Our Reports
Automotive Reports Electronics & Semiconductor Telecom & IT Technology & IT Consumer Goods Healthcare Food & Beverages Chemical
Our Links
About Us Contact Us Press Release News Our Blogs

Int'l : +1(646) 832-2886 | query@kbvresearch.com

North America Virtual Production Market Size, Share & Trends Analysis Report By Component (Software, Hardware), By Type, By End User, By Country and Growth Forecast, 2024 - 2031

Published Date : 04-Apr-2025

Pages: 111

Report Format: PDF + Excel

The North America Virtual Production Market would witness market growth of 14.5% CAGR during the forecast period (2024-2031).

The US market dominated the North America Virtual Production Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $1,565.1 million by 2031. The Canada market is experiencing a CAGR of 16.6% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 15.9% during (2024 - 2031).

North America Virtual Production Market

This market has emerged as a transformative technology in the media and entertainment industry. This is the distinctive intersection of physical and digital filmmaking. With the help of virtual production, video game technology is blended with filmmaking techniques into the pre and post-production process.

Its real-time computer graphics on set can direct your decisions as a filmmaker. VP refers to the method of developing the digital world, starting with the movie's inception and ending with the last VFX, which revolves around real-time interaction on set. Like earlier, VFX is no longer a matter of post-production, and the production order doesn’t matter in the filming industry now.

The North American entertainment industry, particularly in the U.S. and Canada, has grown substantially in recent years. According to Statistics Canada, the Canadian film, television, and video production sector generated $11.3 billion in operating revenue in 2021, reflecting a 20.2% year-over-year growth. Additionally, feature films accounted for 22.6% of Canada’s total production revenue in 2021, showing a slight increase from previous years. The U.S. remains the world’s largest entertainment industry, and according to the 2021 THEME report by the Motion Picture Association, the combined theatrical and home/mobile entertainment industry reached $36.8 billion, marking a 14% increase from 2020. With major Hollywood studios and streaming giants like Netflix, Disney+, and HBO Max competing for audience engagement, this offers a cost-effective and time-efficient solution. Mexico’s animation and gaming industry is experiencing significant growth, fostering the adoption of these tools such as real-time rendering, motion capture, and virtual sets. Hence, the rising revenue in Canada’s film and television industry, the expanding U.S. entertainment industry, and Mexico’s animation and gaming industry are key drivers for the growth of this market in North America.

Free Valuable Insights: The Virtual Production Market is Predict to reach USD 6.54 Billion by 2031, at a CAGR of 15.2%

Based on Component, the market is segmented into Software, Hardware, and Services. Based on Type, the market is segmented into Post-production, Production, and Pre-production. Based on End User, the market is segmented into Movies, TV Series, Commercial Ads, Online Videos, and Other End User. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • HTC Corporation
  • NVIDIA Corporation
  • Epic Games, Inc.
  • 360Rize
  • Arashi Vision, Inc. (Insta360)
  • HumanEyes Technologies, Ltd. (Vuze Camera)
  • Mo-Sys Engineering, Ltd.
  • Boris FX, Inc.

North America Virtual Production Market Report Segmentation

By Component

  • Software
  • Hardware
  • Services

By Type

  • Post-production
  • Production
  • Pre-production

By End User

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Other End User

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Production Market, by Component
1.4.2 North America Virtual Production Market, by Type
1.4.3 North America Virtual Production Market, by End User
1.4.4 North America Virtual Production Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2020, Jun – 2024, Oct) Leading Players
4.5 Porter Five Forces Analysis

Chapter 5. North America Virtual Production Market by Component
5.1 North America Software Market by Country
5.2 North America Hardware Market by Country
5.3 North America Services Market by Country

Chapter 6. North America Virtual Production Market by Type
6.1 North America Post-production Market by Country
6.2 North America Production Market by Country
6.3 North America Pre-production Market by Country

Chapter 7. North America Virtual Production Market by End User
7.1 North America Movies Market by Country
7.2 North America TV Series Market by Country
7.3 North America Commercial Ads Market by Country
7.4 North America Online Videos Market by Country
7.5 North America Other End User Market by Country

Chapter 8. North America Virtual Production Market by Country
8.1 US Virtual Production Market
8.1.1 US Virtual Production Market by Component
8.1.2 US Virtual Production Market by Type
8.1.3 US Virtual Production Market by End User
8.2 Canada Virtual Production Market
8.2.1 Canada Virtual Production Market by Component
8.2.2 Canada Virtual Production Market by Type
8.2.3 Canada Virtual Production Market by End User
8.3 Mexico Virtual Production Market
8.3.1 Mexico Virtual Production Market by Component
8.3.2 Mexico Virtual Production Market by Type
8.3.3 Mexico Virtual Production Market by End User
8.4 Rest of North America Virtual Production Market
8.4.1 Rest of North America Virtual Production Market by Component
8.4.2 Rest of North America Virtual Production Market by Type
8.4.3 Rest of North America Virtual Production Market by End User

