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Global Extended Reality Market Size, Share & Industry Trends Analysis Report By Component, By Technology (Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR)), By End User, By Regional Outlook and Forecast, 2022 - 2028

Published Date : 28-Feb-2023

Pages: 257

Formats: PDF

The Global Extended Reality Market size is expected to reach $161.6 billion by 2028, rising at a market growth of 29.7% CAGR during the forecast period.

Extended reality or XR is a term to refer to Virtual reality (VR) and augmented reality (AR). This technology enables the integration or mirroring of the real world by generating a "digital twin world" with which the user can converse. VR and AR are expanding quickly and are being used in various industries, including entertainment, real estate, training, marketing, and remote work.

Extended Reality Market Size - Global Opportunities and Trends Analysis Report 2018-2028

Extended reality (XR) that incorporates multiple senses, including touch, taste, smell, and sight, is known as multisensory extended reality. In the same way, hearing is mediated by pressure waves, odor molecules convey the smell, and light striking the eye's retina mediates vision. Multisensory extended reality sensory stimuli can be seen, heard, smelled, touched, and experienced in the surroundings.

Since the olfactory system in biology is interwoven through the sensory nerve system, scent plays a significant role in multisensory extended reality. Neuromorphic engineering, positive psychology, neuroenhancement, cognitive science, and nanoemulsion technology are all applied to multisensory experiences. It is a type of digital treatment for limbic system technology. By utilizing them as mood-enhancing technology, multisensory experiences can be tailored to improve user well-being through digital therapies, resulting in favorable changes in mood, cognition, perception, and behavior.

Extended reality with multiple senses makes use of OpenXR and WebXR technologies. Its components include auditory processing, visual systems, head-eye systems, multimodal integration, motor control, and perception. It is HCI technology or human-computer interface. Retinal reverse engineering is necessary for each of these.

COVID-19 Impact Analysis

The pandemic increased the demand for extended reality gadgets due to the unexpected condition of lockdowns in crucial places. Because of the COVID-19 pandemic, many companies allowed their workforce to work remotely, which increased the demand for online conferences, training, and meetings. The key actors were also required to work together to develop and implement various fresh, flexible strategies to improve the customers' experiences. Additionally, the need for online education grew due to the closure of schools, colleges, and other educational institutions owing to the pandemic. Such demands provided the AR and VR sectors with attractive potential. In addition, extended reality began to be used in new healthcare applications like telehealth, point-of-care, and home-based care. Therefore, the pandemic had a favorable impact on the extended reality market.

Extended Reality Market Share 2021

The leading players in the market are competing with diverse innovative offerings to remain competitive in the market. The below illustration shows the percentage of revenue shared by some of the leading companies in the market. The leading players of the market are adopting various strategies in order to cater demand coming from the different industries. The key developmental strategies in the market are Partnerships & Collaborations.

Market Growth Factors

Increased spending on augmented and virtual reality technologies

Extended reality (XR) has generated much interest in recent years. Major business organizations are currently making investments in virtual and augmented reality technologies along with mixed reality technologies. Many businesses are exploring numerous XR use cases, with many of them being used in immersive learning, R&D, entertainment, and remote help. Additionally, a number of sectors use immersive technologies to help customers try before they buy. The user can use these technologies to check the fit of the product. Additionally, such factors will boost the development of the extended reality market.

Rising government support for extended reality use

The pandemic also prompted governments to implement regulations meant to enhance how they communicate with citizens, raising the standard of public services. Many governments have begun implementing augmented reality (AR) technologies to handle the most complex demands of people in a post-pandemic scenario. In addition, exactly like AR, virtual reality has had a significant impact on government services. Virtual reality has evolved into an essential part of assistance for firefighting and social service groups since it has enhanced accessibility for many people. Therefore, in the coming years, the rising government support for the use of such technologies will bolster the growth of the market.

Market Restraining Factor

The adverse impact of excessive use of XR technology and the impact of COVID on the manufacturing sector

While XR is emerging as a helping technology in the healthcare sector, in recent years, it has been that extended reality gadgets too much use has negative health effects as well. Although extremely advanced, extended reality technologies have also been scrutinized for potential health risks. The most frequent risk is users getting hurt when they accidentally encounter real items immersed in the virtual environment. After using XR equipment, some users have reportedly experienced headaches, dizziness, eye strain, and nausea. Therefore, these factors have significantly slowed down the growth of the market.

Component Outlook

Based on component, the extended reality market is categorized into hardware, software, and services. The hardware segment garnered the highest revenue share in the extended reality market in 2021. The hardware employed in XR technology, which may be accomplished without the use of any external devices, is one of its noteworthy qualities. From a hardware standpoint, heads-up displays (HUD) with early iterations of artificial intelligence or AI have prompted businesses to test out technologies that draw on the potential of AR and VR. For example, AR can advance consumer interactions by "overlaying" digital objects and information "on top" of real-world settings.

Extended Reality Market Share and Industry Analysis Report 2021

Technology Outlook

On the basis of technology, the extended reality market is divided into virtual reality (VR), augmented reality (AR) and mixed reality (MR). The augmented reality segment recorded a significant revenue share in the extended reality market in 2021. Wearable technology with lots of sensors is used to give augmented reality. Personalized marketing material delivery to consumers via sensors to a device like a smartphone may be as simple as internet search information or text notifications given through a wearable gadget. The ability of AR technology to move with the person through a device or provide content in a manner that frees the user's hands for other tasks is a crucial component that drives the expansion of the segment.

