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Europe Game-Based Learning Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By End User, By Deployment Type, By Game Type, By Country and Growth Forecast, 2021 - 2027

Published Date : 31-Mar-2022

Pages: 97

Formats: PDF

The Europe Game-Based Learning Market would witness market growth of 18.7% CAGR during the forecast period (2021-2027).

Flight simulators demonstrate the effectiveness of game-based learning. Pilots typically use flight simulators throughout their training. They are given very clear goals and are required to practice until they are able to achieve them. The end result is far more effective than listening to lectures and reading theory. Also, game-based learning is more than just giving pupils instructional games. It's about changing students' approach toward learning and learning's approach toward students. The idea is to motivate students to appreciate the learning experience as a whole.

When students learn through games, they have a greater sense of ownership over the content, which promotes retention. Simultaneously, the use of diverse techniques and goal-based learning caters to a wide range of learning styles. A game can be tailored to a student's primary, secondary, or tertiary learning style. Games can even incorporate numerous disciplines into a single game, making them a flexible learning tool.

The 12th European Conference on Game-Based Learning had brought together educators, policymakers, game designers, and industry executives from throughout Europe. In addition, the conference plays a significant role in driving game-based learning into the mainstream and spotlights key research on educational games by encouraging a vibrant exchange of ideas amongst people interested in novel approaches to education across the continent and around the world.

Also, European Schoolnet brings together education ministries from 34 countries to collaborate on the research and development of innovative teaching approaches. The organization is dedicated to using technology to improve education and ensuring that education across the continent is matched with the technological skills that 21st-century employers require. European Schoolnet has placed a strong emphasis on game-based learning. In the fall of 2017, European Schoolnet collaborated with Triseum to collect and analyze information from classrooms in five countries: Norway, Portugal, Greece, Italy, and Poland. Open Education Europa is a European Commission program aiming at assisting educators across Europe in sharing ideas on how to improve education using digital technology.

Making Games in Collaboration for Learning (MAGICAL) was one significant effort that focused on the learning opportunities that educators may uncover by allowing students to create their own digital games. Students with no coding abilities can utilize a platform built by a group of researchers to construct their own games.

The Germany market dominated the Europe Game-Based Learning Market by Country in 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $2,111 million by 2027. The UK market is poised to grow at a CAGR of 17.8% during (2021 - 2027). Additionally, The France market would exhibit a CAGR of 19.6% during (2021 - 2027).

Based on Component, the market is segmented into Solution and Services. Based on End User, the market is segmented into Education, Consumer, Healthcare, Retail & eCommerce, Government & Defense, Manufacturing, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into Cloud and On-Premise. Based on Game Type, the market is segmented into Training, knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Game-Based Learning Market Size will Hit $32.6 Billion by 2027, at a CAGR of 19.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Kahoot! AS, Spin Master Corp., Breakaway Games, Raptivity (Harbinger Group), StratBeans Consulting Pvt. Ltd., Schell Games, BYJU'S (Tangible Play, Inc.), Frontier Developments plc, Bublar Group AB (Vobling AB), and Recurrence, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Solution
  • Services

By End User

  • Education
  • Consumer
  • Healthcare
  • Retail & eCommerce
  • Government & Defense
  • Manufacturing
  • IT & Telecom
  • Others

By Deployment Type

  • Cloud
  • On-premise

By Game Type

  • Training, knowledge & skill-based Games
  • Assessment & Evaluation Games
  • AI-based Games
  • AR VR Games
  • Language Learning Games
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Kahoot! AS
  • Spin Master Corp.
  • Breakaway Games
  • Raptivity (Harbinger Group)
  • StratBeans Consulting Pvt. Ltd.
  • Schell Games
  • BYJU'S (Tangible Play, Inc.)
  • Frontier Developments plc
  • Bublar Group AB (Vobling AB)
  • Recurrence, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Game-Based Learning Market, by Component
1.4.2 Europe Game-Based Learning Market, by End User
1.4.3 Europe Game-Based Learning Market, by Deployment Type
1.4.4 Europe Game-Based Learning Market, by Game Type
1.4.5 Europe Game-Based Learning Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Game-Based Learning Market

Chapter 4. Europe Game-Based Learning Market by Component
4.1 Europe Solution Market by Country
4.2 Europe Services Market by Country

Chapter 5. Europe Game-Based Learning Market by End User
5.1 Europe Education Market by Country
5.2 Europe Consumer Market by Country
5.3 Europe Healthcare Market by Country
5.4 Europe Retail & eCommerce Market by Country
5.5 Europe Government & Defense Market by Country
5.6 Europe Manufacturing Market by Country
5.7 Europe IT & Telecom Market by Country
5.8 Europe Others Market by Country

