality In Gaming Market, By User
8.3.4.7 Rest of Asia Pacific Virtual Reality In Gaming Market
8.3.4.7.1 Rest of Asia Pacific Virtual Reality In Gaming Market, By Connecting Device
8.3.4.7.2 Rest of Asia Pacific Virtual Reality In Gaming Market, By Component
8.3.4.7.3 Rest of Asia Pacific Virtual Reality In Gaming Market, By User
8.4 LAMEA Virtual Reality In Gaming Market
8.4.1 LAMEA Virtual Reality In Gaming Market, By Connecting Device
8.4.1.1 LAMEA Gaming Console Market, By Country
8.4.1.2 LAMEA PC/Desktop Market, By Country
8.4.1.3 LAMEA Smartphone Market, By Country
8.4.2 LAMEA Virtual Reality In Gaming Market, By Component
8.4.2.1 LAMEA Hardware Market, By Country
8.4.2.2 LAMEA Software Market, By Country
8.4.3 LAMEA Virtual Reality In Gaming Market, By User
8.4.3.1 LAMEA Individual Market, By Country
8.4.3.2 LAMEA Commercial Space Market, By Country
8.4.4 LAMEA Virtual Reality In Gaming Market, By Country
8.4.4.1 Brazil Virtual Reality In Gaming Market
8.4.4.1.1 Brazil Virtual Reality In Gaming Market, By Connecting Device
8.4.4.1.2 Brazil Virtual Reality In Gaming Market, By Component
8.4.4.1.3 Brazil Virtual Reality In Gaming Market, By User
8.4.4.2 Argentina Virtual Reality In Gaming Market
8.4.4.2.1 Argentina Virtual Reality In Gaming Market, By Connecting Device
8.4.4.2.2 Argentina Virtual Reality In Gaming Market, By Component
8.4.4.2.3 Argentina Virtual Reality In Gaming Market, By User
8.4.4.3 UAE Virtual Reality In Gaming Market
8.4.4.3.1 UAE Virtual Reality In Gaming Market, By Connecting Device
8.4.4.3.2 UAE Virtual Reality In Gaming Market, By Component
8.4.4.3.3 UAE Virtual Reality In Gaming Market, By User
8.4.4.4 Saudi Arabia Virtual Reality In Gaming Market
8.4.4.4.1 Saudi Arabia Virtual Reality In Gaming Market, By Connecting Device
8.4.4.4.2 Saudi Arabia Virtual Reality In Gaming Market, By Component
8.4.4.4.3 Saudi Arabia Virtual Reality In Gaming Market, By User
8.4.4.5 South Africa Virtual Reality In Gaming Market
8.4.4.5.1 South Africa Virtual Reality In Gaming Market, By Connecting Device
8.4.4.5.2 South Africa Virtual Reality In Gaming Market, By Component
8.4.4.5.3 South Africa Virtual Reality In Gaming Market, By User
8.4.4.6 Nigeria Virtual Reality In Gaming Market
8.4.4.6.1 Nigeria Virtual Reality In Gaming Market, By Connecting Device
8.4.4.6.2 Nigeria Virtual Reality In Gaming Market, By Component
8.4.4.6.3 Nigeria Virtual Reality In Gaming Market, By User
8.4.4.7 Rest of LAMEA Virtual Reality In Gaming Market
8.4.4.7.1 Rest of LAMEA Virtual Reality In Gaming Market, By Connecting Device
8.4.4.7.2 Rest of LAMEA Virtual Reality In Gaming Market, By Component
8.4.4.7.3 Rest of LAMEA Virtual Reality In Gaming Market, By User

Chapter 9. Company Profiles
9.1 Linden Research, Inc.
9.1.1 Company Overview
9.1.2 SWOT Analysis
9.2 Sony Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Product Launches and Product Expansions:
9.2.6 SWOT Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Acquisition and Mergers:
9.3.6 SWOT Analysis
9.4 Nintendo Co., Ltd.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Electronic Arts, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Research & Development Expenses
9.5.4 Recent strategies and developments:
9.5.4.1 Partnerships, Collaborations, and Agreements:
9.5.5 SWOT Analysis
9.6 Meta Platforms, Inc. (Meta)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segment and Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.5.2 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Samsung Electronics Co., Ltd. (Samsung Group)
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Recent strategies and developments:
