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Asia Pacific Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

Published Date : 24-Jan-2022

Pages: 117

Formats: PDF

The Asia Pacific Cloud Gaming Market would witness market growth of 66.2% CAGR during the forecast period (2021-2027).

The streaming feature of the Cloud gaming platforms works a bit similar to OTT platforms like Netflix and Amazon Prime. It sells you a subscription and allows you to explore and play a wide line of cloud games through an internet connection. Furthermore, Cloud gaming services also offer the user an opportunity to enjoy the game with virtual reality devices to offer them a more realistic gaming experience. Cloud gaming allow the user to enjoy a broader range of cloud games at one stop, cloud gaming platform.

APAC is a region with innovative gaming trends and becoming an example for the rest of the world. In addition, the region is home to a large number of gamers such as shroud, Faith Bian, and GenJi gaming, that play cloud-based games.

China has a significant and rapid adoption of a variety of advanced technologies. The existence of various major market players of the cloud gaming market such as Tencent and Elex technologies in china is also a factor responsible for the growth of could gaming in the country. Furthermore, countries like India which are in their developing phase are open for the development of new infrastructure. These factors would play a key role in the growth of the cloud gaming market across the region.

The China market dominated the Asia Pacific Cloud Gaming Market by Country 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $980.6 million by 2027. The Japan market is poised to grow at a CAGR of 65.2% during (2021 - 2027). Additionally, The India market would experience a CAGR of 67.1% during (2021 - 2027).

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide Cloud Gaming Market is Projected to reach USD 14.01 billion by 2027, at a CAGR of 64.1%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Cloud Gaming Market, by Offering
1.4.2 Asia Pacific Cloud Gaming Market, by Device Type
1.4.3 Asia Pacific Cloud Gaming Market, by Solution
1.4.4 Asia Pacific Cloud Gaming Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players

Chapter 4. Asia Pacific Cloud Gaming Market by Offering
4.1 Asia Pacific Infrastructure Market by Country
4.2 Asia Pacific Gaming Platform Services Market by Country

Chapter 5. Asia Pacific Cloud Gaming Market by Device Type
5.1 Asia Pacific Cloud Gaming Smartphones Market by Country
5.2 Asia Pacific Cloud Gaming PCs & Laptops Market by Country
5.3 Asia Pacific Gaming Consoles Market by Country
5.4 Asia Pacific Tablets Market by Country
5.5 Asia Pacific Smart TVs Market by Country
5.6 Asia Pacific Other Device Type Market by Country

Chapter 6. Asia Pacific Cloud Gaming Market by Solution
6.1 Asia Pacific Video Streaming Market by Country
6.2 Asia Pacific File Streaming Market by Country

Chapter 7. Asia Pacific Cloud Gaming Market by Country
7.1 China Cloud Gaming Market
7.1.1 China Cloud Gaming Market by Offering
7.1.2 China Cloud Gaming Market by Device Type
7.1.3 China Cloud Gaming Market by Solution
7.2 Japan Cloud Gaming Market
7.2.1 Japan Cloud Gaming Market by Offering
7.2.2 Japan Cloud Gaming Market by Device Type
7.2.3 Japan Cloud Gaming Market by Solution
7.3 India Cloud Gaming Market
7.3.1 India Cloud Gaming Market by Offering
7.3.2 India Cloud Gaming Market by Device Type
7.3.3 India Cloud Gaming Market by Solution
7.4 South Korea Cloud Gaming Market
7.4.1 South Korea Cloud Gaming Market by Offering
7.4.2 South Korea Cloud Gaming Market by Device Type
7.4.3 South Korea Cloud Gaming Market by Solution
7.5 Singapore Cloud Gaming Market
7.5.1 Singapore Cloud Gaming Market by Offering
7.5.2 Singapore Cloud Gaming Market by Device Type
7.5.3 Singapore Cloud Gaming Market by Solution
7.6 Malaysia Cloud Gaming Market
7.6.1 Malaysia Cloud Gaming Market by Offering
7.6.2 Malaysia Cloud Gaming Market by Device Type
7.6.3 Malaysia Cloud Gaming Market by Solution
7.7 Rest of Asia Pacific Cloud Gaming Market
7.7.1 Rest of Asia Pacific Cloud Gaming Market by Offering
7.7.2 Rest of Asia Pacific Cloud Gaming Market by Device Type
7.7.3 Rest of Asia Pacific Cloud Gaming Market by Solution

Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
TABLE 1 Asia Pacific Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 2 Asia Pacific Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Cloud Gaming Market
TABLE 4 Product Launches And Product Expansions– Cloud Gaming Market
TABLE 5 Acquisition and Mergers– Cloud Gaming Market
TABLE 6 Asia Pacific Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 7 Asia Pacific Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 8 Asia Pacific Infrastructure Market by Country, 2017 - 2020, USD Million
TABLE 9 Asia Pacific Infrastructure Market by Country, 2021 - 2027, USD Million
TABLE 10 Asia Pacific Gaming Platform Services Market by Country, 2017 - 2020, USD Million
TABLE 11 Asia Pacific Gaming Platform Services Market by Country, 2021 - 2027, USD Million
TABLE 12 Asia Pacific Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 13 Asia Pacific Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 14 Asia Pacific Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
TABLE 15 Asia Pacific Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
TABLE 16 Asia Pacific Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
TABLE 17 Asia Pacific Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
TABLE 18 Asia Pacific Gaming Consoles Market by Country, 2017 - 2020, USD Million
TABLE 19 Asia Pacific Gaming Consoles Market by Country, 2021 - 2027, USD Million
TABLE 20 Asia Pacific Tablets Market by Country, 2017 - 2020, USD Million
TABLE 21 Asia Pacific Tablets Market by Country, 2021 - 2027, USD Million
TABLE 22 Asia Pacific Smart TVs Market by Country, 2017 - 2020, USD Million
TABLE 23 Asia Pacific Smart TVs Market by Country, 2021 - 2027, USD Million
TABLE 24 Asia Pacific Other Device Type Market by Country, 2017 - 2020, USD Million
TABLE 25 Asia Pacific Other Device Type Market by Country, 2021 - 2027, USD Million
TABLE 26 Asia Pacific Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 27 Asia Pacific Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 28 Asia Pacific Video Streaming Market by Country, 2017 - 2020, USD Million
TABLE 29 Asia Pacific Video Streaming Market by Country, 2021 - 2027, USD Million
TABLE 30 Asia Pacific File Streaming Market by Country, 2017 - 2020, USD Million
TABLE 31 Asia Pacific File Streaming Market by Country, 2021 - 2027, USD Million
TABLE 32 Asia Pacific Cloud Gaming Market by Country, 2017 - 2020, USD Million
TABLE 33 Asia Pacific Cloud Gaming Market by Country, 2021 - 2027, USD Million
TABLE 34 China Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 35 China Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 36 China Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 37 China Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 38 China Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 39 China Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 40 China Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 41 China Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 42 Japan Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 43 Japan Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 44 Japan Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 45 Japan Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 46 Japan Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 47 Japan Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 48 Japan Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 49 Japan Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 50 India Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 51 India Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 52 India Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 53 India Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 54 India Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 55 India Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 56 India Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 57 India Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 58 South Korea Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 59 South Korea Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 60 South Korea Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 61 South Korea Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 62 South Korea Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 63 South Korea Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 64 South Korea Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 65 South Korea Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 66 Singapore Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 67 Singapore Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 68 Singapore Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 69 Singapore Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 70 Singapore Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 71 Singapore Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 72 Singapore Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 73 Singapore Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 74 Malaysia Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 75 Malaysia Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 76 Malaysia Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 77 Malaysia Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 78 Malaysia Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 79 Malaysia Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 80 Malaysia Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 81 Malaysia Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 82 Rest of Asia Pacific Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 83 Rest of Asia Pacific Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 84 Rest of Asia Pacific Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 85 Rest of Asia Pacific Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 86 Rest of Asia Pacific Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 87 Rest of Asia Pacific Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 88 Rest of Asia Pacific Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 89 Rest of Asia Pacific Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 90 Key information – IBM Corporation
TABLE 91 Key Information – Activision Blizzard, Inc.
TABLE 92 Key information – Advanced Micro Devices, Inc.
TABLE 93 key information – Microsoft Corporation
TABLE 94 Key Information – Amazon.com, Inc.
TABLE 95 Key Information – Intel Corporation
TABLE 96 key information – Meta Platforms, Inc.
TABLE 97 Key Information – NVIDIA Corporation
TABLE 98 Key Information – Sony Corporation
TABLE 99 Key Information – Tencent Holdings Ltd.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
FIG 4 Key Strategic Move: Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
FIG 5 Swot analysis: IBM Corporation
FIG 6 Recent strategies and developments: Microsoft Corporation
FIG 7 SWOT Analysis: Microsoft Corporation
FIG 8 SWOT analysis: Amazon.com, Inc.
FIG 9 SWOT analysis: Intel corporation
FIG 10 Recent strategies and developments: Meta Platforms, Inc.
FIG 11 SWOT Analysis: Meta Platforms, Inc.
FIG 12 Recent strategies and developments: NVIDIA Corporation
FIG 13 SWOT Analysis: NVIDIA Corporation
FIG 14 Swot analysis: sony corporation

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