Chapter 9. Company Profiles
9.1 Adobe, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Autodesk, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 HTC Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Research & Development Expenses
9.3.4 Recent strategies and developments:
9.3.4.1 Partnerships, Collaborations, and Agreements:
9.3.4.2 Product Launches and Product Expansions:
9.3.5 SWOT Analysis
9.4 NVIDIA Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.6 SWOT Analysis
9.5 Epic Games, Inc.
9.5.1 Company Overview
9.5.2 Recent strategies and developments:
9.5.2.1 Partnerships, Collaborations, and Agreements:
9.5.2.2 Product Launches and Product Expansions:
9.5.2.3 Acquisition and Mergers:
9.5.3 SWOT Analysis
9.6 360Rize
9.6.1 Company Overview
9.7 Arashi Vision, Inc. (Insta360)
9.7.1 Company Overview
9.8 HumanEyes Technologies, Ltd. (Vuze Camera)
9.8.1 Company Overview
9.9 Mo-Sys Engineering, Ltd.
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Partnerships, Collaborations, and Agreements:
9.9.2.2 Product Launches and Product Expansions:
9.10. Boris FX, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Acquisition and Mergers:
TABLE 1 North America Virtual Production Market, 2020 - 2023, USD Million
TABLE 2 North America Virtual Production Market, 2024 - 2031, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Production Market
TABLE 4 Product Launches And Product Expansions– Virtual Production Market
TABLE 5 Acquisition and Mergers– Virtual Production Market
TABLE 6 North America Virtual Production Market by Component, 2020 - 2023, USD Million
TABLE 7 North America Virtual Production Market by Component, 2024 - 2031, USD Million
TABLE 8 North America Software Market by Country, 2020 - 2023, USD Million
TABLE 9 North America Software Market by Country, 2024 - 2031, USD Million
TABLE 10 North America Hardware Market by Country, 2020 - 2023, USD Million
TABLE 11 North America Hardware Market by Country, 2024 - 2031, USD Million
TABLE 12 North America Services Market by Country, 2020 - 2023, USD Million
TABLE 13 North America Services Market by Country, 2024 - 2031, USD Million
TABLE 14 North America Virtual Production Market by Type, 2020 - 2023, USD Million
TABLE 15 North America Virtual Production Market by Type, 2024 - 2031, USD Million
TABLE 16 North America Post-production Market by Country, 2020 - 2023, USD Million
TABLE 17 North America Post-production Market by Country, 2024 - 2031, USD Million
TABLE 18 North America Production Market by Country, 2020 - 2023, USD Million
TABLE 19 North America Production Market by Country, 2024 - 2031, USD Million
TABLE 20 North America Pre-production Market by Country, 2020 - 2023, USD Million
TABLE 21 North America Pre-production Market by Country, 2024 - 2031, USD Million
TABLE 22 North America Virtual Production Market by End User, 2020 - 2023, USD Million
TABLE 23 North America Virtual Production Market by End User, 2024 - 2031, USD Million
TABLE 24 North America Movies Market by Country, 2020 - 2023, USD Million
TABLE 25 North America Movies Market by Country, 2024 - 2031, USD Million
TABLE 26 North America TV Series Market by Country, 2020 - 2023, USD Million
TABLE 27 North America TV Series Market by Country, 2024 - 2031, USD Million
TABLE 28 North America Commercial Ads Market by Country, 2020 - 2023, USD Million
TABLE 29 North America Commercial Ads Market by Country, 2024 - 2031, USD Million
TABLE 30 North America Online Videos Market by Country, 2020 - 2023, USD Million
TABLE 31 North America Online Videos Market by Country, 2024 - 2031, USD Million
TABLE 32 North America Other End User Market by Country, 2020 - 2023, USD Million
TABLE 33 North America Other End User Market by Country, 2024 - 2031, USD Million
TABLE 34 North America Virtual Production Market by Country, 2020 - 2023, USD Million
TABLE 35 North America Virtual Production Market by Country, 2024 - 2031, USD Million
TABLE 36 US Virtual Production Market, 2020 - 2023, USD Million
TABLE 37 US Virtual Production Market, 2024 - 2031, USD Million
TABLE 38 US Virtual Production Market by Component, 2020 - 2023, USD Million
TABLE 39 US Virtual Production Market by Component, 2024 - 2031, USD Million
TABLE 40 US Virtual Production Market by Type, 2020 - 2023, USD Million
TABLE 41 US Virtual Production Market by Type, 2024 - 2031, USD Million
TABLE 42 US Virtual Production Market by End User, 2020 - 2023, USD Million