End User Outlook

Based on end user, the extended reality market is segmented into gaming, retail, healthcare, manufacturing & industrial, media & entertainment, education, aerospace & defense, and others. The gaming segment witnessed the maximum revenue share in the extended reality market in 2021. Games now allow players to thoroughly invest themselves in their characters, making them considerably more participatory. In order to deliver a virtual environment that augments the user's physical experience, developers are utilizing AR and VR technology to provide realistic pictures as well as sound and many other sensory capabilities.

Extended Reality Market Report Coverage
Report Attribute Details
Market size value in 2021 USD 27.6 Billion
Market size forecast in 2028 USD 161.6 Billion
Base Year 2021
Historical Period 2018 to 2020
Forecast Period 2022 to 2028
Revenue Growth Rate CAGR of 29.7% from 2022 to 2028
Number of Pages 257
Number of Table 403
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Market Share Analysis, Competitive Landscape, Companies Strategic Developments, Company Profiling
Segments covered Component, Technology, End User, Region
Country scope US, Canada, Mexico, Germany, UK, France, Russia, Spain, Italy, China, Japan, India, South Korea, Singapore, Malaysia, Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria
Growth Drivers
  • Increased spending on augmented and virtual reality technologies
  • Rising government support for extended reality use
Restraints
  • The adverse impact of excessive use of XR technology and the impact of COVID on the manufacturing sector

Regional Outlook

On the basis of region, the extended reality market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment recorded the highest revenue share in the extended reality market in 2021. The extended reality technologies have grown in this region as a consequence of the increased availability and use of connected devices like smartphones. Additionally, XR is widely employed in the manufacturing and retail processes. Major players who offer cutting-edge solutions are also situated in North America.

Free Valuable Insights: Global Extended Reality Market size to reach USD 161.6 Billion by 2028

KBV Cardinal Matrix - Extended Reality Market Competition Analysis

Extended Reality Market - Competitive Landscape and Trends by Forecast 2028

The major strategies followed by the market participants are Partnerships. Based on the Analysis presented in the Cardinal matrix; Microsoft Corporation and Google LLC (Alphabet Inc.) are the forerunners in the Extended Reality Market. Companies such as Facebook, Inc. (Meta Platforms, Inc.), Qualcomm Incorporated, Sony Corporation are some of the key innovators in Extended Reality Market.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Meta Platforms, Inc. (Facebook), Sony Corporation, Microsoft Corporation, Google LLC (Alphabet Inc.), Accenture PLC, Qualcomm Incorporated (Qualcomm Technologies, Inc.), HTC Corporation, Unity Software, Inc., Adobe, Inc., and SoftServe, Inc.

Recent Strategies Deployed in Extended Reality Market

» Partnerships, Collaborations and Agreements:

  • Feb-2023: Google joined hands with Samsung, a consumer electronics enterprise, for Android-based Extended Reality headsets. This collaboration would broaden the use of google enabling google users to get a new generation of computing experiences.
  • Jan-2023: Microsoft and OpenAI, an AI research laboratory, broadened their partnership. With this extended partnership, developers, and organizations all over industries could access the advanced AI infrastructure, models, and toolchain with Azure which would be helpful in developing and running their applications.
  • Oct-2022: Meta and Microsoft, a multinational technology corporation, came into partnership to offer alluring experiences in VR. Meta Quest Pro and Meta Quest 2 that would be backed by Microsoft Intune and Azure Active Directory. Through this partnership, Meta would offer Windows 365 on Meta Quest devices that would provide aid in streaming a Windows Cloud PC to its users.
  • Sep-2022: Meta Platforms Inc came into an agreement with Qualcomm Inc., a semiconductor and software producer. With the help of Qualcomm Inc., Meta Platforms Inc would be able to manufacture custom chipsets for its Quest virtual reality (VR) devices.
  • Aug-2022: Unity came into partnership Capgemini, a technological and consulting company. This partnership would facilitate enterprises globally in grabbing the benefits of metaverse experiences all over industries. This integration would strive after strengthening Unity's technology platform. With the help of Capgemini, Unity's real time 3D solutions would direct new companies to join next generation of the internet, or metaverse, facilitating them in getting higher customer-engagement ratio.
  • May-2022: Qualcomm came into collaboration with ArborXR, enterprise-grade XR device management, and content management company. With this collaboration, ArborXR would deliver device management software to Qualcomm Technologies' XR customers.
  • Feb-2022: Sony came into an agreement with Niantic, Inc, developer, and provider of AR mobile games, to work together in the domain of auditory AR for headphones. Through this agreement, Sony would serve its worldwide customers by enabling them to listen the sound of the virtual world using headphones picked up from the sounds of the real world.
  • Jan-2022: Qualcomm Technologies, Inc. teamed up with Microsoft, a multinational technology corporation, in extending the embracement of augmented reality (AR). Through this partnership, Microsoft would provide aid to Qualcomm in escalation of adoption of AR hardware and software all over the consumer and enterprise sectors.
  • May-2021: HTC signed a partnership with Agora, Inc., a platform for real-time engagement APIs to enhance the embracement of VR innovation useful in real-time engagement (RTE) applications. With this partnership, Agora would provide its RTE expertise into the HTC VIVE ISV Program, HTC would offer developers to experience spaces powered by AR and XR with human element.
  • Sep-2020: Facebook entered partnership with Luxottica, a Ray-Ban manufacturer. Through this partnership, a primary pair of smart glasses would be developed by utilizing the augmented reality capabilities, allowing Facebook to serve the employees and contractors in producing the software and hardware required for real, working in AR glasses.

