The Global AR/VR Chip Market will Hit $7.6 Billion by 2028, at a CAGR of 25.4%

30-Sep-2022 | Report Format: Electronic (PDF)

AR/VR Chip Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global AR/VR Chip Market size is expected to reach $7.6 billion by 2028, rising at a market growth of 25.4% CAGR during the forecast period.

The Gesture Tracking Device segment has shown the growth rate of 25.7% during (2022 - 2028). The gesture tracking devices can be utilized for surgical training, endoscopy, X-rays, and other medical procedures. These gadgets can also be used to manage fitness by monitoring all gestures and motions and alerting the user to joint, muscle, and postural abnormalities. By the end of the projection period, this efficient usage of these devices in the healthcare profession is expected to boost its market share.

The Gaming segment acquired maximum revenue share in the Global AR/VR Chip Market by End User in 2021 thereby, achieving a market value of $2.4 billion by 2028. Augmented reality gaming refers to the real-time blending of game visual and audio components with the user's surroundings (AR gaming). In contrast to virtual reality, which frequently calls for a separate room or a constrained location to produce an immersive environment, augmented reality gaming takes use of the environment to create a playing field.

Power Management IC segment is showcasing a CAGR of 25.8% during (2022 - 2028). It is because PMIC can refer to a wide variety of chips or modules in system-on-a-chip devices, the majority of them contain multiple DC/DC converters or their control component. To save space, PMICs are frequently used in battery-powered gadgets like mobile phones and portable media players. Solid state devices are called power management ICs to regulate the direction and flow of electricity.

The Asia Pacific market dominated the Global AR/VR Chip Market by Region in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $2.9 billion by 2028.The Europe market is exhibiting a CAGR of 25.1% during (2022 - 2028). Additionally, The North America market would display a CAGR of 24.4% during (2022 - 2028).

Full Report: https://www.kbvresearch.com/ar-vr-chip-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.

Global AR/VR Chip Market Segmentation

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited

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