Asia Pacific Connected Living Room Market Size, Share & Industry Trends Analysis Report By Application, By Device Type (Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers), By Country and Growth Forecast, 2022 - 2028
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Market Report Description
The Asia Pacific Connected Living Room Market would witness market growth of 9.8% CAGR during the forecast period (2022-2028).
Smart phones and tablets, when utilized as second screens, improve the viewing experience by enabling consumers to interact with shows and to exchange comments and opinions with others. Consumers are upgrading to connected living rooms because they can access all of their devices simultaneously.
A linked living room uses a variety of systems, including security systems, lighting control systems, and entertainment gadgets that are controlled by various forms of communication links spread throughout the space. Inside these gadgets, specialised electronic circuits are required for every form of communication. The communication network enters a facility's electrical environment.
Connected living rooms have been found to increase the Quality of life (QoL) for individuals. QoL is described by the World Health Organization (WHO) as an individual's view of their place in life in relation to their goals, aspirations, standards, and concerns and in the framework of the values and culture systems in which they live.
The increased inclination for second-screen gadgets and the resulting increase in their demand are propelling the need for interconnectivity of various devices. Developing countries in Asia-Pacific, where a cost-conscious client base lives, have witnessed increasing adoption of laptops and smartphones in recent years. The proliferation of the Internet of Things (IoT) is reshaping economic structures and social relationships.
The China market dominated the Asia Pacific Connected Living Room Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $7,878 million by 2028. The Japan market is estimated to grow at a CAGR of 9.1% during (2022 - 2028). Additionally, The India market would experience a CAGR of 10.5% during (2022 - 2028).
Based on Application, the market is segmented into Video Streaming, Audio Streaming, and Gaming. Based on Device Type, the market is segmented into Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hitachi, Ltd., Toshiba Corporation, Koninklijke Philips N.V., LG Electronics, Inc. (LG Corporation), Panasonic Corporation, Netflix, Inc., Google LLC, Apple, Inc., Amazon Web Services, Inc., and Motorola Mobility Holdings. Inc.(Lenovo Group Limited).
Scope of the Study
Market Segments Covered in the Report:
- Video Streaming
- Audio Streaming
By Device Type
- Smart TVs
- Gaming Consoles
- Smart phones
- Smart Speakers
- South Korea
- Rest of Asia Pacific
Key Market Players
List of Companies Profiled in the Report:
- Hitachi, Ltd.
- Toshiba Corporation
- Koninklijke Philips N.V.
- LG Electronics, Inc. (LG Corporation)
- Panasonic Corporation
- Netflix, Inc.
- Google LLC
- Apple, Inc.
- Amazon Web Services, Inc.
- Motorola Mobility Holdings. Inc. (Lenovo Group Limited)
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