According to a new report Asia Pacific Gaming Simulator Market, published by KBV research, the Asia Pacific Gaming Simulators Market would witness market growth of 16.4% CAGR during the forecast period (2020-2026).
The China market dominated the Asia Pacific Commercial Gaming Simulator Market by Country 2019, growing at a CAGR of 15.6 % during the forecast period. The Japan market is experiencing a CAGR of 17.1% during (2020 - 2026). Additionally, The India market is poised to grow at a CAGR of 18.5% during (2020 - 2026).
The Hardware market dominated the South Korea Gaming Simulator Market by Component 2019, growing at a CAGR of 16.5 % during the forecast period. The Software market is expected to witness a CAGR of 19.5% during (2020 - 2026).
The Racing market dominated the Malaysia Gaming Simulator Market by Product 2019, thereby, achieving a market value of $89.5 million by 2026. The Shooting market is estimated to grow at a CAGR of 20.9% during (2020 - 2026). Additionally, The Fighting market would showcase highest CAGR of 21.6% during (2020 - 2026).
Structural Insights: https://www.kbvresearch.com/asia-pacific-gaming-simulator-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the mentioned countries. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of D-BOX Technologies, Inc., Sony Corporation (Sony Interactive Entertainment LLC), CKAS Mechatronics Pty. Ltd., Eleetus LLC, Rseat Limited, Vesaro Limited, GTR Simulators (Abtivan), Cruden B.V., CXC Simulations and 3D Perception, Inc.
By Component
By Product
By End-User
By Country
Companies Profiled
Unique Offerings from KBV Research