LAMEA Virtual Reality Market

LAMEA Virtual Reality Market By Component (Hardware and Software), By Device (Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW)), By Technology (Semi & Fully Immersive and Non-immersive), By End User (Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Report Id: KBV-5178 Publication Date: January-2021 Number of Pages: 122
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Reality Market, by Component
1.4.2 LAMEA Virtual Reality Market, by Device
1.4.3 LAMEA Virtual Reality Market, by Technology
1.4.4 LAMEA Virtual Reality Market, by End User
1.4.5 LAMEA Virtual Reality Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Mar – 2020, Dec) Leading Players

Chapter 4. LAMEA Virtual Reality Market by Component
4.1 LAMEA Virtual Reality Hardware Market by Country
4.2 LAMEA Virtual Reality Software Market by Country

Chapter 5. LAMEA Virtual Reality Market by Device
5.1 LAMEA Virtual Reality Head-mounted Display (HMD) Market by Country
5.2 LAMEA Virtual Reality Gesture-tracking Device (GTD) market by Country
5.3 LAMEA Virtual Reality Projectors & Display Wall (PDW) market by Country

Chapter 6. LAMEA Virtual Reality Market by Technology
6.1 LAMEA Semi & Fully Immersive Virtual Reality Market by Country
6.2 LAMEA Non-immersive Virtual Reality Market by Country

Chapter 7. LAMEA Virtual Reality Market by End Use
7.1 LAMEA Consumer Virtual Reality Market by Country
7.2 LAMEA Commercial Virtual Reality Market by Country
7.3 LAMEA Healthcare Virtual Reality Market by Country
7.4 LAMEA Enterprise Virtual Reality Market by Country
7.5 LAMEA Aerospace & Defense Virtual Reality Market by Country
7.6 LAMEA Others Virtual Reality Market by Country

Chapter 8. LAMEA Virtual Reality Market by Country
8.1 Brazil Virtual Reality Market
8.1.1 Brazil Virtual Reality Market by Component
8.1.2 Brazil Virtual Reality Market by Device
8.1.3 Brazil Virtual Reality Market by Technology
8.1.4 Brazil Virtual Reality Market by End Use
8.2 Argentina Virtual Reality Market
8.2.1 Argentina Virtual Reality Market by Component
8.2.2 Argentina Virtual Reality Market by Device
8.2.3 Argentina Virtual Reality Market by Technology
8.2.4 Argentina Virtual Reality Market by End Use
8.3 UAE Virtual Reality Market
8.3.1 UAE Virtual Reality Market by Component
8.3.2 UAE Virtual Reality Market by Device
8.3.3 UAE Virtual Reality Market by Technology
8.3.4 UAE Virtual Reality Market by End Use
8.4 Saudi Arabia Virtual Reality Market
8.4.1 Saudi Arabia Virtual Reality Market by Component
8.4.2 Saudi Arabia Virtual Reality Market by Device
8.4.3 Saudi Arabia Virtual Reality Market by Technology
8.4.4 Saudi Arabia Virtual Reality Market by End Use
8.5 South Africa Virtual Reality Market
8.5.1 South Africa Virtual Reality Market by Component
8.5.2 South Africa Virtual Reality Market by Device
8.5.3 South Africa Virtual Reality Market by Technology
8.5.4 South Africa Virtual Reality Market by End Use
8.6 Nigeria Virtual Reality Market
8.6.1 Nigeria Virtual Reality Market by Component
8.6.2 Nigeria Virtual Reality Market by Device
8.6.3 Nigeria Virtual Reality Market by Technology
8.6.4 Nigeria Virtual Reality Market by End Use
8.7 Rest of LAMEA Virtual Reality Market
8.7.1 Rest of LAMEA Virtual Reality Market by Component
8.7.2 Rest of LAMEA Virtual Reality Market by Device
8.7.3 Rest of LAMEA Virtual Reality Market by Technology
8.7.4 Rest of LAMEA Virtual Reality Market by End Use

Chapter 9. Company Profiles
9.1 Google, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisition and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.1 Recent strategies and developments:
9.2.1.1 Acquisition and Mergers:
9.2.1.2 Product Launches and Product Expansions:
9.2.2 SWOT Analysis
9.3 Facebook, Inc. (Oculus VR)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Acquisition and Mergers:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Sony Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.6 SWOT Analysis
9.5 Samsung Electronics Co., Ltd. (Samsung Group)
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Autodesk, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 SWOT Analysis
9.7 Dassault Systemes SE
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Regional Analysis
9.7.4 Research & Development Expense
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.6 SWOT Analysis
9.8 Vuzix Corporation
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expenses
9.9 Ultraleap Limited (Leap Motion, Inc.)
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Partnerships, Collaborations, and Agreements:
9.10. Eon Reality, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
9.10.2.2 Product Launches and Product Expansions:
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