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LAMEA Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

Published Date : 24-Jan-2022

Pages: 117

Formats: PDF

The Latin America, Middle East and Africa Cloud Gaming Market would witness market growth of 65.1% CAGR during the forecast period (2021-2027).

Cloud gaming systems are estimated to be a more cost-effective gaming solution for the player as well as the developer of the game. Cloud gaming technology terminates the need to purchase expensive tangible gaming consoles and computers to play games which minimizes the expenses of a gamer. Cloud gaming only requires an affordable monthly subscription of the cloud through which, the user can play a variety of games on any supported device. Gaming cloud service subscriptions typically allow access to a library along with a few installed gaming titles available to be played on remote devices.

Moreover, cloud gaming technology allows the game makers to design games based on particular hardware without having to worry about minimum system requirements on any device and offers a better gaming experience for users with low-end gaming consoles and computers.

Vortex, a cloud gaming company that operates in the US, recently announced that it would launch its Vortex cloud streaming platform in various countries including South Africa. Moreover, advent of numerous startups like Wildlife studios, cupcake entertainment, Aquiris game studio, and Yupi studios, is playing a major role in enhancing the standards of cloud gaming across the country. Etisalat is a telecommunication service provider which is based in the Middle East. Etisalat’s gaming cloud service is offering gamers a high-definition cloud gaming experience with the potentials to run on 1080p resolution. The services would be directly delivered to the user’s smart TV through the eLIFE set-top box. These servers are covering the whole gulf region.

The Brazil market dominated the LAMEA Cloud Gaming Market by Country 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $342.2 million by 2027. The Argentina market is estimated to witness a CAGR of 66% during (2021 - 2027). Additionally, The UAE market would showcase a CAGR of 64.7% during (2021 - 2027).

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: The Global Cloud Gaming Market is Predict to reach $14.01 billion by 2027, at a CAGR of 64.1%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Cloud Gaming Market, by Offering
1.4.2 LAMEA Cloud Gaming Market, by Device Type
1.4.3 LAMEA Cloud Gaming Market, by Solution
1.4.4 LAMEA Cloud Gaming Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players

Chapter 4. LAMEA Cloud Gaming Market by Offering
4.1 LAMEA Infrastructure Market by Country
4.2 LAMEA Gaming Platform Services Market by Country

Chapter 5. LAMEA Cloud Gaming Market by Device Type
5.1 LAMEA Cloud Gaming Smartphones Market by Country
5.2 LAMEA Cloud Gaming PCs & Laptops Market by Country
5.3 LAMEA Gaming Consoles Market by Country
5.4 LAMEA Tablets Market by Country
5.5 LAMEA Smart TVs Market by Country
5.6 LAMEA Other Device Type Market by Country

Chapter 6. LAMEA Cloud Gaming Market by Solution
6.1 LAMEA Video Streaming Market by Country
6.2 LAMEA File Streaming Market by Country

Chapter 7. LAMEA Cloud Gaming Market by Country
7.1 Brazil Cloud Gaming Market
7.1.1 Brazil Cloud Gaming Market by Offering
7.1.2 Brazil Cloud Gaming Market by Device Type
7.1.3 Brazil Cloud Gaming Market by Solution
7.2 Argentina Cloud Gaming Market
7.2.1 Argentina Cloud Gaming Market by Offering
7.2.2 Argentina Cloud Gaming Market by Device Type
7.2.3 Argentina Cloud Gaming Market by Solution
7.3 UAE Cloud Gaming Market
7.3.1 UAE Cloud Gaming Market by Offering
7.3.2 UAE Cloud Gaming Market by Device Type
7.3.3 UAE Cloud Gaming Market by Solution
7.4 Saudi Arabia Cloud Gaming Market
7.4.1 Saudi Arabia Cloud Gaming Market by Offering
7.4.2 Saudi Arabia Cloud Gaming Market by Device Type
7.4.3 Saudi Arabia Cloud Gaming Market by Solution
7.5 South Africa Cloud Gaming Market
7.5.1 South Africa Cloud Gaming Market by Offering
7.5.2 South Africa Cloud Gaming Market by Device Type
7.5.3 South Africa Cloud Gaming Market by Solution
7.6 Nigeria Cloud Gaming Market
7.6.1 Nigeria Cloud Gaming Market by Offering
7.6.2 Nigeria Cloud Gaming Market by Device Type
7.6.3 Nigeria Cloud Gaming Market by Solution
7.7 Rest of LAMEA Cloud Gaming Market
7.7.1 Rest of LAMEA Cloud Gaming Market by Offering
7.7.2 Rest of LAMEA Cloud Gaming Market by Device Type
7.7.3 Rest of LAMEA Cloud Gaming Market by Solution

Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
TABLE 1 LAMEA Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 2 LAMEA Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Cloud Gaming Market
TABLE 4 Product Launches And Product Expansions– Cloud Gaming Market
TABLE 5 Acquisition and Mergers– Cloud Gaming Market
TABLE 6 LAMEA Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 7 LAMEA Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 8 LAMEA Infrastructure Market by Country, 2017 - 2020, USD Million
TABLE 9 LAMEA Infrastructure Market by Country, 2021 - 2027, USD Million
TABLE 10 LAMEA Gaming Platform Services Market by Country, 2017 - 2020, USD Million
TABLE 11 LAMEA Gaming Platform Services Market by Country, 2021 - 2027, USD Million
TABLE 12 LAMEA Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 13 LAMEA Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 14 LAMEA Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
TABLE 15 LAMEA Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
TABLE 16 LAMEA Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
TABLE 17 LAMEA Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
TABLE 18 LAMEA Gaming Consoles Market by Country, 2017 - 2020, USD Million
TABLE 19 LAMEA Gaming Consoles Market by Country, 2021 - 2027, USD Million
TABLE 20 LAMEA Tablets Market by Country, 2017 - 2020, USD Million
TABLE 21 LAMEA Tablets Market by Country, 2021 - 2027, USD Million
TABLE 22 LAMEA Smart TVs Market by Country, 2017 - 2020, USD Million
TABLE 23 LAMEA Smart TVs Market by Country, 2021 - 2027, USD Million
TABLE 24 LAMEA Other Device Type Market by Country, 2017 - 2020, USD Million
TABLE 25 LAMEA Other Device Type Market by Country, 2021 - 2027, USD Million
TABLE 26 LAMEA Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 27 LAMEA Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 28 LAMEA Video Streaming Market by Country, 2017 - 2020, USD Million
TABLE 29 LAMEA Video Streaming Market by Country, 2021 - 2027, USD Million
TABLE 30 LAMEA File Streaming Market by Country, 2017 - 2020, USD Million
TABLE 31 LAMEA File Streaming Market by Country, 2021 - 2027, USD Million
TABLE 32 LAMEA Cloud Gaming Market by Country, 2017 - 2020, USD Million
TABLE 33 LAMEA Cloud Gaming Market by Country, 2021 - 2027, USD Million
TABLE 34 Brazil Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 35 Brazil Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 36 Brazil Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 37 Brazil Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 38 Brazil Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 39 Brazil Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 40 Brazil Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 41 Brazil Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 42 Argentina Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 43 Argentina Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 44 Argentina Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 45 Argentina Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 46 Argentina Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 47 Argentina Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 48 Argentina Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 49 Argentina Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 50 UAE Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 51 UAE Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 52 UAE Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 53 UAE Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 54 UAE Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 55 UAE Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 56 UAE Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 57 UAE Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 58 Saudi Arabia Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 59 Saudi Arabia Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 60 Saudi Arabia Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 61 Saudi Arabia Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 62 Saudi Arabia Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 63 Saudi Arabia Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 64 Saudi Arabia Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 65 Saudi Arabia Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 66 South Africa Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 67 South Africa Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 68 South Africa Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 69 South Africa Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 70 South Africa Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 71 South Africa Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 72 South Africa Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 73 South Africa Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 74 Nigeria Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 75 Nigeria Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 76 Nigeria Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 77 Nigeria Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 78 Nigeria Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 79 Nigeria Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 80 Nigeria Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 81 Nigeria Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 82 Rest of LAMEA Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 83 Rest of LAMEA Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 84 Rest of LAMEA Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 85 Rest of LAMEA Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 86 Rest of LAMEA Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 87 Rest of LAMEA Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 88 Rest of LAMEA Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 89 Rest of LAMEA Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 90 Key information – IBM Corporation
TABLE 91 Key Information – Activision Blizzard, Inc.
TABLE 92 Key information – Advanced Micro Devices, Inc.
TABLE 93 key information – Microsoft Corporation
TABLE 94 Key Information – Amazon.com, Inc.
TABLE 95 Key Information – Intel Corporation
TABLE 96 key information – Meta Platforms, Inc.
TABLE 97 Key Information – NVIDIA Corporation
TABLE 98 Key Information – Sony Corporation
TABLE 99 Key Information – Tencent Holdings Ltd.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
FIG 4 Key Strategic Move: Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
FIG 5 Swot analysis: IBM Corporation
FIG 6 Recent strategies and developments: Microsoft Corporation
FIG 7 SWOT Analysis: Microsoft Corporation
FIG 8 SWOT analysis: Amazon.com, Inc.
FIG 9 SWOT analysis: Intel corporation
FIG 10 Recent strategies and developments: Meta Platforms, Inc.
FIG 11 SWOT Analysis: Meta Platforms, Inc.
FIG 12 Recent strategies and developments: NVIDIA Corporation
FIG 13 SWOT Analysis: NVIDIA Corporation
FIG 14 Swot analysis: sony corporation

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