Global Home Entertainment Devices Market
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The increase in disposable income has significantly contributed in the growth of consumer investments in entertainment products. Home entertainment devices include several consumer electronic products such as television sets, video players & recorders, audio equipment, and gaming devices. The market for entertainment products has been significantly growing due to digitization of electronic goods, rapid innovations in existing products, decline in prices of entertainment products, and increase in tech-savvy urban population, especially in developing countries. Nevertheless, growing consumer shift to mobile platforms and apprehensions due to adverse effects on health from audio equipment and wireless devices are some of the factors that would limit the market growth.
Based on the type, the Home Entertainment Devices market is segmented into Video Devices, Audio Devices and Gaming Consoles. The Video Devices market is segmented into Televisions, DVD & Blue Ray players, Projectors, Digital video recorders and Others. Audio Devices are further segmented into Audio systems, Headphones, Home theatre in-a-box, Home radios, Sound bars and Others. Based on the Connectivity Type, the market is segmented Wireless and Wired. Based on region, Home Entertainment Devices market is segmented into North America (US, Canada, Mexico and Rest of North America), Europe (Germany, UK, France, Russia, Spain, Italy and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Singapore, Malaysia and Rest of Asia-Pacific) and Latin America, and Middle East & Africa. Asia-Pacific remained the dominant region in the global Home Entertainment Devices market in 2015. Europe and LAMEA would witness promising CAGR during the forecast period (2016-2022).
The report covers the analysis of key stake holders of the Home Entertainment Devices market. Key companies profiled in the report include Samsung Electronics Co. Ltd, LG Corporation, Sony Corporation, Toshiba Corporation, Apple Inc., Panasonic Corporation, Microsoft Corporation, Koninklijke Philips N.V. and Bose Corporation.