Anime Figures And Action Toys Market

Global Anime Figures And Action Toys Market Size, Share & Industry Analysis Report By Age Group, By Price Range (< USD 50, USD 50 - USD 150, USD 150 - USD 500, and > USD 500), By Distribution Channel (Specialty Stores, Online/ E-commerce, Hypermarkets & Supermarkets, and Other Distribution Channel), By Regional Outlook and Forecast, 2025 - 2032

Report Id: KBV-28216 Publication Date: June-2025 Number of Pages: 279
2024
USD 4.93 Billion
2032
USD 9.67 Billion
CAGR
9.0%
Historical Data
2021 to 2023

“Global Anime Figures And Action Toys Market to reach a market value of USD 9.67 Billion by 2032 growing at a CAGR of 9.0%”

Analysis of Market Size & Trends

The Global Anime Figures And Action Toys Market size is expected to reach $9.67 billion by 2032, rising at a market growth of 9.0% CAGR during the forecast period.

The in-store display and immersive shopping environment also enhance customer engagement, making specialty stores a vital channel for premium and niche product segments. The specialty stores segment witnessed 39% revenue share in the market in 2024. These stores are typically tailored to anime and pop culture enthusiasts, offering a curated selection of high-quality, authentic merchandise. Their ability to provide a focused shopping experience, knowledgeable staff, and exclusive products makes them a preferred destination for collectors and serious buyers.

Anime Figures And Action Toys Market Size - Global Opportunities and Trends Analysis Report 2021-2032

COVID-19 Impact Analysis

During the COVID-19 pandemic, the anime figures and action toys market faced significant disruptions that hindered its growth. One of the most immediate impacts was the global supply chain breakdown, which delayed the manufacturing and distribution of toys and figures. Factories in key production hubs such as China and Japan were either shut down or operated at reduced capacity, leading to shortages of raw materials and unfinished products. As a result, many new releases and pre-orders were postponed or cancelled, disappointing collectors and impacting retail sales. This shift in consumer behaviour weakened market demand, particularly in lower and middle-income segments. Thus, the COVID-19 pandemic had negative impact on the market.

Driving and Restraining Factors

Anime Figures And Action Toys Market
  • Surging Global Popularity of Anime Content Across Streaming Platforms
  • Rising Penetration of E-Commerce and Online Marketplaces
  • Influence of Social Media, YouTube Unboxings, and Influencer Marketing
  • Rising Disposable Income and Lifestyle Spending
  • High Cost of Premium Collectibles Limits Accessibility for Price-Sensitive Consumer Segments
  • Proliferation of Counterfeit and Unlicensed Products Undermines Brand Reputation and Revenue
  • Dependency on Anime Series Popularity and Franchise Lifespan Creates Market Volatility
  • Rising Demand for Sustainable Materials and Packaging
  • Advancements in 3D Printing and Mold Technology
  • Rising Interest in Indoor Hobbies and Collectibles
  • Intense Competition from Both Global Giants and Local Bootleg Producers Erodes Market Share and Margins
  • Rapid Shifts in Anime Popularity Create Inventory Risks and Uncertain Demand Forecasting
  • Logistical Complexities in Global Supply Chains Lead to Delays and Rising Operational Costs

Market Growth Factors

The global surge in anime content consumption, catalyzed by streaming giants like Netflix, Crunchyroll, and Amazon Prime, has created a vibrant ecosystem for anime merchandise, particularly figures and action toys. As these platforms localize content for global audiences, the reach of iconic anime franchises such as Demon Slayer, My Hero Academia, Attack on Titan, and Jujutsu Kaisen are expanding exponentially. With millions of new viewers being introduced to anime culture daily, the demand for related collectibles, especially high-quality figurines and action toys, has seen a sharp upward trend. Fans often feel a strong emotional attachment to characters, increasing their interest in owning a physical representation.

Additionally, social media platforms, particularly YouTube, Instagram, and TikTok, have become powerful engines for discovery and engagement in the market. Influencers and content creators specializing in anime culture regularly post unboxing videos, figure reviews, and behind-the-scenes looks at exclusive releases. These visual, authentic content pieces have a profound impact on consumer behaviour, often driving viral interest in specific toy lines or characters within hours of posting.

