North America Table Top Games Market

North America Table Top Games Market Size, Share & Industry Trends Analysis Report By Type (Role Playing Games and Miniature Wargames), By Distribution Channel, By Application (Adults, Family, Children and Party), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-14730 Publication Date: March-2023 Number of Pages: 66
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Market Report Description

The North America Table Top Games Market would witness market growth of 4.8% CAGR during the forecast period (2022-2028).

The game's environment, as represented by the game's visuals and rules and the characters' roles, is typically referred to as the game's theme. Some games place a lot of emphasis on theme, while others barely do, like Chess. Each player has ideas about how thematic a game should be and what kinds of themes are exciting and enjoyable. Also, a theme can refer to the creator's artistic vision for a game.

It's simple to mix up a game's rules and mechanics. It helps to conceive of the mechanic as the overall action of the game, like rolling the dice and moving. At the same time, the rules are the specific components or procedures that go into that action. It can be difficult to memorize every direction in every game one play, but mastering the different mechanics can make it much more straightforward.

AI and virtual reality (VR) advancements have greatly enhanced the game experience. The application of AI results in improved artistic quality, photorealistic animation, original dialogue, and nuanced character development. Expect increasingly impressive-looking games to encourage uptake, especially among Gen Z, as businesses invest in AI, VR, and even 5G infrastructure. The growing popularity of online gaming due to technological advancements and the high revenue generated by the gambling sector is expected to surge the utilization of online and offline table top games and propel the market growth in North America.

The US market dominated the North America Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $765.5 Million by 2028. The Canada market is poised to grow at a CAGR of 6.7% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 6.5% during (2022 - 2028).

Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: The Worldwide Table Top Games Market is Projected to reach USD 3.4 Billion by 2028, at a CAGR of 5.2%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.

Scope of the Study

Market Segments Covered in the Report:

By Type

  • Role Playing Games
  • Miniature Wargames

By Distribution Channel

  • Offline
  • Online

By Application

  • Adults
  • Family
  • Children
  • Party

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG
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