Gaming Simulator Market in Asia Pacific would register a CAGR of 16.4% during 2020-2026

Published Date: 22-Dec-2020

Special Offering :

Industry Insights | Market Trends | Highest number of Tables | 24/7 Analyst Support

According to a new report Asia Pacific Gaming Simulator Market, published by KBV research, the Asia Pacific Gaming Simulators Market would witness market growth of 16.4% CAGR during the forecast period (2020-2026).

The China market dominated the Asia Pacific Commercial Gaming Simulator Market by Country 2019, growing at a CAGR of 15.6 % during the forecast period. The Japan market is experiencing a CAGR of 17.1% during (2020 - 2026). Additionally, The India market is poised to grow at a CAGR of 18.5% during (2020 - 2026).

The Hardware market dominated the South Korea Gaming Simulator Market by Component 2019, growing at a CAGR of 16.5 % during the forecast period. The Software market is expected to witness a CAGR of 19.5% during (2020 - 2026).

The Racing market dominated the Malaysia Gaming Simulator Market by Product 2019, thereby, achieving a market value of $89.5 million by 2026. The Shooting market is estimated to grow at a CAGR of 20.9% during (2020 - 2026). Additionally, The Fighting market would showcase highest CAGR of 21.6% during (2020 - 2026).

Structural Insights: https://www.kbvresearch.com/asia-pacific-gaming-simulator-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the mentioned countries. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of D-BOX Technologies, Inc., Sony Corporation (Sony Interactive Entertainment LLC), CKAS Mechatronics Pty. Ltd., Eleetus LLC, Rseat Limited, Vesaro Limited, GTR Simulators (Abtivan), Cruden B.V., CXC Simulations and 3D Perception, Inc.

Asia Pacific Gaming Simulator Market Segmentation

By Component

  • Hardware
  • Software

By Product

  • Racing
  • Shooting
  • Fighting
  • Others

By End-User

  • Residential
  • Commercial

By Country

  • China Gaming Simulator Market
  • Japan Gaming Simulator Market
  • India Gaming Simulator Market
  • South Korea Gaming Simulator Market
  • Singapore Gaming Simulator Market
  • Malaysia Gaming Simulator Market
  • Rest of Asia Pacific Gaming Simulator Market

Companies Profiled

  • D-BOX Technologies, Inc.
  • Sony Corporation (Sony Interactive Entertainment LLC)
  • CKAS Mechatronics Pty. Ltd.
  • Eleetus LLC
  • Rseat Limited
  • Vesaro Limited
  • GTR Simulators (Abtivan)
  • Cruden B.V.
  • CXC Simulations
  • 3D Perception, Inc.

Unique Offerings from KBV Research

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Gaming Simulator Market Related Reports:

Global Market

North America Market

Europe Market

LAMEA Market

Request For Sample


Why Choose Us

  • 24/7 Research support
    Get your queries resolved from an industry expert. Request for a free product review before report purchase.

  • Information security
    Your personal and confidential information is safe and secure.