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Europe Virtual Humans Market Size, Share & Trends Analysis Report By Type, By Industry Vertical (Gaming & Entertainment, BFSI, Education, Retail, Healthcare, Automotive, IT & Telecommunications), By Country and Growth Forecast, 2024 - 2031

Published Date : 17-Jan-2025

Pages: 128

Report Format: PDF + Excel

The Europe Virtual Humans Market would witness market growth of 42.9% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Virtual Humans Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $47,116.3 million by 2031. The UK market is exhibiting a CAGR of 41.7% during (2024 - 2031). Additionally, The France market would experience a CAGR of 44% during (2024 - 2031).

Europe Virtual Humans Market

In healthcare, virtual humans are used for consultations, patient engagement, and education. They can act as virtual health assistants, offering initial consultations based on medical data and helping patients understand their conditions and treatment options. Healthcare providers can scale their services by using virtual humans, delivering round-the-clock patient support without overburdening human staff. Virtual humans are also used in mental health services, acting as therapeutic avatars to help patients with cognitive behavioral therapy (CBT) and other psychological treatments.

Virtual humans are revolutionizing education by providing interactive learning experiences. These avatars can serve as tutors, teaching assistants, or mentors, offering personalized learning experiences based on individual students’ needs. Virtual humans are used for simulations in training environments, such as medical training, emergency response drills, and customer service training. Educational institutions and corporations can provide cost-effective and safe training opportunities by creating realistic scenarios where users interact with virtual humans.

According to Eurostat, 8% of EU enterprises adopted artificial intelligence technologies in 2023. This percentage jumps significantly to 30.4% among large EU enterprises, indicating a more pronounced adoption of AI in bigger organizations. The information and communication sector, in particular, leads to AI usage, reflecting the sector’s role as a pioneer in technological integration.

By leveraging AI, these enterprises can create more responsive and human-like virtual assistants that can handle complex queries, offer personalized recommendations, and maintain continuous interaction with users. This improves customer satisfaction and reduces operational costs associated with human staffing. The success and efficiency of virtual humans in this sector will likely inspire adoption in other industries, further driving market growth. Therefore, the rising adoption of AI technologies among European enterprises, particularly in the information and communication sector, is significantly boosting the growth of the market.

Free Valuable Insights: The Global Virtual Humans Market will Hit USD 735.50 Billion by 2031, at a CAGR of 43.4%

Based on Type, the market is segmented into Avatars (Interactive Digital Human Avatar and Non-Interactive Digital Human Avatar) and Autonomous Virtual Humans. Based on Industry Vertical, the market is segmented into Gaming & Entertainment, BFSI, Education, Retail, Healthcare, Automotive, IT & Telecommunications, and Other Industry Vertical. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Epic Games, Inc.
  • Alibaba Cloud (Alibaba Group Holding Limited)
  • Unity Software Inc.
  • Meta Platforms, Inc.
  • Google LLC (Alphabet Inc.)
  • IBM Corporation
  • Microsoft Corporation
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Apple Inc.
  • NVIDIA Corporation

Europe Virtual Humans Market Report Segmentation

By Type

  • Avatars
  • Autonomous Virtual Humans

By Industry Vertical

  • Gaming & Entertainment
  • BFSI
  • Education
  • Retail
  • Healthcare
  • Automotive
  • IT & Telecommunications
  • Other Industry Vertical

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Virtual Humans Market, by Type
1.4.2 Europe Virtual Humans Market, by Industry Vertical
1.4.3 Europe Virtual Humans Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges

Chapter 4. Competition Analysis – Global
4.1 Market Share Analysis, 2023
4.2 Porter Five Forces Analysis

Chapter 5. Europe Virtual Humans Market by Type
5.1 Europe Avatars Market by Country
5.2 Europe Virtual Humans Market by Avatars Type
5.2.1 Europe Interactive Digital Human Avatar Market by Country
5.2.2 Europe Non-Interactive Digital Human Avatar Market by Country
5.3 Europe Autonomous Virtual Humans Market by Country

Chapter 6. Europe Virtual Humans Market by Industry Vertical
6.1 Europe Gaming & Entertainment Market by Country
6.2 Europe BFSI Market by Country
6.3 Europe Education Market by Country
6.4 Europe Retail Market by Country
6.5 Europe Healthcare Market by Country
6.6 Europe Automotive Market by Country
6.7 Europe IT & Telecommunications Market by Country
6.8 Europe Other Industry Vertical Market by Country