» Product Launches and Product Expansions:

  • Jan-2023: HTC and Meta Quest Pro introduced Vive XR Elite Extended Reality headset. The Vive XR Elite would come with the combined capabilities of Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).
  • Nov-2022: Sony announced the launch of Mocopi motion-tracking bands developed for Metaverse on smartphones. Mocopi is a collection of six motion-tracking bands, allowing users animate and control avatars present in metaverse apps on Android smartphones and iPhones.
  • Oct-2022: HTC together with XRHealth, a healthcare metaverse platform, released Virtual reality distraction therapy to better serve patient. Virtual reality distraction therapy drives patients to a virtual world and direct them through meditation and exercises beneficial in mitigating pain and anxiety of patients.
  • Oct-2022: Meta launched Virtual Reality Headset namely, Quest Pro virtual and mixed reality headset, a device that form a connection between the computer created world with the physical one. This product would provide a new approach to consumers where they could interact with virtual images of the physical world around them.
  • Oct-2022: Qualcomm Technologies, Inc. announced the launch of Snapdragon XR2+ Gen 1, a premium-tier XR platform to drive the next generation of MR and VR devices.
  • Sep-2022: Facebook introduced Oculus Quest, a VR gaming system that would use Facebook advanced technology, Oculus Insight, a technology developed to strengthen inside-out tracking, Guardian, and Touch controller tracking. Oculus Quest would incorporate four ultra-wide-angle sensors and computer vision algorithms enabling to keep track of position in the physical world eliminating the requirement of using external sensors.
  • May-2022: Google unveiled a pair of augmented reality glasses developed for real-time language translation overlaying on the lenses, enabling wearers to quickly translate the language of another person speaking to them.
  • Mar-2022: Adobe announced the launch of AR/VR tools - Adobe Substance 3D Modeler and Adobe Aero tool, helpful in the creation of 3D environments including games and augmented reality worlds.

» Acquisitions and Mergers:

  • Mar-2021: Unity completed the acquisition of VisualLive, a technological software company. Through this acquisition, Unity would further extend its strategic growth in the AEC industry as well as it would enable customers to attain optimal efficiency and cost-effectiveness.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software
  • Services

By Technology

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

By End User

  • Gaming
  • Aerospace & Defense
  • Manufacturing & Industrial
  • Healthcare
  • Education
  • Retail
  • Media & Entertainment
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Meta Platforms, Inc. (Facebook)
  • Sony Corporation
  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Accenture PLC
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • HTC Corporation
  • Unity Software, Inc.
  • Adobe, Inc.
  • SoftServe, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Extended Reality Market, by Component
1.4.2 Global Extended Reality Market, by Technology
1.4.3 Global Extended Reality Market, by End User
1.4.4 Global Extended Reality Market, by Geography
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Market Share Analysis, 2021
3.4 Top Winning Strategies
3.4.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.4.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players

Chapter 4. Global Extended Reality Market by Component
4.1 Global Hardware Market by Region
4.2 Global Software Market by Region
4.3 Global Services Market by Region

Chapter 5. Global Extended Reality Market by Technology
5.1 Global Virtual Reality (VR) Market by Region
5.2 Global Augmented Reality (AR) Market by Region
5.3 Global Mixed Reality (MR) Market by Region

Chapter 6. Global Extended Reality Market by End User
6.1 Global Gaming Market by Region
6.2 Global Aerospace & Defense Market by Region
6.3 Global Manufacturing & Industrial Market by Region
6.4 Global Healthcare Market by Region
6.5 Global Education Market by Region
6.6 Global Retail Market by Region
6.7 Global Media & Entertainment Market by Region
6.8 Global Others Market by Region

