Europe Game Streaming Market

Europe Game Streaming Market Size, Share & Trends Analysis Report By Solutions (Web Based and App Based), By Revenue Model, By Platform Solutions (PC Games, Mobile Games, and Console Games), By Country and Growth Forecast, 2024 - 2031

Report Id: KBV-23141 Publication Date: June-2024 Number of Pages: 120
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Market Report Description

The Europe Game Streaming Market would witness market growth of 11.2% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Game Streaming Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $1,300.9 Million by 2031. The UK market is exhibiting a CAGR of 10.2% during (2024 - 2031). Additionally, The France market would experience a CAGR of 12.5% during (2024 - 2031).

Europe Game Streaming Market

Cloud gaming is at the core of the game streaming revolution. Cloud gaming platforms host games on powerful remote servers, stream the gameplay to users' devices, and remotely handle all processing and rendering. This setup allows players to enjoy high-quality gaming experiences without expensive, high-end hardware.

Moreover, they can stream games on various devices, including smartphones, tablets, PCs, and smart TVs, provided they have a stable internet connection. This accessibility has democratized gaming, enabling a broader audience to engage in high-quality gaming experiences without significant financial investment.

Europe provides a conducive environment for the growth and development of game streaming services due to its substantial gaming population and robust gaming culture that transcends national boundaries. Moreover, the region's advanced technological infrastructure and widespread access to high-speed Internet further bolster the appeal of Europe as a key market for game streaming platforms. Europe has seen significant advancements in cloud gaming technology.

Free Valuable Insights: The Global Game Streaming Market will Hit USD 22.2 Billion by 2031, at a CAGR of 11.5%

Based on Solutions, the market is segmented into Web Based and App Based. Based on Revenue Model, the market is segmented into Advertisement, Subscription, and Others (Donations, Merchandise, Brand deals & sponsorships). Based on Platform Solutions, the market is segmented into PC Games, Mobile Games, and Console Games. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

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List of Key Companies Profiled

  •, Inc.
  • Apple, Inc.
  • Meta Platforms, Inc. (Meta)
  • NVIDIA Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • AfreecaTV Co., Ltd.
  • Genvid Holdings Inc.
  • GosuGamers
  • HUYA Inc.

Europe Game Streaming Market Report Segmentation

By Solutions

  • Web Based
  • App Based

By Revenue Model

  • Advertisement
  • Subscription
  • Others (Donations, Merchandise, Brand deals & sponsorships)

By Platform Solutions

  • PC Games
  • Mobile Games
  • Console Games

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe


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