According to a new report Europe Gaming Simulator Market, published by KBV research, the Europe Gaming Simulator Market would witness market growth of 13.8% CAGR during the forecast period (2020-2026).
The Germany market dominated the Europe Fighting Gaming Simulator Market by Country 2019, growing at a CAGR of 13.7 % during the forecast period. The UK market is experiencing a CAGR of 14.1% during (2020 - 2026). Additionally, The France market is anticipated to witness a CAGR of 15.7% during (2020 - 2026).
The Residential market dominated the Russia Gaming Simulator Market by End Use 2019, growing at a CAGR of 12.5 % during the forecast period. The Commercial market is expected to witness highest CAGR of 14.8% during (2020 - 2026).
The Hardware market dominated the Italy Gaming Simulator Market by Component 2019, thereby, achieving a market value of $52.2 million by 2026. The Software market is estimated to grow at a CAGR of 18.1% during (2020 - 2026).
Structural Insights: https://www.kbvresearch.com/europe-gaming-simulator-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the mentioned countries. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of D-BOX Technologies, Inc., Sony Corporation (Sony Interactive Entertainment LLC), CKAS Mechatronics Pty. Ltd., Eleetus LLC, Rseat Limited, Vesaro Limited, GTR Simulators (Abtivan), Cruden B.V., CXC Simulations and 3D Perception, Inc.
By Component
By Product
By End-User
By Country
Companies Profiled
Unique Offerings from KBV Research