Chapter 7. Global Extended Reality Market by Region
7.1 North America Extended Reality Market
7.1.1 North America Extended Reality Market by Component
7.1.1.1 North America Hardware Market by Country
7.1.1.2 North America Software Market by Country
7.1.1.3 North America Services Market by Country
7.1.2 North America Extended Reality Market by Technology
7.1.2.1 North America Virtual Reality (VR) Market by Country
7.1.2.2 North America Augmented Reality (AR) Market by Country
7.1.2.3 North America Mixed Reality (MR) Market by Country
7.1.3 North America Extended Reality Market by End User
7.1.3.1 North America Gaming Market by Country
7.1.3.2 North America Aerospace & Defense Market by Country
7.1.3.3 North America Manufacturing & Industrial Market by Country
7.1.3.4 North America Healthcare Market by Country
7.1.3.5 North America Education Market by Country
7.1.3.6 North America Retail Market by Country
7.1.3.7 North America Media & Entertainment Market by Country
7.1.3.8 North America Others Market by Country
7.1.4 North America Extended Reality Market by Country
7.1.4.1 US Extended Reality Market
7.1.4.1.1 US Extended Reality Market by Component
7.1.4.1.2 US Extended Reality Market by Technology
7.1.4.1.3 US Extended Reality Market by End User
7.1.4.2 Canada Extended Reality Market
7.1.4.2.1 Canada Extended Reality Market by Component
7.1.4.2.2 Canada Extended Reality Market by Technology
7.1.4.2.3 Canada Extended Reality Market by End User
7.1.4.3 Mexico Extended Reality Market
7.1.4.3.1 Mexico Extended Reality Market by Component
7.1.4.3.2 Mexico Extended Reality Market by Technology
7.1.4.3.3 Mexico Extended Reality Market by End User
7.1.4.4 Rest of North America Extended Reality Market
7.1.4.4.1 Rest of North America Extended Reality Market by Component
7.1.4.4.2 Rest of North America Extended Reality Market by Technology
7.1.4.4.3 Rest of North America Extended Reality Market by End User
7.2 Europe Extended Reality Market
7.2.1 Europe Extended Reality Market by Component
7.2.1.1 Europe Hardware Market by Country
7.2.1.2 Europe Software Market by Country
7.2.1.3 Europe Services Market by Country
7.2.2 Europe Extended Reality Market by Technology
7.2.2.1 Europe Virtual Reality (VR) Market by Country
7.2.2.2 Europe Augmented Reality (AR) Market by Country
7.2.2.3 Europe Mixed Reality (MR) Market by Country
7.2.3 Europe Extended Reality Market by End User
7.2.3.1 Europe Gaming Market by Country
7.2.3.2 Europe Aerospace & Defense Market by Country
7.2.3.3 Europe Manufacturing & Industrial Market by Country
7.2.3.4 Europe Healthcare Market by Country
7.2.3.5 Europe Education Market by Country
7.2.3.6 Europe Retail Market by Country
7.2.3.7 Europe Media & Entertainment Market by Country
7.2.3.8 Europe Others Market by Country
7.2.4 Europe Extended Reality Market by Country
7.2.4.1 Germany Extended Reality Market
7.2.4.1.1 Germany Extended Reality Market by Component
7.2.4.1.2 Germany Extended Reality Market by Technology
7.2.4.1.3 Germany Extended Reality Market by End User
7.2.4.2 UK Extended Reality Market
7.2.4.2.1 UK Extended Reality Market by Component
7.2.4.2.2 UK Extended Reality Market by Technology
7.2.4.2.3 UK Extended Reality Market by End User
7.2.4.3 France Extended Reality Market
7.2.4.3.1 France Extended Reality Market by Component
7.2.4.3.2 France Extended Reality Market by Technology
7.2.4.3.3 France Extended Reality Market by End User
7.2.4.4 Russia Extended Reality Market
7.2.4.4.1 Russia Extended Reality Market by Component
7.2.4.4.2 Russia Extended Reality Market by Technology
7.2.4.4.3 Russia Extended Reality Market by End User
7.2.4.5 Spain Extended Reality Market
7.2.4.5.1 Spain Extended Reality Market by Component
7.2.4.5.2 Spain Extended Reality Market by Technology
7.2.4.5.3 Spain Extended Reality Market by End User
7.2.4.6 Italy Extended Reality Market
7.2.4.6.1 Italy Extended Reality Market by Component
7.2.4.6.2 Italy Extended Reality Market by Technology
7.2.4.6.3 Italy Extended Reality Market by End User
7.2.4.7 Rest of Europe Extended Reality Market
7.2.4.7.1 Rest of Europe Extended Reality Market by Component
7.2.4.7.2 Rest of Europe Extended Reality Market by Technology
7.2.4.7.3 Rest of Europe Extended Reality Market by End User
7.3 Asia Pacific Extended Reality Market
7.3.1 Asia Pacific Extended Reality Market by Component
7.3.1.1 Asia Pacific Hardware Market by Country
7.3.1.2 Asia Pacific Software Market by Country
7.3.1.3 Asia Pacific Services Market by Country
7.3.2 Asia Pacific Extended Reality Market by Technology
