Europe Headset Market

Europe Headset Market Size, Share & Industry Trends Analysis Report By Type (In-ear and Over-ear), By Connectivity (Wired and Wireless), By Application (Commercial and Personal), By Price Band Type, By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-12398 Publication Date: November-2022 Number of Pages: 104
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Market Report Description

The Europe Headset Market would witness market growth of 28.0% CAGR during the forecast period (2022-2028).

Call centres are also opting for UC and business headsets owing to the benefits these headsets bring to their business processes. It has increased the productivity level of employees and efficient communication with the clients. Not only the technological advances, but also the product design and appearance will be a driving factors for the headset sector’s success.

Majority of the people lookout for products that are trendy and fashionable. The market is considering the customer's choices and preferences & promotes their individuality. Trendy designs can infiltrate all prices range segments be it low-range, medium-range, and high-range products. Subsequently, the headset market will be in demand owing to the need for fashionable and wireless headsets.

It is important to ensure a safe and healthy work ecosystem for accurate & effective communication. It is difficult to carry out verbal communication which at times leads to risky situations. It is even more crucial in such a harsh environment which puts workers in additional challenges like oil & gas industry. The headset market in this particular sector is changing communication method.

In Europe, the prevalence of overweight or obese people has risen dramatically over the years. There are about 28.3% obese men and 36.5% obese women in region. This is further rising the number of gym or fitness enthusiasts in Europe. These gym enthusiasts largely prefer gyming and exercises while listening music as to not get disturbed from external voices. Moreover, over the years noiseless party culture has become very popular in Europe. Even party organizers in the region are arranging silent parties as a respond the noise curfew and such restriction of government.

The Germany market dominated the Europe Headset Market by Country in 2021; thereby, achieving a market value of $14.5 billion by 2028. The UK market is exhibiting a CAGR of 27% during (2022 - 2028). Additionally, The France market would experience a CAGR of 29% during (2022 - 2028).

Based on Type, the market is segmented into In-ear and Over-ear. Based on Connectivity, the market is segmented into Wired and Wireless. Based on Application, the market is segmented into Commercial and Personal. Based on Price Band Type, the market is segmented into USD 151-350, USD 51-150, Below USD 50 and Over USD 351. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Headset Market will Hit $239.5 Billion by 2028, at a CAGR of 28.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Bose Corporation, Apple, Inc, Harman International Industries, Inc. (Samsung Electronics Co., Ltd.), Grado Labs, Inc., Shure, Inc., Logitech International S.A., Panasonic Corporation, Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.), Sony Corporation and Sennheiser Electronic GmbH & Co. KG.

Scope of the Study

Market Segments Covered in the Report:

By Type

  • In-ear
  • Over-ear

By Connectivity

  • Wired
  • Wireless

By Application

  • Commercial
  • Personal

By Price Band Type

  • USD 151-350
  • USD 51-150
  • Below USD 50
  • Over USD 351

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG
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