Europe Subscription-based Gaming Market

Europe Subscription-based Gaming Market Size, Share & Industry Trends Analysis Report By Device Type (PC, Console, Smartphone, and Others), By Genre (Action, Fighting, Adventure, Shooting, Role-playing, Sports, Racing), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-12573 Publication Date: November-2022 Number of Pages: 105
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Subscription-based Gaming Market, by Device Type
1.4.2 Europe Subscription-based Gaming Market, by Genre
1.4.3 Europe Subscription-based Gaming Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, Dec – 2022, Oct) Leading Players

Chapter 4. Europe Subscription-based Gaming Market by Device Type
4.1 Europe PC Market by Country
4.2 Europe Console Market by Country
4.3 Europe Smartphone Market by Country
4.4 Europe Others Market by Country

Chapter 5. Europe Subscription-based Gaming Market by Genre
5.1 Europe Action Market by Country
5.2 Europe Fighting Market by Country
5.3 Europe Adventure Market by Country
5.4 Europe Shooting Market by Country
5.5 Europe Role-playing Market by Country
5.6 Europe Sports Market by Country
5.7 Europe Racing Market by Country
5.8 Europe Others Market by Country

Chapter 6. Europe Subscription-based Gaming Market by Country
6.1 Germany Subscription-based Gaming Market
6.1.1 Germany Subscription-based Gaming Market by Device Type
6.1.2 Germany Subscription-based Gaming Market by Genre
6.2 UK Subscription-based Gaming Market
6.2.1 UK Subscription-based Gaming Market by Device Type
6.2.2 UK Subscription-based Gaming Market by Genre
6.3 France Subscription-based Gaming Market
6.3.1 France Subscription-based Gaming Market by Device Type
6.3.2 France Subscription-based Gaming Market by Genre
6.4 Russia Subscription-based Gaming Market
6.4.1 Russia Subscription-based Gaming Market by Device Type
6.4.2 Russia Subscription-based Gaming Market by Genre
6.5 Spain Subscription-based Gaming Market
6.5.1 Spain Subscription-based Gaming Market by Device Type
6.5.2 Spain Subscription-based Gaming Market by Genre
6.6 Italy Subscription-based Gaming Market
6.6.1 Italy Subscription-based Gaming Market by Device Type
6.6.2 Italy Subscription-based Gaming Market by Genre
6.7 Rest of Europe Subscription-based Gaming Market
6.7.1 Rest of Europe Subscription-based Gaming Market by Device Type
6.7.2 Rest of Europe Subscription-based Gaming Market by Genre

Chapter 7. Company Profiles
7.1 Sony Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Product Launches and Product Expansions:
7.1.5.2 Acquisition and Mergers:
7.1.6 SWOT Analysis
7.2 Microsoft Corporation
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Partnerships, Collaborations, and Agreements:
7.2.6 SWOT Analysis
7.3 Google LLC
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Research & Development Expense
7.3.5 Recent strategies and developments:
7.3.5.1 Product Launches and Product Expansions:
7.3.5.2 Acquisition and Mergers:
7.3.6 SWOT Analysis
7.4 Apple, Inc.
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Regional Analysis
7.4.4 Research & Development Expense
7.4.5 Recent strategies and developments:
7.4.5.1 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Amazon.com, Inc. (Amazon Luna)
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental Analysis
7.5.4 Recent strategies and developments:
7.5.4.1 Geographical Expansions:
7.5.5 SWOT Analysis
7.6 NVIDIA Corporation
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Research & Development Expense
7.6.5 Recent strategies and developments:
7.6.5.1 Partnerships, Collaborations, and Agreements:
7.6.6 SWOT Analysis
7.7 Electronic Arts, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Research & Development Expenses
7.7.4 Recent strategies and developments:
7.7.4.1 Partnerships, Collaborations, and Agreements:
7.7.4.2 Acquisition and Mergers:
7.8 Tencent Holdings Ltd.
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expenses
7.8.5 Recent strategies and developments:
7.8.5.1 Partnerships, Collaborations, and Agreements:
7.9 Shadow (OVH SAS)
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Segmental and Regional Analysis
7.9.4 Research & Development Expenses
7.10. Blacknut
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
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