The Worldwide Skill Gaming Market is Projected to reach USD 76.8 Billion by 2030, at a CAGR of 13.2%

31-Aug-2023 | Report Format: Electronic (PDF)

Skill Gaming Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Skill Gaming Market size is expected to reach $76.8 billion by 2030, rising at a market growth of 13.2% CAGR during the forecast period.

The Mental segment is leading the Global Skill Gaming Market by Skill Type in 2022; thereby, achieving a market value of $49.5 billion by 2030, growing at a CAGR of 12.4 % during the forecast period. The demand for mental skill games is expanding due to rising smartphone demand, improvements in internet technology, and users' increasing spending power. As a consequence of the popularity of cloud services for data storage, the digital revolution has led to a sharp increase in online transactions and customer payments.

The Card Based segment would register a CAGR of 12.3% during (2023 - 2030). Due to significant technological improvements, players are now used to playing massively multiplayer online games with leaderboards populated by thousands of people and 4K HD graphics on their console devices. Technology is bringing advances to card games, as creators provide fresh takes on centuries-old games and a flood of fresh concepts that breathe new life into the genre.

The North America region dominated the Global Skill Gaming Market by Region in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $26.6 billion by 2030. The Europe market is anticipated to grow at a CAGR of 13% during (2023 - 2030). Additionally, The Asia Pacific market would witness a CAGR of 13.9% during (2023 - 2030).

Full Report: https://www.kbvresearch.com/skill-gaming-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country-wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Global Skill Gaming Market Segmentation

By Skill Type

  • Mental
  • Physical

By Game Genre

  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based & Animated Games

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)

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