Market Restraining Factors

However, the widespread availability of counterfeit and unlicensed anime figures poses a serious threat to the integrity and profitability of the global market. These imitation products are often sold at a fraction of the price of official figures, making them attractive to unaware or budget-conscious consumers. However, they usually lack the quality, safety standards, and design accuracy of genuine merchandise. This not only misleads buyers but also damages the perception of the original brands and dilutes the value of licensed products. Hence, proliferation of counterfeit and unlicensed products undermines brand reputation and revenue is hampering the growth of the market.

Value Chain Analysis

Anime Figures And Action Toys Market - Value Chain Analysis (VCA)

The Anime Figures and Action Toys Market begins with Concept and IP Development, where creators establish unique character designs and secure intellectual property rights. This is followed by Licensing and Brand Management, ensuring official partnerships with manufacturers. In Design and Prototyping, 3D models and physical prototypes are crafted for production. Manufacturing and Assembly then produces figures at scale, followed by Quality Control and Packaging to ensure product integrity. Afterward, products go through Distribution and Logistics, reaching Retail and E-commerce platforms. Post-purchase, companies focus on Marketing, Community Engagement, and After-Sales Support, fostering a loyal collector base and feeding insights back into concept development.

Market Share Analysis

Anime Figures And Action Toys Market Share 2024

The leading players in the market are competing with diverse innovative offerings to remain competitive in the market. The above illustration shows the percentage of revenue shared by some of the leading companies in the market. The leading players of the market are adopting various strategies in order to cater demand coming from the different industries. The key developmental strategies in the market are Acquisitions, and Partnerships & Collaborations.

Age Group Outlook

Based on age group, the market is characterized into 15 years & above, 9 - 15 years, and up to 8 years. The up to 8 years segment held 8% revenue share in the market in 2024. Younger children are increasingly exposed to anime through age-appropriate content available on streaming platforms, driving early interest in character-based toys. Products targeted at this age group often emphasize safety, durability, and playability, appealing to both children and parents. Although the segment’s purchasing power is limited, it holds long-term market potential as early engagement can lead to continued interest in anime figures and merchandise as these consumers grow older.

Price Range Outlook

On the basis of price range, the market is classified into < USD 50, USD 50 - USD 150, USD 150 - USD 500, and > USD 500. The > USD 500 segment held 5% revenue share in the market in 2024.  These luxury items are often handcrafted, highly detailed, and produced in very limited quantities, sometimes as part of exclusive collaborations or commemorative editions. Buyers in this segment are typically hardcore collectors and investors in pop culture memorabilia. While the sales volume may be lower compared to other segments, the high unit price ensures substantial revenue contribution and reflects the increasing sophistication and maturity of the global anime merchandise market.

Distribution Channel Outlook

By distribution channel, the anime figures and action toys market is divided into specialty stores, online/ e-commerce, hypermarkets & supermarkets, and others. The hypermarkets & supermarkets segment procured 21% revenue share in the market in 2024. These stores primarily cater to a mainstream audience and families, often stocking mass-produced and lower-priced figures. The convenience of one-stop shopping and regular foot traffic allows these retail formats to effectively reach casual buyers, especially during promotional seasons such as holidays and back-to-school periods.

Anime Figures And Action Toys Market Share and Industry Analysis Report 2024

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific segment witnessed 47% revenue share in the market in 2024. This strong performance is largely attributed to Japan being the birthplace and global hub of anime culture, supported by a deeply rooted fanbase and a robust production and licensing ecosystem. Countries such as China and South Korea also contributed significantly, with rising consumer interest in anime-driven media, expanding collector communities, and increased availability of both domestic and imported merchandise. The region's cultural affinity with anime and continued technological and retail growth fuel its leading position in the market.

Anime Figures And Action Toys Market Report Coverage
Report Attribute Details
Market size value in 2024 USD 4.93 Billion
Market size forecast in 2032 USD 9.67 Billion
Base Year 2024
Historical Period 2021 to 2023
Forecast Period 2025 to 2032
Revenue Growth Rate CAGR of 9.0% from 2025 to 2032
Number of Pages 279
Number of Tables 370
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Market Share Analysis, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives
Segments covered Age Group, Price Range, Distribution Channel, Region
Country scope
  • North America (US, Canada, Mexico, and Rest of North America)
  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (Japan, China, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)
Companies Included