Chapter 6. Europe Game-Based Learning Market by Deployment Type
6.1 Europe Cloud Market by Country
6.2 Europe On-premise Market by Country

Chapter 7. Europe Game-Based Learning Market by Game Type
7.1 Europe Training, knowledge & skill-based Games Market by Country
7.2 Europe Assessment & Evaluation Games Market by Country
7.3 Europe AI-based Games Market by Country
7.4 Europe AR VR Games Market by Country
7.5 Europe Language Learning Games Market by Country
7.6 Europe Others Market by Country

Chapter 8. Europe Game-Based Learning Market by Country
8.1 Germany Game-Based Learning Market
8.1.1 Germany Game-Based Learning Market by Component
8.1.2 Germany Game-Based Learning Market by End User
8.1.3 Germany Game-Based Learning Market by Deployment Type
8.1.4 Germany Game-Based Learning Market by Game Type
8.2 UK Game-Based Learning Market
8.2.1 UK Game-Based Learning Market by Component
8.2.2 UK Game-Based Learning Market by End User
8.2.3 UK Game-Based Learning Market by Deployment Type
8.2.4 UK Game-Based Learning Market by Game Type
8.3 France Game-Based Learning Market
8.3.1 France Game-Based Learning Market by Component
8.3.2 France Game-Based Learning Market by End User
8.3.3 France Game-Based Learning Market by Deployment Type
8.3.4 France Game-Based Learning Market by Game Type
8.4 Russia Game-Based Learning Market
8.4.1 Russia Game-Based Learning Market by Component
8.4.2 Russia Game-Based Learning Market by End User
8.4.3 Russia Game-Based Learning Market by Deployment Type
8.4.4 Russia Game-Based Learning Market by Game Type
8.5 Spain Game-Based Learning Market
8.5.1 Spain Game-Based Learning Market by Component
8.5.2 Spain Game-Based Learning Market by End User
8.5.3 Spain Game-Based Learning Market by Deployment Type
8.5.4 Spain Game-Based Learning Market by Game Type
8.6 Italy Game-Based Learning Market
8.6.1 Italy Game-Based Learning Market by Component
8.6.2 Italy Game-Based Learning Market by End User
8.6.3 Italy Game-Based Learning Market by Deployment Type
8.6.4 Italy Game-Based Learning Market by Game Type
8.7 Rest of Europe Game-Based Learning Market
8.7.1 Rest of Europe Game-Based Learning Market by Component
8.7.2 Rest of Europe Game-Based Learning Market by End User
8.7.3 Rest of Europe Game-Based Learning Market by Deployment Type
8.7.4 Rest of Europe Game-Based Learning Market by Game Type

