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North America Affective Computing Market By Component (Software and Hardware), By Technology (Touch Based and Touchless), By End User (Healthcare, Media & Entertainment, BFSI, Automotive, IT & Telecom, Retail & E-commerce and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date : 16-Sep-2020

Pages: 114

Formats: PDF

The North America Affective Computing Market would witness market growth of 34.5% CAGR during the forecast period (2020-2026). Affective computing assists in recognizing human feelings and investigating the human dynamic decision-making procedure through different human boundaries, for example, voice, pulse, and expressions. Film making organizations have already been utilizing algorithms, for example, Factorized Variational Autoencoders (FVAEs) to measure crowd reactions to various characters in movies. Computer video games are being created to offer gamers a better gaming experience by understanding gamers' feelings while playing games. Such enhanced use of the innovation is anticipated to open new development doors for the market over the forecast period.

The capability to utilize Affective computing to create feelings for treating autism-based diseases is another factor expected to drive the development of the market. The growing demand for consumer electronics and IoT-based devices combined with the advancing needs for ease and comfort in product utilization is additionally expected to support the development of the market. The developing awareness toward proper cleanliness in the wake of the COVID 19 pandemic episode is similarly expected to debilitate physical contact and rather empower the utilization of facial recognition, and gesture recognition, among different strategies, in this manner driving the market development.

Cameras are introduced at commercial offices, government structures, and other public and open places and can take a vital job in affective computing solutions. The rising stakeholder and strategy support for seeking after smart city initiatives and the ensuing interest for urban surveillance technologies and cutting-edge technologies for video surveillance frameworks are anticipated to open rewarding opportunities for the development of the cameras fragment. The developing worries over open public safety and security, expanding adoption of IP cameras, and the increasing adoption of spy cameras by law implementation organizations likewise look good for the development of the cameras section. Continued adoption of the most recent technologies, for example, IoT, AI, big data, and deep learning in video surveillance frameworks is additionally anticipated to open new doors for the vendors working in the market.

Based on Component, the market is segmented into Software and Hardware. Software segment is further classified across Speech Recognition, Enterprise Software, Face Recognition, Analytics Software and Others. Hardware segment is further segmented into Sensors, Storage Devices & Processors and Cameras & Others. Based on Technology, the market is segmented into Touch Based and Touchless. Based on End User, the market is segmented into Healthcare, Media & Entertainment, BFSI, Automotive, IT & Telecom, Retail & E-commerce and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: Affective Computing Market in North America is expected to register a CAGR of 34.5% during the forecast period (2020-2026)

The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Microsoft Corporation, Google, Inc., Apple, Inc., Qualcomm, Inc., Elliptic Laboratories A/S, Congnitec Systems GmbH, GestureTek, Inc., Eyesight Technologies Ltd., and Vocalis Health.

Scope of the North America Affective Computing Market Analysis

Market Segmentation:

By Component

  • Software
    • Speech Recognition
    • Enterprise Software
    • Face Recognition
    • Analytics Software
    • Others
  • Hardware
    • Sensors
    • Storage Devices & Processors
    • Cameras & Others

By Technology

  • Touch Based
  • Touchless

By End-User

  • Healthcare
  • Media & Entertainment
  • BFSI
  • Automotive
  • IT & Telecom
  • Retail & E-commerce
  • Others

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Companies Profiled

  • IBM Corporation
  • Microsoft Corporation
  • Google, Inc.
  • Apple, Inc.
  • Qualcomm, Inc.
  • Elliptic Laboratories A/S
  • Congnitec Systems GmbH
  • GestureTek, Inc.
  • Eyesight Technologies Ltd.
  • Vocalis Health
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Affective Computing Market, by Component
1.4.2 North America Affective Computing Market, by Technology
1.4.3 North America Affective Computing Market, by End User
1.4.4 North America Affective Computing Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, May – 2020, Jun) Leading Players

