Europe Game-Based Learning Market

Europe Game-Based Learning Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By End User, By Deployment Type, By Game Type, By Country and Growth Forecast, 2021 - 2027

Report Id: KBV-7924 Publication Date: March-2022 Number of Pages: 97
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Game-Based Learning Market, by Component
1.4.2 Europe Game-Based Learning Market, by End User
1.4.3 Europe Game-Based Learning Market, by Deployment Type
1.4.4 Europe Game-Based Learning Market, by Game Type
1.4.5 Europe Game-Based Learning Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Game-Based Learning Market

Chapter 4. Europe Game-Based Learning Market by Component
4.1 Europe Solution Market by Country
4.2 Europe Services Market by Country

Chapter 5. Europe Game-Based Learning Market by End User
5.1 Europe Education Market by Country
5.2 Europe Consumer Market by Country
5.3 Europe Healthcare Market by Country
5.4 Europe Retail & eCommerce Market by Country
5.5 Europe Government & Defense Market by Country
5.6 Europe Manufacturing Market by Country
5.7 Europe IT & Telecom Market by Country
5.8 Europe Others Market by Country

Chapter 6. Europe Game-Based Learning Market by Deployment Type
6.1 Europe Cloud Market by Country
6.2 Europe On-premise Market by Country

Chapter 7. Europe Game-Based Learning Market by Game Type
7.1 Europe Training, knowledge & skill-based Games Market by Country
7.2 Europe Assessment & Evaluation Games Market by Country
7.3 Europe AI-based Games Market by Country
7.4 Europe AR VR Games Market by Country
7.5 Europe Language Learning Games Market by Country
7.6 Europe Others Market by Country

Chapter 8. Europe Game-Based Learning Market by Country
8.1 Germany Game-Based Learning Market
8.1.1 Germany Game-Based Learning Market by Component
8.1.2 Germany Game-Based Learning Market by End User
8.1.3 Germany Game-Based Learning Market by Deployment Type
8.1.4 Germany Game-Based Learning Market by Game Type
8.2 UK Game-Based Learning Market
8.2.1 UK Game-Based Learning Market by Component
8.2.2 UK Game-Based Learning Market by End User
8.2.3 UK Game-Based Learning Market by Deployment Type
8.2.4 UK Game-Based Learning Market by Game Type
8.3 France Game-Based Learning Market
8.3.1 France Game-Based Learning Market by Component
8.3.2 France Game-Based Learning Market by End User
8.3.3 France Game-Based Learning Market by Deployment Type
8.3.4 France Game-Based Learning Market by Game Type
8.4 Russia Game-Based Learning Market
8.4.1 Russia Game-Based Learning Market by Component
8.4.2 Russia Game-Based Learning Market by End User
8.4.3 Russia Game-Based Learning Market by Deployment Type
8.4.4 Russia Game-Based Learning Market by Game Type
8.5 Spain Game-Based Learning Market
8.5.1 Spain Game-Based Learning Market by Component
8.5.2 Spain Game-Based Learning Market by End User
8.5.3 Spain Game-Based Learning Market by Deployment Type
8.5.4 Spain Game-Based Learning Market by Game Type
8.6 Italy Game-Based Learning Market
8.6.1 Italy Game-Based Learning Market by Component
8.6.2 Italy Game-Based Learning Market by End User
8.6.3 Italy Game-Based Learning Market by Deployment Type
8.6.4 Italy Game-Based Learning Market by Game Type
8.7 Rest of Europe Game-Based Learning Market
8.7.1 Rest of Europe Game-Based Learning Market by Component
8.7.2 Rest of Europe Game-Based Learning Market by End User
8.7.3 Rest of Europe Game-Based Learning Market by Deployment Type
8.7.4 Rest of Europe Game-Based Learning Market by Game Type

Chapter 9. Company Profiles
9.1 Kahoot! AS
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisitions and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.2 Spin Master Corp.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental Analysis
9.2.4 Recent strategies and developments:
9.2.4.1 Acquisitions and Mergers:
9.3 Breakaway Games
9.3.1 Company Overview
9.4 Raptivity (Harbinger Group)
9.4.1 Company Overview
9.5 StratBeans Consulting Pvt. Ltd.
9.5.1 Company Overview
9.6 Schell Games
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 BYJU'S (Tangible Play, Inc.)
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.7.2.2 Product Launches and Product Expansions:
9.8 Frontier Developments plc
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Research & Development Expenses
9.9 Bublar Group AB (Vobling AB)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.10. Recurrence, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
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