Chapter 7. Europe Virtual Humans Market by Country
7.1 Germany Virtual Humans Market
7.1.1 Germany Virtual Humans Market by Type
7.1.1.1 Germany Virtual Humans Market by Avatars Type
7.1.2 Germany Virtual Humans Market by Industry Vertical
7.2 UK Virtual Humans Market
7.2.1 UK Virtual Humans Market by Type
7.2.1.1 UK Virtual Humans Market by Avatars Type
7.2.2 UK Virtual Humans Market by Industry Vertical
7.3 France Virtual Humans Market
7.3.1 France Virtual Humans Market by Type
7.3.1.1 France Virtual Humans Market by Avatars Type
7.3.2 France Virtual Humans Market by Industry Vertical
7.4 Russia Virtual Humans Market
7.4.1 Russia Virtual Humans Market by Type
7.4.1.1 Russia Virtual Humans Market by Avatars Type
7.4.2 Russia Virtual Humans Market by Industry Vertical
7.5 Spain Virtual Humans Market
7.5.1 Spain Virtual Humans Market by Type
7.5.1.1 Spain Virtual Humans Market by Avatars Type
7.5.2 Spain Virtual Humans Market by Industry Vertical
7.6 Italy Virtual Humans Market
7.6.1 Italy Virtual Humans Market by Type
7.6.1.1 Italy Virtual Humans Market by Avatars Type
7.6.2 Italy Virtual Humans Market by Industry Vertical
7.7 Rest of Europe Virtual Humans Market
7.7.1 Rest of Europe Virtual Humans Market by Type
7.7.1.1 Rest of Europe Virtual Humans Market by Avatars Type
7.7.2 Rest of Europe Virtual Humans Market by Industry Vertical

Chapter 8. Company Profiles
8.1 Epic Games, Inc.
8.1.1 Company Overview
8.1.2 Recent strategies and developments:
8.1.2.1 Partnerships, Collaborations, and Agreements:
8.1.2.2 Acquisition and Mergers:
8.1.3 SWOT Analysis
8.2 Alibaba Cloud (Alibaba Group Holding Limited)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental Analysis
8.2.4 SWOT Analysis
8.3 Unity Software, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Product Launches and Product Expansions:
8.4 Meta Platforms, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segment and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 Google LLC (Alphabet Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 SWOT Analysis
8.6 IBM Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional & Segmental Analysis
8.6.4 Research & Development Expenses
8.6.5 SWOT Analysis
8.7 Microsoft Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 SWOT Analysis
8.8 Amazon Web Services, Inc. (Amazon.com, Inc.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental Analysis
8.8.4 SWOT Analysis
8.9 Apple, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expense
8.9.5 SWOT Analysis
8.10. NVIDIA Corporation
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 SWOT Analysis
TABLE 1 Europe Virtual Humans Market, 2020 - 2023, USD Million
TABLE 2 Europe Virtual Humans Market, 2024 - 2031, USD Million
TABLE 3 Europe Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 4 Europe Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 5 Europe Avatars Market by Country, 2020 - 2023, USD Million
TABLE 6 Europe Avatars Market by Country, 2024 - 2031, USD Million
TABLE 7 Europe Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 8 Europe Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 9 Europe Interactive Digital Human Avatar Market by Country, 2020 - 2023, USD Million
TABLE 10 Europe Interactive Digital Human Avatar Market by Country, 2024 - 2031, USD Million
TABLE 11 Europe Non-Interactive Digital Human Avatar Market by Country, 2020 - 2023, USD Million
TABLE 12 Europe Non-Interactive Digital Human Avatar Market by Country, 2024 - 2031, USD Million
TABLE 13 Europe Autonomous Virtual Humans Market by Country, 2020 - 2023, USD Million
TABLE 14 Europe Autonomous Virtual Humans Market by Country, 2024 - 2031, USD Million
TABLE 15 Europe Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 16 Europe Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 17 Europe Gaming & Entertainment Market by Country, 2020 - 2023, USD Million
TABLE 18 Europe Gaming & Entertainment Market by Country, 2024 - 2031, USD Million
TABLE 19 Europe BFSI Market by Country, 2020 - 2023, USD Million
TABLE 20 Europe BFSI Market by Country, 2024 - 2031, USD Million
TABLE 21 Europe Education Market by Country, 2020 - 2023, USD Million
TABLE 22 Europe Education Market by Country, 2024 - 2031, USD Million
TABLE 23 Europe Retail Market by Country, 2020 - 2023, USD Million
TABLE 24 Europe Retail Market by Country, 2024 - 2031, USD Million
TABLE 25 Europe Healthcare Market by Country, 2020 - 2023, USD Million
TABLE 26 Europe Healthcare Market by Country, 2024 - 2031, USD Million
TABLE 27 Europe Automotive Market by Country, 2020 - 2023, USD Million
TABLE 28 Europe Automotive Market by Country, 2024 - 2031, USD Million
TABLE 29 Europe IT & Telecommunications Market by Country, 2020 - 2023, USD Million
TABLE 30 Europe IT & Telecommunications Market by Country, 2024 - 2031, USD Million
TABLE 31 Europe Other Industry Vertical Market by Country, 2020 - 2023, USD Million
TABLE 32 Europe Other Industry Vertical Market by Country, 2024 - 2031, USD Million
TABLE 33 Europe Virtual Humans Market by Country, 2020 - 2023, USD Million
TABLE 34 Europe Virtual Humans Market by Country, 2024 - 2031, USD Million
TABLE 35 Germany Virtual Humans Market, 2020 - 2023, USD Million
TABLE 36 Germany Virtual Humans Market, 2024 - 2031, USD Million
TABLE 37 Germany Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 38 Germany Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 39 Germany Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 40 Germany Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 41 Germany Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 42 Germany Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 43 UK Virtual Humans Market, 2020 - 2023, USD Million
TABLE 44 UK Virtual Humans Market, 2024 - 2031, USD Million
TABLE 45 UK Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 46 UK Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 47 UK Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 48 UK Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 49 UK Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 50 UK Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 51 France Virtual Humans Market, 2020 - 2023, USD Million
TABLE 52 France Virtual Humans Market, 2024 - 2031, USD Million
TABLE 53 France Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 54 France Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 55 France Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 56 France Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 57 France Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 58 France Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 59 Russia Virtual Humans Market, 2020 - 2023, USD Million
TABLE 60 Russia Virtual Humans Market, 2024 - 2031, USD Million
TABLE 61 Russia Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 62 Russia Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 63 Russia Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 64 Russia Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 65 Russia Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 66 Russia Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 67 Spain Virtual Humans Market, 2020 - 2023, USD Million
TABLE 68 Spain Virtual Humans Market, 2024 - 2031, USD Million
TABLE 69 Spain Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 70 Spain Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 71 Spain Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 72 Spain Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 73 Spain Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 74 Spain Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 75 Italy Virtual Humans Market, 2020 - 2023, USD Million
TABLE 76 Italy Virtual Humans Market, 2024 - 2031, USD Million
TABLE 77 Italy Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 78 Italy Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 79 Italy Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 80 Italy Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 81 Italy Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 82 Italy Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 83 Rest of Europe Virtual Humans Market, 2020 - 2023, USD Million
TABLE 84 Rest of Europe Virtual Humans Market, 2024 - 2031, USD Million
TABLE 85 Rest of Europe Virtual Humans Market by Type, 2020 - 2023, USD Million
TABLE 86 Rest of Europe Virtual Humans Market by Type, 2024 - 2031, USD Million
TABLE 87 Rest of Europe Virtual Humans Market by Avatars Type, 2020 - 2023, USD Million
TABLE 88 Rest of Europe Virtual Humans Market by Avatars Type, 2024 - 2031, USD Million
TABLE 89 Rest of Europe Virtual Humans Market by Industry Vertical, 2020 - 2023, USD Million
TABLE 90 Rest of Europe Virtual Humans Market by Industry Vertical, 2024 - 2031, USD Million
TABLE 91 key Information – Epic Games, Inc.
TABLE 92 Key Information – Alibaba Cloud
TABLE 93 Key Information – Unity Software, Inc.
TABLE 94 Key Information – Meta Platforms, Inc.
TABLE 95 Key Information – Google LLC
TABLE 96 Key Information – IBM Corporation
TABLE 97 Key Information – Microsoft Corporation
TABLE 98 Key Information – Amazon Web Services, Inc.
TABLE 99 Key Information – Apple, Inc.
TABLE 100 Key Information – NVIDIA Corporation