Kotobukiya Co., Ltd., Good Smile Company, Inc., Bandai Namco Holdings Inc., Hasbro, Inc., Diamond Select Toys, MAX FACTORY, INC., Playmates Toys Ltd. (Playmates Holdings Ltd.), JAKKS Pacific, Inc., Spin Master Corp. and McFarlane Toys

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Recent Strategies Deployed in the Market

  • May-2025: JAKKS Pacific, Inc. announced the partnership with SEGA, a Video game company and Warner Bros., a Motion pictures/entertainment company to launch a DC x Sonic the Hedgehog toy line. Featuring articulated figures, vehicles, and plush toys of Sonic, Tails, Superman, and Batman, this collaboration showcases JAKKS Pacific’s innovation in the anime figures and action toys market.
  • Apr-2025: Kotobukiya Co., Ltd. unveiled the MEGA MAN SCRAMBLE THUNDER Ver. / ROCKMAN SCRAMBLE THUNDER Ver. model kits, soon followed by the MEGA MAN PILE DRIVE Ver. / ROCKMAN PILE DRIVE Ver. These new releases broaden Kotobukiya’s collection of highly detailed action model kits, attracting classic Mega Man fans and supporting growth in the anime figures and action toys market.
  • Mar-2025: JAKKS Pacific, Inc. unveiled new The Simpsons collectibles, including interactive plush toys and 2.5–5-inch action figures. Highlights include the Funzo Feature Plush, Bartman Roto Plush, and a Krusty Burger Diorama Set, all inspired by iconic episodes. These items expand their anime-style action and collectible toy line.
  • Mar-2025: Playmates Toys Ltd. unveiled a new Mighty Morphin’ Power Rangers action figure line at Toy Fair 2025. Coordinated with the classic show's refresh and new stop-motion animated shorts, the release includes a variety of figures and vehicles in multiple sizes. This move aims to boost fan engagement and grow Playmates' presence in the anime figures and action toys market.
  • Apr-2024: Hasbro, Inc. announced the partnership with Playmates Toys. a Toy Company to produce and distribute Power Rangers merchandise, excluding Asia. Playmates will handle design, development, and marketing of toys like action figures, while Hasbro retains entertainment rights and strategic oversight.
  • Jul-2022: Spin Master Corp. announced the partnership with Sony, a Multinational conglomerate company to develop toys and merchandise for popular PlayStation franchises like God of War and The Last of Us. The lineup, launched in spring 2024, will include action figures, collectibles, and plush toys, aiming to extend PlayStation's gaming experiences into the physical toy market.

List of Key Companies Profiled

  • Kotobukiya Co., Ltd.
  • Good Smile Company, Inc.
  • Bandai Namco Holdings Inc.
  • Hasbro, Inc.
  • Diamond Select Toys
  • MAX FACTORY, INC.
  • Playmates Toys Ltd. (Playmates Holdings Ltd.)
  • JAKKS Pacific, Inc.
  • Spin Master Corp.
  • McFarlane Toys

Anime Figures And Action Toys Market Report Segmentation

By Age Group

  • 15 Years & Above
  • 9 - 15 Years
  • Up to 8 Years

By Price Range

  • < USD 50
  • USD 50 - USD 150
  • USD 150 - USD 500
  • > USD 500

By Distribution Channel

  • Specialty Stores
  • Online/ E-commerce
  • Hypermarkets & Supermarkets
  • Other Distribution Channel

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Frequently Asked Questions About This Report

This Market size is expected to reach $9.67 billion by 2032.

Surging Global Popularity of Anime Content Across Streaming Platforms are driving the Market in coming years, however, Dependency on Anime Series Popularity and Franchise Lifespan Creates Market Volatility restraints the growth of the Market.

Kotobukiya Co., Ltd., Good Smile Company, Inc., Bandai Namco Holdings Inc., Hasbro, Inc., Diamond Select Toys, MAX FACTORY, INC., Playmates Toys Ltd. (Playmates Holdings Ltd.), JAKKS Pacific, Inc., Spin Master Corp. and McFarlane Toys

The expected CAGR of this Market is 9.0% from 2023 to 2032.

The 15 Years & Above segment is leading the Market by Age Group in 2024; thereby, achieving a market value of $4.38 billion by 2032.

The Asia Pacific region dominated the Market by Region in 2024, and would continue to be a dominant market till 2032; thereby, achieving a market value of $495.7 million by 2032.

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