7.3.2.1 Asia Pacific Virtual Reality (VR) Market by Country
7.3.2.2 Asia Pacific Augmented Reality (AR) Market by Country
7.3.2.3 Asia Pacific Mixed Reality (MR) Market by Country
7.3.3 Asia Pacific Extended Reality Market by End User
7.3.3.1 Asia Pacific Gaming Market by Country
7.3.3.2 Asia Pacific Aerospace & Defense Market by Country
7.3.3.3 Asia Pacific Manufacturing & Industrial Market by Country
7.3.3.4 Asia Pacific Healthcare Market by Country
7.3.3.5 Asia Pacific Education Market by Country
7.3.3.6 Asia Pacific Retail Market by Country
7.3.3.7 Asia Pacific Media & Entertainment Market by Country
7.3.3.8 Asia Pacific Others Market by Country
7.3.4 Asia Pacific Extended Reality Market by Country
7.3.4.1 China Extended Reality Market
7.3.4.1.1 China Extended Reality Market by Component
7.3.4.1.2 China Extended Reality Market by Technology
7.3.4.1.3 China Extended Reality Market by End User
7.3.4.2 Japan Extended Reality Market
7.3.4.2.1 Japan Extended Reality Market by Component
7.3.4.2.2 Japan Extended Reality Market by Technology
7.3.4.2.3 Japan Extended Reality Market by End User
7.3.4.3 India Extended Reality Market
7.3.4.3.1 India Extended Reality Market by Component
7.3.4.3.2 India Extended Reality Market by Technology
7.3.4.3.3 India Extended Reality Market by End User
7.3.4.4 South Korea Extended Reality Market
7.3.4.4.1 South Korea Extended Reality Market by Component
7.3.4.4.2 South Korea Extended Reality Market by Technology
7.3.4.4.3 South Korea Extended Reality Market by End User
7.3.4.5 Singapore Extended Reality Market
7.3.4.5.1 Singapore Extended Reality Market by Component
7.3.4.5.2 Singapore Extended Reality Market by Technology
7.3.4.5.3 Singapore Extended Reality Market by End User
7.3.4.6 Malaysia Extended Reality Market
7.3.4.6.1 Malaysia Extended Reality Market by Component
7.3.4.6.2 Malaysia Extended Reality Market by Technology
7.3.4.6.3 Malaysia Extended Reality Market by End User
7.3.4.7 Rest of Asia Pacific Extended Reality Market
7.3.4.7.1 Rest of Asia Pacific Extended Reality Market by Component
7.3.4.7.2 Rest of Asia Pacific Extended Reality Market by Technology
7.3.4.7.3 Rest of Asia Pacific Extended Reality Market by End User
7.4 LAMEA Extended Reality Market
7.4.1 LAMEA Extended Reality Market by Component
7.4.1.1 LAMEA Hardware Market by Country
7.4.1.2 LAMEA Software Market by Country
7.4.1.3 LAMEA Services Market by Country
7.4.2 LAMEA Extended Reality Market by Technology
7.4.2.1 LAMEA Virtual Reality (VR) Market by Country
7.4.2.2 LAMEA Augmented Reality (AR) Market by Country
7.4.2.3 LAMEA Mixed Reality (MR) Market by Country
7.4.3 LAMEA Extended Reality Market by End User
7.4.3.1 LAMEA Gaming Market by Country
7.4.3.2 LAMEA Aerospace & Defense Market by Country
7.4.3.3 LAMEA Manufacturing & Industrial Market by Country
7.4.3.4 LAMEA Healthcare Market by Country
7.4.3.5 LAMEA Education Market by Country
7.4.3.6 LAMEA Retail Market by Country
7.4.3.7 LAMEA Media & Entertainment Market by Country
7.4.3.8 LAMEA Others Market by Country
7.4.4 LAMEA Extended Reality Market by Country
7.4.4.1 Brazil Extended Reality Market
7.4.4.1.1 Brazil Extended Reality Market by Component
7.4.4.1.2 Brazil Extended Reality Market by Technology
7.4.4.1.3 Brazil Extended Reality Market by End User
7.4.4.2 Argentina Extended Reality Market
7.4.4.2.1 Argentina Extended Reality Market by Component
7.4.4.2.2 Argentina Extended Reality Market by Technology
7.4.4.2.3 Argentina Extended Reality Market by End User
7.4.4.3 UAE Extended Reality Market
7.4.4.3.1 UAE Extended Reality Market by Component
7.4.4.3.2 UAE Extended Reality Market by Technology
7.4.4.3.3 UAE Extended Reality Market by End User
7.4.4.4 Saudi Arabia Extended Reality Market
7.4.4.4.1 Saudi Arabia Extended Reality Market by Component
7.4.4.4.2 Saudi Arabia Extended Reality Market by Technology
7.4.4.4.3 Saudi Arabia Extended Reality Market by End User
7.4.4.5 South Africa Extended Reality Market
7.4.4.5.1 South Africa Extended Reality Market by Component
7.4.4.5.2 South Africa Extended Reality Market by Technology
7.4.4.5.3 South Africa Extended Reality Market by End User
7.4.4.6 Nigeria Extended Reality Market
7.4.4.6.1 Nigeria Extended Reality Market by Component
7.4.4.6.2 Nigeria Extended Reality Market by Technology
7.4.4.6.3 Nigeria Extended Reality Market by End User
7.4.4.7 Rest of LAMEA Extended Reality Market
7.4.4.7.1 Rest of LAMEA Extended Reality Market by Component
7.4.4.7.2 Rest of LAMEA Extended Reality Market by Technology
7.4.4.7.3 Rest of LAMEA Extended Reality Market by End User

Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Facebook)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Sony Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.6 SWOT Analysis
8.4 Google LLC (Alphabet Inc.)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Accenture PLC
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 SWOT Analysis
8.6 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 HTC Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.8 Unity Software, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisition and Mergers:
8.9 Adobe, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.1 Research & Development Expense
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.10. SoftServe, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 Global Extended Reality Market, 2018 - 2021, USD Million
TABLE 2 Global Extended Reality Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Extended Reality Market
TABLE 4 Product Launches And Product Expansions– Extended Reality Market
TABLE 5 Acquisition and Mergers– Extended Reality Market
TABLE 6 Global Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 7 Global Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 8 Global Hardware Market by Region, 2018 - 2021, USD Million
TABLE 9 Global Hardware Market by Region, 2022 - 2028, USD Million
TABLE 10 Global Software Market by Region, 2018 - 2021, USD Million
TABLE 11 Global Software Market by Region, 2022 - 2028, USD Million
TABLE 12 Global Services Market by Region, 2018 - 2021, USD Million
TABLE 13 Global Services Market by Region, 2022 - 2028, USD Million
TABLE 14 Global Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 15 Global Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 16 Global Virtual Reality (VR) Market by Region, 2018 - 2021, USD Million
TABLE 17 Global Virtual Reality (VR) Market by Region, 2022 - 2028, USD Million
TABLE 18 Global Augmented Reality (AR) Market by Region, 2018 - 2021, USD Million
TABLE 19 Global Augmented Reality (AR) Market by Region, 2022 - 2028, USD Million
TABLE 20 Global Mixed Reality (MR) Market by Region, 2018 - 2021, USD Million
TABLE 21 Global Mixed Reality (MR) Market by Region, 2022 - 2028, USD Million
TABLE 22 Global Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 23 Global Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 24 Global Gaming Market by Region, 2018 - 2021, USD Million
TABLE 25 Global Gaming Market by Region, 2022 - 2028, USD Million
TABLE 26 Global Aerospace & Defense Market by Region, 2018 - 2021, USD Million
TABLE 27 Global Aerospace & Defense Market by Region, 2022 - 2028, USD Million
TABLE 28 Global Manufacturing & Industrial Market by Region, 2018 - 2021, USD Million
TABLE 29 Global Manufacturing & Industrial Market by Region, 2022 - 2028, USD Million
TABLE 30 Global Healthcare Market by Region, 2018 - 2021, USD Million
TABLE 31 Global Healthcare Market by Region, 2022 - 2028, USD Million
TABLE 32 Global Education Market by Region, 2018 - 2021, USD Million
TABLE 33 Global Education Market by Region, 2022 - 2028, USD Million
TABLE 34 Global Retail Market by Region, 2018 - 2021, USD Million
TABLE 35 Global Retail Market by Region, 2022 - 2028, USD Million
TABLE 36 Global Media & Entertainment Market by Region, 2018 - 2021, USD Million
TABLE 37 Global Media & Entertainment Market by Region, 2022 - 2028, USD Million
TABLE 38 Global Others Market by Region, 2018 - 2021, USD Million
TABLE 39 Global Others Market by Region, 2022 - 2028, USD Million
TABLE 40 Global Extended Reality Market by Region, 2018 - 2021, USD Million
TABLE 41 Global Extended Reality Market by Region, 2022 - 2028, USD Million
TABLE 42 North America Extended Reality Market, 2018 - 2021, USD Million
TABLE 43 North America Extended Reality Market, 2022 - 2028, USD Million
TABLE 44 North America Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 45 North America Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 46 North America Hardware Market by Country, 2018 - 2021, USD Million
TABLE 47 North America Hardware Market by Country, 2022 - 2028, USD Million
TABLE 48 North America Software Market by Country, 2018 - 2021, USD Million
TABLE 49 North America Software Market by Country, 2022 - 2028, USD Million
TABLE 50 North America Services Market by Country, 2018 - 2021, USD Million
TABLE 51 North America Services Market by Country, 2022 - 2028, USD Million
TABLE 52 North America Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 53 North America Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 54 North America Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 55 North America Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 56 North America Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 57 North America Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 58 North America Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 59 North America Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 60 North America Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 61 North America Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 62 North America Gaming Market by Country, 2018 - 2021, USD Million
TABLE 63 North America Gaming Market by Country, 2022 - 2028, USD Million
TABLE 64 North America Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 65 North America Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 66 North America Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 67 North America Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 68 North America Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 69 North America Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 70 North America Education Market by Country, 2018 - 2021, USD Million
TABLE 71 North America Education Market by Country, 2022 - 2028, USD Million
TABLE 72 North America Retail Market by Country, 2018 - 2021, USD Million
TABLE 73 North America Retail Market by Country, 2022 - 2028, USD Million
TABLE 74 North America Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 75 North America Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 76 North America Others Market by Country, 2018 - 2021, USD Million
TABLE 77 North America Others Market by Country, 2022 - 2028, USD Million
TABLE 78 North America Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 79 North America Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 80 US Extended Reality Market, 2018 - 2021, USD Million
TABLE 81 US Extended Reality Market, 2022 - 2028, USD Million
TABLE 82 US Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 83 US Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 84 US Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 85 US Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 86 US Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 87 US Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 88 Canada Extended Reality Market, 2018 - 2021, USD Million
TABLE 89 Canada Extended Reality Market, 2022 - 2028, USD Million
TABLE 90 Canada Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 91 Canada Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 92 Canada Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 93 Canada Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 94 Canada Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 95 Canada Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 96 Mexico Extended Reality Market, 2018 - 2021, USD Million
TABLE 97 Mexico Extended Reality Market, 2022 - 2028, USD Million
TABLE 98 Mexico Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 99 Mexico Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 100 Mexico Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 101 Mexico Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 102 Mexico Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 103 Mexico Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 104 Rest of North America Extended Reality Market, 2018 - 2021, USD Million
TABLE 105 Rest of North America Extended Reality Market, 2022 - 2028, USD Million
TABLE 106 Rest of North America Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 107 Rest of North America Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 108 Rest of North America Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 109 Rest of North America Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 110 Rest of North America Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 111 Rest of North America Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 112 Europe Extended Reality Market, 2018 - 2021, USD Million
TABLE 113 Europe Extended Reality Market, 2022 - 2028, USD Million
TABLE 114 Europe Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 115 Europe Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 116 Europe Hardware Market by Country, 2018 - 2021, USD Million
TABLE 117 Europe Hardware Market by Country, 2022 - 2028, USD Million
TABLE 118 Europe Software Market by Country, 2018 - 2021, USD Million
TABLE 119 Europe Software Market by Country, 2022 - 2028, USD Million
TABLE 120 Europe Services Market by Country, 2018 - 2021, USD Million
TABLE 121 Europe Services Market by Country, 2022 - 2028, USD Million
TABLE 122 Europe Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 123 Europe Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 124 Europe Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 125 Europe Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 126 Europe Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 127 Europe Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 128 Europe Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 129 Europe Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 130 Europe Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 131 Europe Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 132 Europe Gaming Market by Country, 2018 - 2021, USD Million
