Amusement Machine Market

Global Amusement Machine Market Size, Share & Trends Analysis Report By Application, By Game Type, By Regional Outlook and Forecast, 2024 - 2031

Report Id: KBV-27637 Publication Date: April-2025 Number of Pages: 207 Report Format: PDF + Excel
2023
USD 14.52 Billion
2031
USD 31.28 Billion
CAGR
10.2%
Historical Data
2020 to 2022
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Amusement Machine Market, by Application
1.4.2 Global Amusement Machine Market, by Game Type
1.4.3 Global Amusement Machine Market, by Geography
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis

Chapter 4. Global Amusement Machine Market by Application
4.1 Global Indoor Specialty Centers Market by Region
4.2 Global Amusement & Recreational Theme Park Market by Region
4.3 Global Game Centers Market by Region
4.4 Global Hotel & Bars Market by Region
4.5 Global Other Application Market by Region

Chapter 5. Global Amusement Machine Market by Game Type
5.1 Global Indoor Go-Karts Market by Region
5.2 Global Simulation & AR-VR Games Market by Region
5.3 Global Redemption Games Market by Region
5.4 Global Video Games Market by Region
5.5 Global Electro-Mechanical Games Market by Region
5.6 Global Claw Machine Games Market by Region
5.7 Global Photo Booths Market by Region
5.8 Global Others Market by Region