List of Figures
FIG 1 Methodology for the research
FIG 2 Europe Virtual Humans Market, 2020 - 2031, USD Million
FIG 3 Key Factors Impacting Virtual Humans Market
FIG 4 Market Share Analysis, 2023
FIG 5 Porter’s Five Forces Analysis – Virtual Humans Market
FIG 6 Europe Virtual Humans Market share by Type, 2023
FIG 7 Europe Virtual Humans Market share by Type, 2031
FIG 8 Europe Virtual Humans Market by Type, 2020 - 2031, USD Million
FIG 9 Europe Virtual Humans Market share by Industry Vertical, 2023
FIG 10 Europe Virtual Humans Market share by Industry Vertical, 2031
FIG 11 Europe Virtual Humans Market by Industry Vertical, 2020 - 2031, USD Million
FIG 12 Europe Virtual Humans Market share by Country, 2023
FIG 13 Europe Virtual Humans Market share by Country, 2031
FIG 14 Europe Virtual Humans Market by Country, 2020 - 2031, USD Million
FIG 15 Swot Analysis: Epic Games, Inc.
FIG 16 SWOT Analysis: Alibaba Cloud
FIG 17 SWOT Analysis: Meta Platforms, Inc.
FIG 18 SWOT Analysis: Google LLC
FIG 19 SWOT Analysis: IBM Corporation
FIG 20 SWOT Analysis: Microsoft Corporation
FIG 21 SWOT Analysis: Amazon Web Services, Inc.
FIG 22 SWOT Analysis: Apple, Inc.
FIG 23 SWOT Analysis: NVIDIA Corporation

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