North America Esports Market Size & Industry Trends, 2027

North America Esports Market By Revenue Source (Sponsorship, Media Rights, Advertising, Publisher Fees, and Merchandise & Tickets), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

Published Date: December-2021 | Number of Pages: 106 | Format: PDF | Report ID: KBV-16044

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TABLE 1 North America Esports Market, 2017 - 2020, USD Million
TABLE 2 North America Esports Market, 2021 - 2027, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Esports Market
TABLE 4 Product Launches And Product Expansions– Esports Market
TABLE 5 Acquisition and Mergers– Esports Market
TABLE 6 Geographical Expansions– Esports Market
TABLE 7 North America Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 8 North America Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 9 North America Sponsorship Market by Country, 2017 - 2020, USD Million
TABLE 10 North America Sponsorship Market by Country, 2021 - 2027, USD Million
TABLE 11 North America Media Rights Market by Country, 2017 - 2020, USD Million
TABLE 12 North America Media Rights Market by Country, 2021 - 2027, USD Million
TABLE 13 North America Advertising Market by Country, 2017 - 2020, USD Million
TABLE 14 North America Advertising Market by Country, 2021 - 2027, USD Million
TABLE 15 North America Publisher Fees Market by Country, 2017 - 2020, USD Million
TABLE 16 North America Publisher Fees Market by Country, 2021 - 2027, USD Million
TABLE 17 North America Merchandise & Tickets Revenue Source Market by Country, 2017 - 2020, USD Million
TABLE 18 North America Merchandise & Tickets Revenue Source Market by Country, 2021 - 2027, USD Million
TABLE 19 North America Esports Market by Country, 2017 - 2020, USD Million
TABLE 20 North America Esports Market by Country, 2021 - 2027, USD Million
TABLE 21 US Esports Market, 2017 - 2020, USD Million
TABLE 22 US Esports Market, 2021 - 2027, USD Million
TABLE 23 US Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 24 US Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 25 Canada Esports Market, 2017 - 2020, USD Million
TABLE 26 Canada Esports Market, 2021 - 2027, USD Million
TABLE 27 Canada Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 28 Canada Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 29 Mexico Esports Market, 2017 - 2020, USD Million
TABLE 30 Mexico Esports Market, 2021 - 2027, USD Million
TABLE 31 Mexico Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 32 Mexico Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 33 Rest of North America Esports Market, 2017 - 2020, USD Million
TABLE 34 Rest of North America Esports Market, 2021 - 2027, USD Million
TABLE 35 Rest of North America Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 36 Rest of North America Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 37 Key Information – Intel Corporation
TABLE 38 Key Information – NVIDIA Corporation
TABLE 39 key information – Nintendo Co., Ltd.
TABLE 40 Key Information – Activision Blizzard, Inc.
TABLE 41 Key Information – Valve Corporation
TABLE 42 Key Information – Modern Times Group
TABLE 43 Key Information – Electronic Arts Inc.
TABLE 44 Key Information – Tencent Holdings Ltd.
TABLE 45 Key Information – Gameloft SE
TABLE 46 Key Information – AT&T, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
FIG 4 Key Strategic Move: (Product Launches and Product Expansions : 2017, Jun – 2021, Jun) Leading Players
FIG 5 Recent strategies and developments: Intel Corporation
FIG 6 SWOT analysis: Intel corporation
FIG 7 Recent strategies and developments: NVIDIA Corporation
FIG 8 SWOT Analysis: NVIDIA Corporation
FIG 9 Recent strategies and developments: Nintendo Co., Ltd.
FIG 10 Recent strategies and developments: Activision Blizzard, Inc.
FIG 11 Recent strategies and developments: Valve Corporation
FIG 12 Recent strategies and developments: Electronic Arts
FIG 13 Recent strategies and developments: Gameloft SE

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