LAMEA Subscription-based Gaming Market Size, Share & Industry Trends Analysis Report By Device Type (PC, Console, Smartphone, and Others), By Genre (Action, Fighting, Adventure, Shooting, Role-playing, Sports, Racing), By Country and Growth Forecast, 2022 - 2028
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Get in-depth analysis of the COVID-19 impact on the LAMEA Subscription-based Gaming Market
Market Report Description
The Latin America, Middle East and Africa Subscription-based Gaming Market would witness market growth of 14.6% CAGR during the forecast period (2022-2028).
The unlimited data plans, 5G technology and varied transformative technological advancement in the gaming sector have led to the growth of the subscription-based industry. Popular gaming services are now focusing on customer engagement and retainment owing to the stark competition and new business launches every year offering new titles to the end-users. Subscription-based services provide an organisation with a reliable, continued and stable income which is why gaming companies are adopting these models.
Acquiring per month recurring income from the subscribers is much more blissful than having revenues which might bounce. As a result, businesses are able to invest more without much risk associated with the financial forecast. They will be able to assess how much revenue will be generated through the services they are providing. It thus helps in better customer reach, greater connections with players and brand loyalty for the companies.
As the gaming industry is extending its reach, the people in the LAMEA region are attracted towards the sector. Latin America is growing considerably in the online game industry. The companies and organisations involved in the gaming sector have doubled over time. Every day new users are subscribing to online games. People usually prefer smartphones to play games over other devices. The number of players has also increased because of the COVID-19 outbreak. Businesses in the gaming industry, to get a competitive edge are introducing different games for the players.
The Brazil market dominated the LAMEA Subscription-based Gaming Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $310.4 million by 2028. The Argentina market is experiencing a CAGR of 15.3% during (2022 - 2028). Additionally, The UAE market would display a CAGR of 14.3% during (2022 - 2028).
Based on Device Type, the market is segmented into PC, Console, Smartphone, and Others. Based on Genre, the market is segmented into Action, Fighting, Adventure, Shooting, Role-playing, Sports, Racing, and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Nvidia Corporation, Tencent Holdings Ltd., Google LLC, Microsoft Corporation, Sony Corporation, Amazon, Inc. (Amazon Luna), Apple, Inc., Electronic Arts, Inc., Blacknut, and Shadow (OVH SAS).
Scope of the Study
Market Segments Covered in the Report:
By Device Type
- Saudi Arabia
- South Africa
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Nvidia Corporation
- Tencent Holdings Ltd.
- Google LLC
- Microsoft Corporation
- Sony Corporation
- Amazon, Inc. (Amazon Luna)
- Apple, Inc.
- Electronic Arts, Inc.
- Shadow (OVH SAS)
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