TABLE 43 US Virtual Production Market by End User, 2024 - 2031, USD Million
TABLE 44 Canada Virtual Production Market, 2020 - 2023, USD Million
TABLE 45 Canada Virtual Production Market, 2024 - 2031, USD Million
TABLE 46 Canada Virtual Production Market by Component, 2020 - 2023, USD Million
TABLE 47 Canada Virtual Production Market by Component, 2024 - 2031, USD Million
TABLE 48 Canada Virtual Production Market by Type, 2020 - 2023, USD Million
TABLE 49 Canada Virtual Production Market by Type, 2024 - 2031, USD Million
TABLE 50 Canada Virtual Production Market by End User, 2020 - 2023, USD Million
TABLE 51 Canada Virtual Production Market by End User, 2024 - 2031, USD Million
TABLE 52 Mexico Virtual Production Market, 2020 - 2023, USD Million
TABLE 53 Mexico Virtual Production Market, 2024 - 2031, USD Million
TABLE 54 Mexico Virtual Production Market by Component, 2020 - 2023, USD Million
TABLE 55 Mexico Virtual Production Market by Component, 2024 - 2031, USD Million
TABLE 56 Mexico Virtual Production Market by Type, 2020 - 2023, USD Million
TABLE 57 Mexico Virtual Production Market by Type, 2024 - 2031, USD Million
TABLE 58 Mexico Virtual Production Market by End User, 2020 - 2023, USD Million
TABLE 59 Mexico Virtual Production Market by End User, 2024 - 2031, USD Million
TABLE 60 Rest of North America Virtual Production Market, 2020 - 2023, USD Million
TABLE 61 Rest of North America Virtual Production Market, 2024 - 2031, USD Million
TABLE 62 Rest of North America Virtual Production Market by Component, 2020 - 2023, USD Million
TABLE 63 Rest of North America Virtual Production Market by Component, 2024 - 2031, USD Million
TABLE 64 Rest of North America Virtual Production Market by Type, 2020 - 2023, USD Million
TABLE 65 Rest of North America Virtual Production Market by Type, 2024 - 2031, USD Million
TABLE 66 Rest of North America Virtual Production Market by End User, 2020 - 2023, USD Million
TABLE 67 Rest of North America Virtual Production Market by End User, 2024 - 2031, USD Million
TABLE 68 Key Information – Adobe, Inc.
TABLE 69 Key Information – Autodesk, Inc.
TABLE 70 Key Information – HTC Corporation
TABLE 71 Key Information – NVIDIA Corporation
TABLE 72 key Information – Epic Games, Inc.
TABLE 73 Key Information – 360Rize
TABLE 74 key information – Arashi Vision, Inc. (Insta360)
TABLE 75 Key Information – HumanEyes Technologies, Ltd.
TABLE 76 key information – Mo-Sys Engineering, Ltd.
TABLE 77 Key Information – Boris FX, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 North America Virtual Production Market, 2020 - 2031, USD Million
FIG 3 Key Factors Impacting Virtual Production Market
FIG 4 KBV Cardinal Matrix
FIG 5 Market Share Analysis, 2023
FIG 6 Key Leading Strategies: Percentage Distribution (2020-2024)
FIG 7 Key Strategic Move: Product Launches and Product Expansions: 2020, Jun – 2024, Oct) Leading Players
FIG 8 Porter’s Five Forces Analysis – Virtual Production Market
FIG 9 North America Virtual Production Market share by Component, 2023
FIG 10 North America Virtual Production Market share by Component, 2031
FIG 11 North America Virtual Production Market by Component, 2020 - 2031, USD Million
FIG 12 North America Virtual Production Market share by Type, 2023
FIG 13 North America Virtual Production Market share by Type, 2031
FIG 14 North America Virtual Production Market by Type, 2020 - 2031, USD Million
FIG 15 North America Virtual Production Market share by End User, 2023
FIG 16 North America Virtual Production Market share by End User, 2031
FIG 17 North America Virtual Production Market by End User, 2020 - 2031, USD Million
FIG 18 North America Virtual Production Market share by Country, 2023
FIG 19 North America Virtual Production Market share by Country, 2031
FIG 20 North America Virtual Production Market by Country, 2020 - 2031, USD Million
FIG 21 Recent strategies and developments: Adobe, Inc.
FIG 22 SWOT Analysis: Adobe, Inc.
FIG 23 Recent strategies and developments: Autodesk, Inc.
FIG 24 SWOT Analysis: Autodesk, Inc.
FIG 25 Recent strategies and developments: HTC CORPORATION
FIG 26 SWOT Analysis: HTC Corporation
FIG 27 SWOT Analysis: NVIDIA Corporation
FIG 28 Recent strategies and developments: Epic Games, Inc.
FIG 29 Swot Analysis: Epic Games, Inc.
FIG 30 Recent strategies and developments: Mo-Sys Engineering, Ltd.

Purchase Full Report of
North America Virtual Production Market

Buy Now

Avail up to 60% discount on subscription plans on

SUBSCRIPTION MODEL