9.7.4.1 Product Launches and Product Expansions:
9.7.5 SWOT Analysis
9.8 Ultraleap Limited (Leap Motion, Inc.)
9.8.1 Company Overview
9.8.2 SWOT Analysis
9.9 HTC Corporation
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements:
9.9.5.2 Product Launches and Product Expansions:
9.9.6 SWOT Analysis
9.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent strategies and developments:
9.10.5.1 Product Launches and Product Expansions:
9.10.6 SWOT Analysis

Chapter 10. Winning Strategies of Virtual Reality in Gaming Market
TABLE 1 Global Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 2 Global Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Reality In Gaming Market
TABLE 4 Product Launches And Product Expansions– Virtual Reality In Gaming Market
TABLE 5 Acquisition and Mergers– Virtual Reality In Gaming Market
TABLE 6 Global Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 7 Global Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 8 Global Gaming Console Market, By Region, 2019 - 2022, USD Million
TABLE 9 Global Gaming Console Market, By Region, 2023 - 2030, USD Million
TABLE 10 Global PC/Desktop Market, By Region, 2019 - 2022, USD Million
TABLE 11 Global PC/Desktop Market, By Region, 2023 - 2030, USD Million
TABLE 12 Global Smartphone Market, By Region, 2019 - 2022, USD Million
TABLE 13 Global Smartphone Market, By Region, 2023 - 2030, USD Million
TABLE 14 Global Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 15 Global Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 16 Global Hardware Market, By Region, 2019 - 2022, USD Million
TABLE 17 Global Hardware Market, By Region, 2023 - 2030, USD Million
TABLE 18 Global Software Market, By Region, 2019 - 2022, USD Million
TABLE 19 Global Software Market, By Region, 2023 - 2030, USD Million
TABLE 20 Global Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 21 Global Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 22 Global Individual Market, By Region, 2019 - 2022, USD Million
TABLE 23 Global Individual Market, By Region, 2023 - 2030, USD Million
TABLE 24 Global Commercial Space Market, By Region, 2019 - 2022, USD Million
TABLE 25 Global Commercial Space Market, By Region, 2023 - 2030, USD Million
TABLE 26 Global Virtual Reality In Gaming Market, By Region, 2019 - 2022, USD Million
TABLE 27 Global Virtual Reality In Gaming Market, By Region, 2023 - 2030, USD Million
TABLE 28 North America Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 29 North America Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 30 North America Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 31 North America Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 32 North America Gaming Console Market, By Country, 2019 - 2022, USD Million
TABLE 33 North America Gaming Console Market, By Country, 2023 - 2030, USD Million
TABLE 34 North America PC/Desktop Market, By Country, 2019 - 2022, USD Million
TABLE 35 North America PC/Desktop Market, By Country, 2023 - 2030, USD Million
TABLE 36 North America Smartphone Market, By Country, 2019 - 2022, USD Million
TABLE 37 North America Smartphone Market, By Country, 2023 - 2030, USD Million
TABLE 38 North America Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 39 North America Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 40 North America Hardware Market, By Country, 2019 - 2022, USD Million
TABLE 41 North America Hardware Market, By Country, 2023 - 2030, USD Million
TABLE 42 North America Software Market, By Country, 2019 - 2022, USD Million
TABLE 43 North America Software Market, By Country, 2023 - 2030, USD Million
TABLE 44 North America Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 45 North America Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 46 North America Individual Market, By Country, 2019 - 2022, USD Million
TABLE 47 North America Individual Market, By Country, 2023 - 2030, USD Million
TABLE 48 North America Commercial Space Market, By Country, 2019 - 2022, USD Million
TABLE 49 North America Commercial Space Market, By Country, 2023 - 2030, USD Million
TABLE 50 North America Virtual Reality In Gaming Market, By Country, 2019 - 2022, USD Million
TABLE 51 North America Virtual Reality In Gaming Market, By Country, 2023 - 2030, USD Million
TABLE 52 US Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 53 US Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 54 US Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 55 US Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 56 US Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 57 US Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 58 US Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 59 US Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 60 Canada Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 61 Canada Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 62 Canada Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 63 Canada Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 64 Canada Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 65 Canada Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 66 Canada Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 67 Canada Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 68 Mexico Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 69 Mexico Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 70 Mexico Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 71 Mexico Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 72 Mexico Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 73 Mexico Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 74 Mexico Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 75 Mexico Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 76 Rest of North America Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 77 Rest of North America Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 78 Rest of North America Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 79 Rest of North America Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 80 Rest of North America Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 81 Rest of North America Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 82 Rest of North America Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 83 Rest of North America Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 84 Europe Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 85 Europe Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 86 Europe Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 87 Europe Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 88 Europe Gaming Console Market, By Country, 2019 - 2022, USD Million
TABLE 89 Europe Gaming Console Market, By Country, 2023 - 2030, USD Million
TABLE 90 Europe PC/Desktop Market, By Country, 2019 - 2022, USD Million
TABLE 91 Europe PC/Desktop Market, By Country, 2023 - 2030, USD Million
TABLE 92 Europe Smartphone Market, By Country, 2019 - 2022, USD Million
TABLE 93 Europe Smartphone Market, By Country, 2023 - 2030, USD Million
TABLE 94 Europe Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 95 Europe Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 96 Europe Hardware Market, By Country, 2019 - 2022, USD Million
TABLE 97 Europe Hardware Market, By Country, 2023 - 2030, USD Million
TABLE 98 Europe Software Market, By Country, 2019 - 2022, USD Million
TABLE 99 Europe Software Market, By Country, 2023 - 2030, USD Million
TABLE 100 Europe Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 101 Europe Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 102 Europe Individual Market, By Country, 2019 - 2022, USD Million
