The Global Esports Market Size will Hit $3,574.9 million by 2027, at a CAGR of 21.3%

Published Date: 22-Dec-2021

Special Offering :

Industry Insights | Market Trends | Highest number of Tables | 24/7 Analyst Support

Esports Market Growth, Trends and Report Highlights

According to a new report Global Esports Market, published by KBV research, The Global Esports Market size is expected to reach $3,574.9 million by 2027, rising at a market growth of 21.3% CAGR during the forecast period.

The digital advertisement segment is estimated to display the highest growth rate in the esports market due to the fact that digital advertisement enables the tournament or event organizer to generate more revenue from the advertisement of the numerous brands during the whole gaming event. This would further bolster the growth of the segment over the forecast period.

North America is anticipated to record a promising growth rate over the forecast period. This growth is attributed to the determinants like a rise in demand for online gaming and online betting in the region owing to the technological advancement and shift toward digital transformation.

Full Report: https://www.kbvresearch.com/esports-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Intel Corporation, NVIDIA Corporation, Nintendo Co., Ltd., Activision Blizzard, Inc., Valve Corporation, Modern Times Group MTG AB, Electronic Arts, Inc., Tencent Holdings Ltd., Gameloft SE (Vivendi), and AT&T, Inc.

Global Esports Market Segmentation

By Revenue Source

  • Sponsorship
  • Media Rights
  • Advertising
  • Publisher Fees
  • Merchandise & Tickets

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Intel Corporation
  • NVIDIA Corporation
  • Nintendo Co., Ltd.
  • Activision Blizzard, Inc.
  • Valve Corporation
  • Modern Times Group MTG AB
  • Electronic Arts, Inc.
  • Tencent Holdings Ltd.
  • Gameloft SE (Vivendi)
  • AT&T, Inc.

Unique Offerings from KBV Research

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Related Reports:

North America Esports Market, Future Scope & Opportunities 2021-2027

Europe Esports Market, Size & Growth Forecast 2021-2027

Asia Pacific Esports Market, Size, Share & Industry Outlook to 2027

LAMEA Esports Market, Growth, Trends and Forecasts 2021-2027

Request a Free Sample Copy


Why Choose Us

  • 24/7 Research support
    Get your queries resolved from an industry expert. Request for a free product review before report purchase.

  • Information security
    Your personal and confidential information is safe and secure.