According to a new report Europe Virtual Production Market, published by KBV research, the Europe Virtual Production Market would witness market growth of 14.1% CAGR during the forecast period (2020-2026).
The Germany market dominated the Europe Production Virtual Production Market by Country in 2019, growing at a CAGR of 12.5 % during the forecast period. The UK market is experiencing a CAGR of 12.9% during (2020 - 2026). Additionally, The France market is poised to grow at a CAGR of 14.6% during (2020 - 2026).
The Movie market dominated the Russia Virtual Production Market by End User in 2019, growing at a CAGR of 12.2 % during the forecast period. The TV Series market is estimated to grow at a CAGR of 12.9% during (2020 - 2026). The Commercial Ads market is exhibiting a CAGR of 14.9% during (2020 - 2026).
The Software market dominated the Italy Virtual Production Market by Component in 2019, thereby, achieving a market value of $17.3 million by 2026. The Hardware market is anticipated to witness a CAGR of 16.1% during (2020 - 2026). Additionally, The Services market is expected to witness a CAGR of 18.7% during (2020 - 2026).
Full Report: https://www.kbvresearch.com/europe-virtual-production-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the mentioned countries. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.
By Component
By Type
By End User
By Country
Companies Profiled
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