According to a new report North America Gaming Simulator Market, published by KBV research, the North America Gaming Simulator Market would witness market growth of 13% CAGR during the forecast period (2020-2026).
The US market dominated the North America Gaming Simulator Software Market by Country 2019, and would continue to be a dominant market till 2026. The Canada market is experiencing a CAGR of 17.2% during (2020 - 2026). Additionally, The Mexico market would witness a CAGR of 16.2% during (2020 - 2026).
The Racing market dominated the Canada Gaming Simulator Market by Product 2019, growing at a CAGR of 14.6 % during the forecast period. The Shooting market is estimated to grow at a CAGR of 16.3% during (2020 - 2026). Additionally, The Fighting market would showcase highest CAGR of 16.8% during (2020 - 2026).
The Residential market dominated the Mexico Gaming Simulator Market by End Use 2019, thereby, achieving a market value of $129.2 million by 2026, growing at a CAGR of 13.7 % during the forecast period. The Commercial market is expected to witness highest CAGR of 16% during (2020 - 2026).
Report Structural Insights: https://www.kbvresearch.com/north-america-gaming-simulator-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the mentioned countries. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of D-BOX Technologies, Inc., Sony Corporation (Sony Interactive Entertainment LLC), CKAS Mechatronics Pty. Ltd., Eleetus LLC, Rseat Limited, Vesaro Limited, GTR Simulators (Abtivan), Cruden B.V., CXC Simulations and 3D Perception, Inc.
By Component
By Product
By End-User
By Country
Companies Profiled
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