TABLE 133 Europe Gaming Market by Country, 2022 - 2028, USD Million
TABLE 134 Europe Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 135 Europe Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 136 Europe Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 137 Europe Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 138 Europe Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 139 Europe Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 140 Europe Education Market by Country, 2018 - 2021, USD Million
TABLE 141 Europe Education Market by Country, 2022 - 2028, USD Million
TABLE 142 Europe Retail Market by Country, 2018 - 2021, USD Million
TABLE 143 Europe Retail Market by Country, 2022 - 2028, USD Million
TABLE 144 Europe Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 145 Europe Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 146 Europe Others Market by Country, 2018 - 2021, USD Million
TABLE 147 Europe Others Market by Country, 2022 - 2028, USD Million
TABLE 148 Europe Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 149 Europe Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 150 Germany Extended Reality Market, 2018 - 2021, USD Million
TABLE 151 Germany Extended Reality Market, 2022 - 2028, USD Million
TABLE 152 Germany Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 153 Germany Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 154 Germany Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 155 Germany Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 156 Germany Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 157 Germany Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 158 UK Extended Reality Market, 2018 - 2021, USD Million
TABLE 159 UK Extended Reality Market, 2022 - 2028, USD Million
TABLE 160 UK Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 161 UK Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 162 UK Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 163 UK Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 164 UK Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 165 UK Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 166 France Extended Reality Market, 2018 - 2021, USD Million
TABLE 167 France Extended Reality Market, 2022 - 2028, USD Million
TABLE 168 France Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 169 France Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 170 France Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 171 France Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 172 France Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 173 France Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 174 Russia Extended Reality Market, 2018 - 2021, USD Million
TABLE 175 Russia Extended Reality Market, 2022 - 2028, USD Million
TABLE 176 Russia Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 177 Russia Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 178 Russia Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 179 Russia Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 180 Russia Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 181 Russia Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 182 Spain Extended Reality Market, 2018 - 2021, USD Million
TABLE 183 Spain Extended Reality Market, 2022 - 2028, USD Million
TABLE 184 Spain Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 185 Spain Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 186 Spain Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 187 Spain Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 188 Spain Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 189 Spain Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 190 Italy Extended Reality Market, 2018 - 2021, USD Million
TABLE 191 Italy Extended Reality Market, 2022 - 2028, USD Million
TABLE 192 Italy Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 193 Italy Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 194 Italy Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 195 Italy Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 196 Italy Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 197 Italy Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 198 Rest of Europe Extended Reality Market, 2018 - 2021, USD Million
TABLE 199 Rest of Europe Extended Reality Market, 2022 - 2028, USD Million
TABLE 200 Rest of Europe Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 201 Rest of Europe Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 202 Rest of Europe Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 203 Rest of Europe Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 204 Rest of Europe Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 205 Rest of Europe Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 206 Asia Pacific Extended Reality Market, 2018 - 2021, USD Million
TABLE 207 Asia Pacific Extended Reality Market, 2022 - 2028, USD Million
TABLE 208 Asia Pacific Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 209 Asia Pacific Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 210 Asia Pacific Hardware Market by Country, 2018 - 2021, USD Million
TABLE 211 Asia Pacific Hardware Market by Country, 2022 - 2028, USD Million
TABLE 212 Asia Pacific Software Market by Country, 2018 - 2021, USD Million
TABLE 213 Asia Pacific Software Market by Country, 2022 - 2028, USD Million
TABLE 214 Asia Pacific Services Market by Country, 2018 - 2021, USD Million
TABLE 215 Asia Pacific Services Market by Country, 2022 - 2028, USD Million
TABLE 216 Asia Pacific Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 217 Asia Pacific Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 218 Asia Pacific Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 219 Asia Pacific Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 220 Asia Pacific Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 221 Asia Pacific Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 222 Asia Pacific Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 223 Asia Pacific Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 224 Asia Pacific Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 225 Asia Pacific Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 226 Asia Pacific Gaming Market by Country, 2018 - 2021, USD Million
TABLE 227 Asia Pacific Gaming Market by Country, 2022 - 2028, USD Million
TABLE 228 Asia Pacific Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 229 Asia Pacific Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 230 Asia Pacific Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 231 Asia Pacific Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 232 Asia Pacific Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 233 Asia Pacific Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 234 Asia Pacific Education Market by Country, 2018 - 2021, USD Million
TABLE 235 Asia Pacific Education Market by Country, 2022 - 2028, USD Million
TABLE 236 Asia Pacific Retail Market by Country, 2018 - 2021, USD Million
TABLE 237 Asia Pacific Retail Market by Country, 2022 - 2028, USD Million
TABLE 238 Asia Pacific Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 239 Asia Pacific Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 240 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 241 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 242 Asia Pacific Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 243 Asia Pacific Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 244 China Extended Reality Market, 2018 - 2021, USD Million
TABLE 245 China Extended Reality Market, 2022 - 2028, USD Million
TABLE 246 China Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 247 China Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 248 China Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 249 China Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 250 China Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 251 China Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 252 Japan Extended Reality Market, 2018 - 2021, USD Million
TABLE 253 Japan Extended Reality Market, 2022 - 2028, USD Million
TABLE 254 Japan Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 255 Japan Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 256 Japan Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 257 Japan Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 258 Japan Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 259 Japan Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 260 India Extended Reality Market, 2018 - 2021, USD Million
TABLE 261 India Extended Reality Market, 2022 - 2028, USD Million
TABLE 262 India Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 263 India Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 264 India Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 265 India Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 266 India Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 267 India Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 268 South Korea Extended Reality Market, 2018 - 2021, USD Million
TABLE 269 South Korea Extended Reality Market, 2022 - 2028, USD Million
TABLE 270 South Korea Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 271 South Korea Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 272 South Korea Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 273 South Korea Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 274 South Korea Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 275 South Korea Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 276 Singapore Extended Reality Market, 2018 - 2021, USD Million