Chapter 9. Company Profiles
9.1 Kahoot! AS
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisitions and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.2 Spin Master Corp.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental Analysis
9.2.4 Recent strategies and developments:
9.2.4.1 Acquisitions and Mergers:
9.3 Breakaway Games
9.3.1 Company Overview
9.4 Raptivity (Harbinger Group)
9.4.1 Company Overview
9.5 StratBeans Consulting Pvt. Ltd.
9.5.1 Company Overview
9.6 Schell Games
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 BYJU'S (Tangible Play, Inc.)
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.7.2.2 Product Launches and Product Expansions:
9.8 Frontier Developments plc
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Research & Development Expenses
9.9 Bublar Group AB (Vobling AB)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.10. Recurrence, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
TABLE 1 Europe Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 2 Europe Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 3 Europe Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 4 Europe Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 5 Europe Solution Market by Country, 2017 - 2020, USD Million
TABLE 6 Europe Solution Market by Country, 2021 - 2027, USD Million
TABLE 7 Europe Services Market by Country, 2017 - 2020, USD Million
TABLE 8 Europe Services Market by Country, 2021 - 2027, USD Million
TABLE 9 Europe Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 10 Europe Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 11 Europe Education Market by Country, 2017 - 2020, USD Million
TABLE 12 Europe Education Market by Country, 2021 - 2027, USD Million
TABLE 13 Europe Consumer Market by Country, 2017 - 2020, USD Million
TABLE 14 Europe Consumer Market by Country, 2021 - 2027, USD Million
TABLE 15 Europe Healthcare Market by Country, 2017 - 2020, USD Million
TABLE 16 Europe Healthcare Market by Country, 2021 - 2027, USD Million
TABLE 17 Europe Retail & eCommerce Market by Country, 2017 - 2020, USD Million
TABLE 18 Europe Retail & eCommerce Market by Country, 2021 - 2027, USD Million
TABLE 19 Europe Government & Defense Market by Country, 2017 - 2020, USD Million
TABLE 20 Europe Government & Defense Market by Country, 2021 - 2027, USD Million
TABLE 21 Europe Manufacturing Market by Country, 2017 - 2020, USD Million
TABLE 22 Europe Manufacturing Market by Country, 2021 - 2027, USD Million
TABLE 23 Europe IT & Telecom Market by Country, 2017 - 2020, USD Million
TABLE 24 Europe IT & Telecom Market by Country, 2021 - 2027, USD Million
TABLE 25 Europe Others Market by Country, 2017 - 2020, USD Million
TABLE 26 Europe Others Market by Country, 2021 - 2027, USD Million
TABLE 27 Europe Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 28 Europe Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 29 Europe Cloud Market by Country, 2017 - 2020, USD Million
TABLE 30 Europe Cloud Market by Country, 2021 - 2027, USD Million
TABLE 31 Europe On-premise Market by Country, 2017 - 2020, USD Million
TABLE 32 Europe On-premise Market by Country, 2021 - 2027, USD Million
TABLE 33 Europe Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 34 Europe Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 35 Europe Training, knowledge & skill-based Games Market by Country, 2017 - 2020, USD Million
TABLE 36 Europe Training, knowledge & skill-based Games Market by Country, 2021 - 2027, USD Million
TABLE 37 Europe Assessment & Evaluation Games Market by Country, 2017 - 2020, USD Million
TABLE 38 Europe Assessment & Evaluation Games Market by Country, 2021 - 2027, USD Million
TABLE 39 Europe AI-based Games Market by Country, 2017 - 2020, USD Million
TABLE 40 Europe AI-based Games Market by Country, 2021 - 2027, USD Million
TABLE 41 Europe AR VR Games Market by Country, 2017 - 2020, USD Million
TABLE 42 Europe AR VR Games Market by Country, 2021 - 2027, USD Million
TABLE 43 Europe Language Learning Games Market by Country, 2017 - 2020, USD Million
TABLE 44 Europe Language Learning Games Market by Country, 2021 - 2027, USD Million
TABLE 45 Europe Others Market by Country, 2017 - 2020, USD Million
TABLE 46 Europe Others Market by Country, 2021 - 2027, USD Million
TABLE 47 Europe Game-Based Learning Market by Country, 2017 - 2020, USD Million
TABLE 48 Europe Game-Based Learning Market by Country, 2021 - 2027, USD Million
TABLE 49 Germany Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 50 Germany Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 51 Germany Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 52 Germany Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 53 Germany Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 54 Germany Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 55 Germany Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 56 Germany Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 57 Germany Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 58 Germany Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 59 UK Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 60 UK Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 61 UK Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 62 UK Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 63 UK Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 64 UK Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 65 UK Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 66 UK Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 67 UK Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 68 UK Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 69 France Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 70 France Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 71 France Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 72 France Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 73 France Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 74 France Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 75 France Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 76 France Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 77 France Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 78 France Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 79 Russia Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 80 Russia Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 81 Russia Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 82 Russia Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 83 Russia Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 84 Russia Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 85 Russia Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 86 Russia Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 87 Russia Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 88 Russia Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 89 Spain Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 90 Spain Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 91 Spain Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 92 Spain Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 93 Spain Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 94 Spain Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 95 Spain Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 96 Spain Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 97 Spain Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 98 Spain Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 99 Italy Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 100 Italy Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 101 Italy Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 102 Italy Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 103 Italy Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 104 Italy Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 105 Italy Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 106 Italy Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 107 Italy Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 108 Italy Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 109 Rest of Europe Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 110 Rest of Europe Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 111 Rest of Europe Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 112 Rest of Europe Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 113 Rest of Europe Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 114 Rest of Europe Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 115 Rest of Europe Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 116 Rest of Europe Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 117 Rest of Europe Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 118 Rest of Europe Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 119 Key information – Kahoot! AS
TABLE 120 Key information – Spin Master Corp.
TABLE 121 Key information – BREAKAWAY GAMES
TABLE 122 Key information – Raptivity
TABLE 123 Key information – Stratbeans
TABLE 124 Key information – Schell Games
TABLE 125 Key information – BYJU'S
TABLE 126 Key information – Frontier Developments plc
TABLE 127 Key information – Bublar Group AB
TABLE 128 Key information – Recurrence, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 Recent strategies and developments: Kahoot! AS

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