Europe Home Entertainment Devices Market

Europe Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

Report Id: KBV-18853 Publication Date: December-2023 Number of Pages: 223
Special Offering:
Industry Insights | Market Trends
Highest number of Tables | 24/7 Analyst Support

Market Report Description

The Europe Home Entertainment Devices Market would witness market growth of 5.3% CAGR during the forecast period (2023-2030). In the year 2020, the Europe market's volume surged to 96,757.9 thousand units, showcasing a growth of 5.8% (2019-2022).

Technological advancements have been a primary driver in the increased adoption of these devices. The evolution of display technologies, such as the transition from standard-definition TVs to high-definition (HD), 4K, and even 8K resolution displays, has significantly enhanced the viewing experience. These advancements have propelled consumers to upgrade their entertainment setups to embrace better picture quality and more immersive viewing. Moreover, integrating smart features in modern devices has transformed how individuals interact with home entertainment systems.

Consumer behaviors have shifted, impacting the adoption of these devices. The desire for personalized, on-demand content has led consumers to seek devices that offer flexibility in their entertainment choices. Streaming services, video-on-demand platforms, and gaming consoles provide an extensive range of content catering to individual preferences, leading to increased adoption of these devices. Furthermore, the decreasing cost of high-quality smart TVs, streaming devices, and gaming consoles has made them more accessible to a broader consumer base.

According to Eurostat, all EU Member States recorded increases in household consumption in 2021 compared with 2020. The highest increases in household consumption were recorded in Croatia (+21.2 %), followed by Cyprus (+12.9 %), Greece (+10.8 %), Malta (+10.3 %) and Slovenia (10.2 %). Moreover, as per the International Trade Administration, in Hungary, domestic internet retail sales climbed by 30% year on year in the first half of 2021, reaching HUF 494 billion (USD 1.64 billion). Orders climbed by 32% to 28 million, with an average of 17 transactions per individual during the same period. Therefore, increasing household consumption and retail sales in Europe will boost the expansion of the market in the region.

The Germany market dominated the Europe Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $24,397.9 million by 2030. The UK market is exhibiting a CAGR of 4.4% during (2023 - 2030). Additionally, The France market would experience a CAGR of 6.2% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Home Entertainment Devices Market will Hit $428.9 Billion by 2030, at a CAGR of 5.8%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Offline
  • Online

By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Wired
  • Wireless

By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Video Devices
    • Televisions
    • Projectors
    • Blue-ray & DVD Players
    • Digital Video Recorders
    • Others
  • Audio Devices
    • Home Theatre in box
    • Sound Bars
    • Audio Players
    • Headphones
    • Home Radios
    • Others
  • Gaming Consoles

By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation
Need a report that reflects how COVID-19 has impacted this market and its growth? Download Free Sample Now
HAVE A QUESTION?

HAVE A QUESTION?

Call: +1(646) 600-5072

SPECIAL PRICING & DISCOUNTS


  • Buy Sections of This Report
  • Buy Country Level Reports
  • Request for Historical Data
  • Discounts Available for Start-Ups & Universities

Unique Offerings Unique Offerings


  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Support with 10% customization free after sale

Trusted by over
5000+ clients

Our team of dedicated experts can provide you with attractive expansion opportunities for your business.

Client Logo