TABLE 103 Europe Individual Market, By Country, 2023 - 2030, USD Million
TABLE 104 Europe Commercial Space Market, By Country, 2019 - 2022, USD Million
TABLE 105 Europe Commercial Space Market, By Country, 2023 - 2030, USD Million
TABLE 106 Europe Virtual Reality In Gaming Market, By Country, 2019 - 2022, USD Million
TABLE 107 Europe Virtual Reality In Gaming Market, By Country, 2023 - 2030, USD Million
TABLE 108 Germany Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 109 Germany Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 110 Germany Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 111 Germany Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 112 Germany Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 113 Germany Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 114 Germany Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 115 Germany Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 116 UK Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 117 UK Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 118 UK Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 119 UK Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 120 UK Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 121 UK Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 122 UK Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 123 UK Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 124 France Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 125 France Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 126 France Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 127 France Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 128 France Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 129 France Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 130 France Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 131 France Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 132 Russia Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 133 Russia Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 134 Russia Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 135 Russia Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 136 Russia Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 137 Russia Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 138 Russia Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 139 Russia Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 140 Spain Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 141 Spain Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 142 Spain Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 143 Spain Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 144 Spain Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 145 Spain Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 146 Spain Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 147 Spain Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 148 Italy Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 149 Italy Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 150 Italy Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 151 Italy Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 152 Italy Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 153 Italy Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 154 Italy Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 155 Italy Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 156 Rest of Europe Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 157 Rest of Europe Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 158 Rest of Europe Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 159 Rest of Europe Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 160 Rest of Europe Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 161 Rest of Europe Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 162 Rest of Europe Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 163 Rest of Europe Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 164 Asia Pacific Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 165 Asia Pacific Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 166 Asia Pacific Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 167 Asia Pacific Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 168 Asia Pacific Gaming Console Market, By Country, 2019 - 2022, USD Million
TABLE 169 Asia Pacific Gaming Console Market, By Country, 2023 - 2030, USD Million
TABLE 170 Asia Pacific PC/Desktop Market, By Country, 2019 - 2022, USD Million
TABLE 171 Asia Pacific PC/Desktop Market, By Country, 2023 - 2030, USD Million
TABLE 172 Asia Pacific Smartphone Market, By Country, 2019 - 2022, USD Million
TABLE 173 Asia Pacific Smartphone Market, By Country, 2023 - 2030, USD Million
TABLE 174 Asia Pacific Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 175 Asia Pacific Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 176 Asia Pacific Hardware Market, By Country, 2019 - 2022, USD Million
TABLE 177 Asia Pacific Hardware Market, By Country, 2023 - 2030, USD Million
TABLE 178 Asia Pacific Software Market, By Country, 2019 - 2022, USD Million
TABLE 179 Asia Pacific Software Market, By Country, 2023 - 2030, USD Million
TABLE 180 Asia Pacific Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 181 Asia Pacific Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 182 Asia Pacific Individual Market, By Country, 2019 - 2022, USD Million
TABLE 183 Asia Pacific Individual Market, By Country, 2023 - 2030, USD Million
TABLE 184 Asia Pacific Commercial Space Market, By Country, 2019 - 2022, USD Million
TABLE 185 Asia Pacific Commercial Space Market, By Country, 2023 - 2030, USD Million
TABLE 186 Asia Pacific Virtual Reality In Gaming Market, By Country, 2019 - 2022, USD Million
TABLE 187 Asia Pacific Virtual Reality In Gaming Market, By Country, 2023 - 2030, USD Million
TABLE 188 China Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 189 China Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 190 China Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 191 China Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 192 China Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 193 China Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 194 China Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 195 China Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 196 Japan Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 197 Japan Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 198 Japan Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 199 Japan Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 200 Japan Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 201 Japan Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 202 Japan Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 203 Japan Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 204 India Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 205 India Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 206 India Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 207 India Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 208 India Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 209 India Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 210 India Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 211 India Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 212 South Korea Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 213 South Korea Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 