Chapter 6. Global Amusement Machine Market by Region
6.1 North America Amusement Machine Market
6.1.1 North America Amusement Machine Market by Application
6.1.1.1 North America Indoor Specialty Centers Market by Country
6.1.1.2 North America Amusement & Recreational Theme Park Market by Country
6.1.1.3 North America Game Centers Market by Country
6.1.1.4 North America Hotel & Bars Market by Country
6.1.1.5 North America Other Application Market by Country
6.1.2 North America Amusement Machine Market by Game Type
6.1.2.1 North America Indoor Go-Karts Market by Country
6.1.2.2 North America Simulation & AR-VR Games Market by Country
6.1.2.3 North America Redemption Games Market by Country
6.1.2.4 North America Video Games Market by Country
6.1.2.5 North America Electro-Mechanical Games Market by Country
6.1.2.6 North America Claw Machine Games Market by Country
6.1.2.7 North America Photo Booths Market by Country
6.1.2.8 North America Others Market by Country
6.1.3 North America Amusement Machine Market by Country
6.1.3.1 US Amusement Machine Market
6.1.3.1.1 US Amusement Machine Market by Application
6.1.3.1.2 US Amusement Machine Market by Game Type
6.1.3.2 Canada Amusement Machine Market
6.1.3.2.1 Canada Amusement Machine Market by Application
6.1.3.2.2 Canada Amusement Machine Market by Game Type
6.1.3.3 Mexico Amusement Machine Market
6.1.3.3.1 Mexico Amusement Machine Market by Application
6.1.3.3.2 Mexico Amusement Machine Market by Game Type
6.1.3.4 Rest of North America Amusement Machine Market
6.1.3.4.1 Rest of North America Amusement Machine Market by Application
6.1.3.4.2 Rest of North America Amusement Machine Market by Game Type
6.2 Europe Amusement Machine Market
6.2.1 Europe Amusement Machine Market by Application
6.2.1.1 Europe Indoor Specialty Centers Market by Country
6.2.1.2 Europe Amusement & Recreational Theme Park Market by Country
6.2.1.3 Europe Game Centers Market by Country
6.2.1.4 Europe Hotel & Bars Market by Country
6.2.1.5 Europe Other Application Market by Country
6.2.2 Europe Amusement Machine Market by Game Type
6.2.2.1 Europe Indoor Go-Karts Market by Country
6.2.2.2 Europe Simulation & AR-VR Games Market by Country
6.2.2.3 Europe Redemption Games Market by Country
6.2.2.4 Europe Video Games Market by Country
6.2.2.5 Europe Electro-Mechanical Games Market by Country
6.2.2.6 Europe Claw Machine Games Market by Country
6.2.2.7 Europe Photo Booths Market by Country
6.2.2.8 Europe Others Market by Country
6.2.3 Europe Amusement Machine Market by Country
6.2.3.1 Germany Amusement Machine Market
6.2.3.1.1 Germany Amusement Machine Market by Application
6.2.3.1.2 Germany Amusement Machine Market by Game Type
6.2.3.2 UK Amusement Machine Market
6.2.3.2.1 UK Amusement Machine Market by Application
6.2.3.2.2 UK Amusement Machine Market by Game Type
6.2.3.3 France Amusement Machine Market
6.2.3.3.1 France Amusement Machine Market by Application
6.2.3.3.2 France Amusement Machine Market by Game Type
6.2.3.4 Russia Amusement Machine Market
6.2.3.4.1 Russia Amusement Machine Market by Application
6.2.3.4.2 Russia Amusement Machine Market by Game Type
6.2.3.5 Spain Amusement Machine Market
6.2.3.5.1 Spain Amusement Machine Market by Application
6.2.3.5.2 Spain Amusement Machine Market by Game Type
6.2.3.6 Italy Amusement Machine Market
6.2.3.6.1 Italy Amusement Machine Market by Application
6.2.3.6.2 Italy Amusement Machine Market by Game Type
6.2.3.7 Rest of Europe Amusement Machine Market
6.2.3.7.1 Rest of Europe Amusement Machine Market by Application
6.2.3.7.2 Rest of Europe Amusement Machine Market by Game Type
6.3 Asia Pacific Amusement Machine Market
6.3.1 Asia Pacific Amusement Machine Market by Application
6.3.1.1 Asia Pacific Indoor Specialty Centers Market by Country
6.3.1.2 Asia Pacific Amusement & Recreational Theme Park Market by Country
6.3.1.3 Asia Pacific Game Centers Market by Country
6.3.1.4 Asia Pacific Hotel & Bars Market by Country
6.3.1.5 Asia Pacific Other Application Market by Country
6.3.2 Asia Pacific Amusement Machine Market by Game Type
6.3.2.1 Asia Pacific Indoor Go-Karts Market by Country
6.3.2.2 Asia Pacific Simulation & AR-VR Games Market by Country
6.3.2.3 Asia Pacific Redemption Games Market by Country
6.3.2.4 Asia Pacific Video Games Market by Country
6.3.2.5 Asia Pacific Electro-Mechanical Games Market by Country
6.3.2.6 Asia Pacific Claw Machine Games Market by Country
6.3.2.7 Asia Pacific Photo Booths Market by Country
6.3.2.8 Asia Pacific Others Market by Country
6.3.3 Asia Pacific Amusement Machine Market by Country
6.3.3.1 China Amusement Machine Market
6.3.3.1.1 China Amusement Machine Market by Application
6.3.3.1.2 China Amusement Machine Market by Game Type
6.3.3.2 Japan Amusement Machine Market
6.3.3.2.1 Japan Amusement Machine Market by Application
6.3.3.2.2 Japan Amusement Machine Market by Game Type
6.3.3.3 India Amusement Machine Market
6.3.3.3.1 India Amusement Machine Market by Application
6.3.3.3.2 India Amusement Machine Market by Game Type
6.3.3.4 South Korea Amusement Machine Market
6.3.3.4.1 South Korea Amusement Machine Market by Application
6.3.3.4.2 South Korea Amusement Machine Market by Game Type
6.3.3.5 Singapore Amusement Machine Market
6.3.3.5.1 Singapore Amusement Machine Market by Application
6.3.3.5.2 Singapore Amusement Machine Market by Game Type
6.3.3.6 Malaysia Amusement Machine Market
6.3.3.6.1 Malaysia Amusement Machine Market by Application
6.3.3.6.2 Malaysia Amusement Machine Market by Game Type
6.3.3.7 Rest of Asia Pacific Amusement Machine Market
6.3.3.7.1 Rest of Asia Pacific Amusement Machine Market by Application
6.3.3.7.2 Rest of Asia Pacific Amusement Machine Market by Game Type
6.4 LAMEA Amusement Machine Market
6.4.1 LAMEA Amusement Machine Market by Application
6.4.1.1 LAMEA Indoor Specialty Centers Market by Country
6.4.1.2 LAMEA Amusement & Recreational Theme Park Market by Country
6.4.1.3 LAMEA Game Centers Market by Country
6.4.1.4 LAMEA Hotel & Bars Market by Country
6.4.1.5 LAMEA Other Application Market by Country
6.4.2 LAMEA Amusement Machine Market by Game Type
6.4.2.1 LAMEA Indoor Go-Karts Market by Country
6.4.2.2 LAMEA Simulation & AR-VR Games Market by Country
6.4.2.3 LAMEA Redemption Games Market by Country
6.4.2.4 LAMEA Video Games Market by Country
6.4.2.5 LAMEA Electro-Mechanical Games Market by Country
6.4.2.6 LAMEA Claw Machine Games Market by Country
6.4.2.7 LAMEA Photo Booths Market by Country
6.4.2.8 LAMEA Others Market by Country
6.4.3 LAMEA Amusement Machine Market by Country
6.4.3.1 Brazil Amusement Machine Market
6.4.3.1.1 Brazil Amusement Machine Market by Application
6.4.3.1.2 Brazil Amusement Machine Market by Game Type
6.4.3.2 Argentina Amusement Machine Market
6.4.3.2.1 Argentina Amusement Machine Market by Application
6.4.3.2.2 Argentina Amusement Machine Market by Game Type
6.4.3.3 UAE Amusement Machine Market
6.4.3.3.1 UAE Amusement Machine Market by Application
6.4.3.3.2 UAE Amusement Machine Market by Game Type
6.4.3.4 Saudi Arabia Amusement Machine Market
6.4.3.4.1 Saudi Arabia Amusement Machine Market by Application
6.4.3.4.2 Saudi Arabia Amusement Machine Market by Game Type
6.4.3.5 South Africa Amusement Machine Market
6.4.3.5.1 South Africa Amusement Machine Market by Application
6.4.3.5.2 South Africa Amusement Machine Market by Game Type
6.4.3.6 Nigeria Amusement Machine Market
6.4.3.6.1 Nigeria Amusement Machine Market by Application
6.4.3.6.2 Nigeria Amusement Machine Market by Game Type
6.4.3.7 Rest of LAMEA Amusement Machine Market
6.4.3.7.1 Rest of LAMEA Amusement Machine Market by Application
6.4.3.7.2 Rest of LAMEA Amusement Machine Market by Game Type

Chapter 7. Company Profiles
7.1 Adrenaline Amusements Inc.
7.1.1 Company Overview
7.2 Bay Tek Entertainment, Inc.
7.2.1 Company Overview
7.3 Bob’s Space Racer
7.3.1 Company Overview
7.4 CAPCOM Group
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental Analysis
7.4.4 Research & Development Expenses
7.5 Coastal Amusements Inc.
7.5.1 Company Overview
7.6 Elaut Group
7.6.1 Company Overview
7.7 Innovative Concepts in Entertainment, Inc.
7.7.1 Company Overview
7.8 Konami Holdings Corporation
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental Analysis
7.8.4 SWOT Analysis
7.9 LAI Games Pty. Ltd.
7.9.1 Company Overview
7.10. Player One Amusement Group Inc.
7.10.1 Company Overview

Chapter 8. Winning Imperatives of Amusement Machine Market
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