TABLE 277 Singapore Extended Reality Market, 2022 - 2028, USD Million
TABLE 278 Singapore Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 279 Singapore Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 280 Singapore Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 281 Singapore Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 282 Singapore Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 283 Singapore Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 284 Malaysia Extended Reality Market, 2018 - 2021, USD Million
TABLE 285 Malaysia Extended Reality Market, 2022 - 2028, USD Million
TABLE 286 Malaysia Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 287 Malaysia Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 288 Malaysia Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 289 Malaysia Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 290 Malaysia Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 291 Malaysia Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 292 Rest of Asia Pacific Extended Reality Market, 2018 - 2021, USD Million
TABLE 293 Rest of Asia Pacific Extended Reality Market, 2022 - 2028, USD Million
TABLE 294 Rest of Asia Pacific Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 295 Rest of Asia Pacific Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 296 Rest of Asia Pacific Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 297 Rest of Asia Pacific Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 298 Rest of Asia Pacific Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 299 Rest of Asia Pacific Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 300 LAMEA Extended Reality Market, 2018 - 2021, USD Million
TABLE 301 LAMEA Extended Reality Market, 2022 - 2028, USD Million
TABLE 302 LAMEA Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 303 LAMEA Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 304 LAMEA Hardware Market by Country, 2018 - 2021, USD Million
TABLE 305 LAMEA Hardware Market by Country, 2022 - 2028, USD Million
TABLE 306 LAMEA Software Market by Country, 2018 - 2021, USD Million
TABLE 307 LAMEA Software Market by Country, 2022 - 2028, USD Million
TABLE 308 LAMEA Services Market by Country, 2018 - 2021, USD Million
TABLE 309 LAMEA Services Market by Country, 2022 - 2028, USD Million
TABLE 310 LAMEA Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 311 LAMEA Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 312 LAMEA Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 313 LAMEA Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 314 LAMEA Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 315 LAMEA Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 316 LAMEA Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 317 LAMEA Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 318 LAMEA Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 319 LAMEA Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 320 LAMEA Gaming Market by Country, 2018 - 2021, USD Million
TABLE 321 LAMEA Gaming Market by Country, 2022 - 2028, USD Million
TABLE 322 LAMEA Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 323 LAMEA Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 324 LAMEA Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 325 LAMEA Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 326 LAMEA Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 327 LAMEA Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 328 LAMEA Education Market by Country, 2018 - 2021, USD Million
TABLE 329 LAMEA Education Market by Country, 2022 - 2028, USD Million
TABLE 330 LAMEA Retail Market by Country, 2018 - 2021, USD Million
TABLE 331 LAMEA Retail Market by Country, 2022 - 2028, USD Million
TABLE 332 LAMEA Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 333 LAMEA Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 334 LAMEA Others Market by Country, 2018 - 2021, USD Million
TABLE 335 LAMEA Others Market by Country, 2022 - 2028, USD Million
TABLE 336 LAMEA Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 337 LAMEA Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 338 Brazil Extended Reality Market, 2018 - 2021, USD Million
TABLE 339 Brazil Extended Reality Market, 2022 - 2028, USD Million
TABLE 340 Brazil Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 341 Brazil Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 342 Brazil Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 343 Brazil Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 344 Brazil Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 345 Brazil Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 346 Argentina Extended Reality Market, 2018 - 2021, USD Million
TABLE 347 Argentina Extended Reality Market, 2022 - 2028, USD Million
TABLE 348 Argentina Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 349 Argentina Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 350 Argentina Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 351 Argentina Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 352 Argentina Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 353 Argentina Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 354 UAE Extended Reality Market, 2018 - 2021, USD Million
TABLE 355 UAE Extended Reality Market, 2022 - 2028, USD Million
TABLE 356 UAE Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 357 UAE Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 358 UAE Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 359 UAE Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 360 UAE Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 361 UAE Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 362 Saudi Arabia Extended Reality Market, 2018 - 2021, USD Million
TABLE 363 Saudi Arabia Extended Reality Market, 2022 - 2028, USD Million
TABLE 364 Saudi Arabia Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 365 Saudi Arabia Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 366 Saudi Arabia Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 367 Saudi Arabia Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 368 Saudi Arabia Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 369 Saudi Arabia Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 370 South Africa Extended Reality Market, 2018 - 2021, USD Million
TABLE 371 South Africa Extended Reality Market, 2022 - 2028, USD Million
TABLE 372 South Africa Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 373 South Africa Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 374 South Africa Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 375 South Africa Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 376 South Africa Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 377 South Africa Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 378 Nigeria Extended Reality Market, 2018 - 2021, USD Million
TABLE 379 Nigeria Extended Reality Market, 2022 - 2028, USD Million
TABLE 380 Nigeria Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 381 Nigeria Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 382 Nigeria Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 383 Nigeria Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 384 Nigeria Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 385 Nigeria Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 386 Rest of LAMEA Extended Reality Market, 2018 - 2021, USD Million
TABLE 387 Rest of LAMEA Extended Reality Market, 2022 - 2028, USD Million
TABLE 388 Rest of LAMEA Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 389 Rest of LAMEA Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 390 Rest of LAMEA Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 391 Rest of LAMEA Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 392 Rest of LAMEA Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 393 Rest of LAMEA Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 394 Key Information – Meta Platforms, Inc.
TABLE 395 Key Information – Sony Corporation
TABLE 396 key information – Microsoft Corporation
TABLE 397 Key Information – Google LLC
TABLE 398 Key information – Accenture PLC
TABLE 399 Key Information – Qualcomm Incorporated
TABLE 400 Key Information – HTC Corporation
TABLE 401 Key Information – Unity Software, Inc.
TABLE 402 Key Information – Adobe, Inc.
TABLE 403 Key Information – SoftServe, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Market Share Analysis, 2021
FIG 4 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 5 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players
FIG 6 Global Extended Reality Market Share by Component, 2021
FIG 7 Global Extended Reality Market Share by Component, 2028
FIG 8 Global Extended Reality Market by Component, 2018 - 2028, USD Million
FIG 9 Global Extended Reality Market Share by Technology, 2021
FIG 10 Global Extended Reality Market Share by Technology, 2028
FIG 11 Global Extended Reality Market by Technology, 2018 - 2028, USD Million
FIG 12 Global Extended Reality Market Share by End User, 2021
FIG 13 Global Extended Reality Market Share by End User, 2028
FIG 14 Global Extended Reality Market by End User, 2018 - 2028, USD Million
FIG 15 Global Extended Reality Market Share by Region, 2021
FIG 16 Global Extended Reality Market Share by Region, 2028
FIG 17 Global Extended Reality Market by Region, 2018 - 2028, USD Million
FIG 18 Recent strategies and developments: Meta Platforms, Inc. (Facebook)
FIG 19 SWOT Analysis: Facebook
FIG 20 Swot analysis: sony corporation
FIG 21 SWOT Analysis: Microsoft Corporation
FIG 22 SWOT Analysis: Alphabet Inc. (Google LLC)
FIG 23 Swot analysis: Accenture plC
FIG 24 Recent strategies and developments: Qualcomm, Inc.
FIG 25 Recent strategies and developments: HTC Corporation

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