214 South Korea Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 215 South Korea Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 216 South Korea Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 217 South Korea Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 218 South Korea Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 219 South Korea Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 220 Singapore Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 221 Singapore Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 222 Singapore Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 223 Singapore Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 224 Singapore Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 225 Singapore Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 226 Singapore Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 227 Singapore Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 228 Malaysia Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 229 Malaysia Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 230 Malaysia Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 231 Malaysia Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 232 Malaysia Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 233 Malaysia Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 234 Malaysia Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 235 Malaysia Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 236 Rest of Asia Pacific Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 237 Rest of Asia Pacific Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 238 Rest of Asia Pacific Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 239 Rest of Asia Pacific Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 240 Rest of Asia Pacific Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 241 Rest of Asia Pacific Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 242 Rest of Asia Pacific Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 243 Rest of Asia Pacific Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 244 LAMEA Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 245 LAMEA Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 246 LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 247 LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 248 LAMEA Gaming Console Market, By Country, 2019 - 2022, USD Million
TABLE 249 LAMEA Gaming Console Market, By Country, 2023 - 2030, USD Million
TABLE 250 LAMEA PC/Desktop Market, By Country, 2019 - 2022, USD Million
TABLE 251 LAMEA PC/Desktop Market, By Country, 2023 - 2030, USD Million
TABLE 252 LAMEA Smartphone Market, By Country, 2019 - 2022, USD Million
TABLE 253 LAMEA Smartphone Market, By Country, 2023 - 2030, USD Million
TABLE 254 LAMEA Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 255 LAMEA Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 256 LAMEA Hardware Market, By Country, 2019 - 2022, USD Million
TABLE 257 LAMEA Hardware Market, By Country, 2023 - 2030, USD Million
TABLE 258 LAMEA Software Market, By Country, 2019 - 2022, USD Million
TABLE 259 LAMEA Software Market, By Country, 2023 - 2030, USD Million
TABLE 260 LAMEA Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 261 LAMEA Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 262 LAMEA Individual Market, By Country, 2019 - 2022, USD Million
TABLE 263 LAMEA Individual Market, By Country, 2023 - 2030, USD Million
TABLE 264 LAMEA Commercial Space Market, By Country, 2019 - 2022, USD Million
TABLE 265 LAMEA Commercial Space Market, By Country, 2023 - 2030, USD Million
TABLE 266 LAMEA Virtual Reality In Gaming Market, By Country, 2019 - 2022, USD Million
TABLE 267 LAMEA Virtual Reality In Gaming Market, By Country, 2023 - 2030, USD Million
TABLE 268 Brazil Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 269 Brazil Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 270 Brazil Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 271 Brazil Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 272 Brazil Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 273 Brazil Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 274 Brazil Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 275 Brazil Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 276 Argentina Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 277 Argentina Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 278 Argentina Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 279 Argentina Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 280 Argentina Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 281 Argentina Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 282 Argentina Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 283 Argentina Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 284 UAE Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 285 UAE Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 286 UAE Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 287 UAE Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 288 UAE Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 289 UAE Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 290 UAE Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 291 UAE Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 292 Saudi Arabia Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 293 Saudi Arabia Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 294 Saudi Arabia Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 295 Saudi Arabia Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 296 Saudi Arabia Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 297 Saudi Arabia Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 298 Saudi Arabia Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 299 Saudi Arabia Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 300 South Africa Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 301 South Africa Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 302 South Africa Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 303 South Africa Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 304 South Africa Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 305 South Africa Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 306 South Africa Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 307 South Africa Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 308 Nigeria Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 309 Nigeria Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 310 Nigeria Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 311 Nigeria Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 312 Nigeria Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 313 Nigeria Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 314 Nigeria Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 315 Nigeria Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 316 Rest of LAMEA Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 317 Rest of LAMEA Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 318 Rest of LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 319 Rest of LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 320 Rest of LAMEA Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 321 Rest of LAMEA Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 322 Rest of LAMEA Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 323 Rest of LAMEA Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 324 Key Information – Linden Research, Inc.
