LAMEA Home Entertainment Devices Market

LAMEA Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

Report Id: KBV-18854 Publication Date: December-2023 Number of Pages: 222
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Market Report Description

The Latin America, Middle East and Africa Home Entertainment Devices Market would witness market growth of 7.7% CAGR during the forecast period (2023-2030). In the year 2026, the LAMEA market's volume is expected to surge to 62,856.7 thousand units, showcasing a growth of 9.4% (2023-2030).

Innovation remains at the forefront of the market. Manufacturers and developers are constantly introducing new features and technologies to enhance user experiences and stay competitive in the market. The introduction of flexible display technology has enabled the development of foldable TVs and screens, offering a new dimension of versatility and portability. Integrating 5G technology into these devices promises faster and more reliable connectivity, paving the way for high-definition streaming, multiplayer gaming, and real-time interactions.

Moreover, devices incorporating gesture and voice recognition technology allow users to interact with their entertainment systems without needing physical remotes, enhancing convenience and accessibility. With the merging of augmented and virtual reality, consumers can engage with both the actual and digital worlds, delivering an immersive and engaging entertainment experience. Artificial intelligence and machine learning algorithms analyze user preferences and viewing habits to curate personalized content recommendations, improving user engagement and satisfaction.

Brazil has witnessed a demand for mobile TV in recent years. For instance, in 2021, the cell phone was the primary device used to access the Internet at home, used by 99.5% of households with this service. Moreover, TV came in second place, surpassing computers (42.2%) for the first time, and was the primary method of Internet access in 44.4% of households. Therefore, the rise in the consumer electronics sector in LAMEA will boost the demand for these devices in the region.

The Brazil market dominated the LAMEA Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $11,778 million by 2030. The Argentina market is showcasing a CAGR of 8.3% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 7.4% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: The Worldwide Home Entertainment Devices Market is Projected to reach USD 428.9 Billion by 2030, at a CAGR of 5.8%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Offline
  • Online

By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Wired
  • Wireless

By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Video Devices
    • Televisions
    • Projectors
    • Blue-ray & DVD Players
    • Digital Video Recorders
    • Others
  • Audio Devices
    • Home Theatre in box
    • Sound Bars
    • Audio Players
    • Headphones
    • Home Radios
    • Others
  • Gaming Consoles

By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation
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