TABLE 325 Key Information – Sony Corporation
TABLE 326 Key Information – Microsoft Corporation
TABLE 327 key information – Nintendo Co., Ltd.
TABLE 328 Key information – Electronic Arts, Inc.
TABLE 329 Key Information – Meta Platforms, Inc.
TABLE 330 Key Information – Samsung Electronics Co., Ltd.
TABLE 331 Key Information – Ultraleap Limited
TABLE 332 Key Information – HTC Corporation
TABLE 333 Key Information – Qualcomm Incorporated

List of Figures
FIG 1 Methodology for the research
FIG 2 Global Virtual Reality In Gaming Market, 2019 - 2030, USD Million
FIG 3 Key Factors Impacting the Virtual Reality In Gaming Market
FIG 4 KBV Cardinal Matrix
FIG 5 Key Leading Strategies: Percentage Distribution (2019-2023)
FIG 6 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2020, Jul – 2023, Nov) Leading Players
FIG 7 Porter’s Five Forces Analysis – Virtual Reality in gaming market
FIG 8 Global Virtual Reality In Gaming Market, Share By Connecting Device, 2022
FIG 9 Global Virtual Reality In Gaming Market, Share By Connecting Device, 2030
FIG 10 Global Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2030, USD Million
FIG 11 Global Virtual Reality In Gaming Market, Share By Component, 2022
FIG 12 Global Virtual Reality In Gaming Market, Share By Component, 2030
FIG 13 Global Virtual Reality In Gaming Market, By Component, 2019 - 2030, USD Million
FIG 14 Global Virtual Reality In Gaming Market, Share By User, 2022
FIG 15 Global Virtual Reality In Gaming Market, Share By User, 2030
FIG 16 Global Virtual Reality In Gaming Market, By User, 2019 - 2030, USD Million
FIG 17 Global Virtual Reality In Gaming Market, Share By Region, 2022
FIG 18 Global Virtual Reality In Gaming Market, Share By Region, 2030
FIG 19 Global Virtual Reality In Gaming Market, By Region, 2019 - 2030, USD Million
FIG 20 SWOT Analysis: Linden research, inc.
FIG 21 Recent strategies and developments: Sony Corporation
FIG 22 SWOT Analysis: Sony Corporation
FIG 23 Recent strategies and developments: Microsoft Corporation
FIG 24 SWOT Analysis: Microsoft Corporation
FIG 25 SWOT Analysis: Nintendo Co., Ltd.
FIG 26 SWOT Analysis: Electronic Arts, Inc.
FIG 27 Recent strategies and developments: Meta Platforms Inc.
FIG 28 SWOT Analysis: Meta Platforms, Inc.
FIG 29 SWOT Analysis: Samsung Electronics Co., Ltd
FIG 30 SWOT Analysis: Ultraleap Limited (Leap Motion, Inc.)
FIG 31 Recent strategies and developments: HTC Corporation
FIG 32 SWOT Analysis: HTC Corporation
FIG 33 SWOT Analysis: QUALCOMM Incorporated

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