Chapter 4. North America Affective Computing Market by Component
4.1 North America Affective Computing Software Market by Country
4.2 North America Affective Computing Market by Software Type
4.2.1 North America Speech Recognition Affective Computing Market by Country
4.2.2 North America Enterprise Software Affective Computing Market by Country
4.2.3 North America Face Recognition Affective Computing Market by Country
4.2.4 North America Analytics Software Affective Computing Market by Country
4.2.5 North America Other Software Type Affective Computing Market by Country
4.3 North America Affective Computing Hardware Market by Country
4.4 North America Affective Computing Market by Hardware Type
4.4.1 North America Affective Computing Sensors Market by Country
4.4.2 North America Affective Computing Storage Devices & Processors Market by Country
4.4.3 North America Affective Computing Cameras & Others Market by Country

Chapter 5. North America Affective Computing Market by Technology
5.1 North America Touch Based Affective Computing Market by Country
5.1.1 North America Touchless Affective Computing Market by Country

Chapter 6. North America Affective Computing Market by End Use
6.1 North America Healthcare Affective Computing Market by Country
6.2 North America Media & Entertainment Affective Computing Market by Country
6.3 North America BFSI Affective Computing Market by Country
6.4 North America Automotive Affective Computing Market by Country
6.5 North America IT & Telecom Affective Computing Market by Country
6.6 North America Retail & E-commerce Affective Computing Market by Country
6.7 North America Others Affective Computing Market by Country

Chapter 7. North America Affective Computing Market by Country
7.1 US Affective Computing Market
7.1.1 US Affective Computing Market by Component
7.1.1.1 US Affective Computing Market by Software Type
7.1.1.2 US Affective Computing Market by Hardware Type
7.1.2 US Affective Computing Market by Technology
7.1.3 US Affective Computing Market by End Use
7.2 Canada Affective Computing Market
7.2.1 Canada Affective Computing Market by Component
7.2.1.1 Canada Affective Computing Market by Software Type
7.2.1.2 Canada Affective Computing Market by Hardware Type
7.2.2 Canada Affective Computing Market by Technology
7.2.3 Canada Affective Computing Market by End Use
7.3 Mexico Affective Computing Market
7.3.1 Mexico Affective Computing Market by Component
7.3.1.1 Mexico Affective Computing Market by Software Type
7.3.1.2 Mexico Affective Computing Market by Hardware Type
7.3.2 Mexico Affective Computing Market by Technology
7.3.3 Mexico Affective Computing Market by End Use
7.4 Rest of North America Affective Computing Market
7.4.1 Rest of North America Affective Computing Market by Component
7.4.1.1 Rest of North America Affective Computing Market by Software Type
7.4.1.2 Rest of North America Affective Computing Market by Hardware Type
7.4.2 Rest of North America Affective Computing Market by Technology
7.4.3 Rest of North America Affective Computing Market by End Use

Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Microsoft Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.5.2 Acquisition and Mergers:
8.2.6 SWOT Analysis
8.3 Google, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expense
8.3.5 Recent strategies and developments:
8.3.5.1 Product Launches and Product Expansions:
8.3.6 SWOT Analysis
8.4 Apple, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Product and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Acquisition and Mergers:
8.4.6 SWOT Analysis
8.5 Qualcomm, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.6 SWOT Analysis
8.6 Elliptic Laboratories A/S
8.6.1 Company Overview
8.6.2 Recent strategies and developments:
8.6.2.1 Partnerships, Collaborations, and Agreements:
8.7 Cognitec Systems GmbH
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.8 GestureTek, Inc.
8.8.1 Company Overview
8.9 Eyesight Technologies Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.10. Vocalis Health
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 North America Affective Computing Market, 2016 - 2019, USD Million
TABLE 2 North America Affective Computing Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Affective Computing Market
TABLE 4 Product Launches And Product Expansions– Affective Computing Market
TABLE 5 Mergers & Acquisitions – Affective Computing Market
TABLE 6 North America Affective Computing Market by Component, 2016 - 2019, USD Million
TABLE 7 North America Affective Computing Market by Component, 2020 - 2026, USD Million
TABLE 8 North America Affective Computing Software Market by Country, 2016 - 2019, USD Million
TABLE 9 North America Affective Computing Software Market by Country, 2020 - 2026, USD Million
TABLE 10 North America Affective Computing Market by Software Type, 2016 - 2019, USD Million
TABLE 11 North America Affective Computing Market by Software Type, 2020 - 2026, USD Million
TABLE 12 North America Speech Recognition Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 13 North America Speech Recognition Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 14 North America Enterprise Software Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 15 North America Enterprise Software Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 16 North America Face Recognition Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 17 North America Face Recognition Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 18 North America Analytics Software Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 19 North America Analytics Software Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 20 North America Other Software Type Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 21 North America Other Software Type Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 22 North America Affective Computing Hardware Market by Country, 2016 - 2019, USD Million
TABLE 23 North America Affective Computing Hardware Market by Country, 2020 - 2026, USD Million
TABLE 24 North America Affective Computing Market by Hardware Type, 2016 - 2019, USD Million
TABLE 25 North America Affective Computing Market by Hardware Type, 2020 - 2026, USD Million
TABLE 26 North America Affective Computing Sensors Market by Country, 2016 - 2019, USD Million
TABLE 27 North America Affective Computing Sensors Market by Country, 2020 - 2026, USD Million
TABLE 28 North America Affective Computing Storage Devices & Processors Market by Country, 2016 - 2019, USD Million
TABLE 29 North America Affective Computing Storage Devices & Processors Market by Country, 2020 - 2026, USD Million
TABLE 30 North America Affective Computing Cameras & Others Market by Country, 2016 - 2019, USD Million
TABLE 31 North America Affective Computing Cameras & Others Market by Country, 2020 - 2026, USD Million
TABLE 32 North America Affective Computing Market by Technology, 2016 - 2019, USD Million
TABLE 33 North America Affective Computing Market by Technology, 2020 - 2026, USD Million
TABLE 34 North America Touch Based Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 35 North America Touch Based Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 36 North America Touchless Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 37 North America Touchless Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 38 North America Affective Computing Market by End Use, 2016 - 2019, USD Million
TABLE 39 North America Affective Computing Market by End Use, 2020 - 2026, USD Million
TABLE 40 North America Healthcare Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 41 North America Healthcare Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 42 North America Media & Entertainment Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 43 North America Media & Entertainment Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 44 North America BFSI Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 45 North America BFSI Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 46 North America Automotive Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 47 North America Automotive Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 48 North America IT & Telecom Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 49 North America IT & Telecom Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 50 North America Retail & E-commerce Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 51 North America Retail & E-commerce Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 52 North America Others Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 53 North America Others Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 54 North America Affective Computing Market by Country, 2016 - 2019, USD Million
TABLE 55 North America Affective Computing Market by Country, 2020 - 2026, USD Million
TABLE 56 US Affective Computing Market, 2016 - 2019, USD Million
TABLE 57 US Affective Computing Market, 2020 - 2026, USD Million
TABLE 58 US Affective Computing Market by Component, 2016 - 2019, USD Million
TABLE 59 US Affective Computing Market by Component, 2020 - 2026, USD Million
TABLE 60 US Affective Computing Market by Software Type, 2016 - 2019, USD Million
TABLE 61 US Affective Computing Market by Software Type, 2020 - 2026, USD Million
TABLE 62 US Affective Computing Market by Hardware Type, 2016 - 2019, USD Million
TABLE 63 US Affective Computing Market by Hardware Type, 2020 - 2026, USD Million
TABLE 64 US Affective Computing Market by Technology, 2016 - 2019, USD Million
TABLE 65 US Affective Computing Market by Technology, 2020 - 2026, USD Million
TABLE 66 US Affective Computing Market by End Use, 2016 - 2019, USD Million
TABLE 67 US Affective Computing Market by End Use, 2020 - 2026, USD Million
TABLE 68 Canada Affective Computing Market, 2016 - 2019, USD Million
TABLE 69 Canada Affective Computing Market, 2020 - 2026, USD Million
TABLE 70 Canada Affective Computing Market by Component, 2016 - 2019, USD Million
TABLE 71 Canada Affective Computing Market by Component, 2020 - 2026, USD Million
TABLE 72 Canada Affective Computing Market by Software Type, 2016 - 2019, USD Million
TABLE 73 Canada Affective Computing Market by Software Type, 2020 - 2026, USD Million
TABLE 74 Canada Affective Computing Market by Hardware Type, 2016 - 2019, USD Million
TABLE 75 Canada Affective Computing Market by Hardware Type, 2020 - 2026, USD Million
TABLE 76 Canada Affective Computing Market by Technology, 2016 - 2019, USD Million
TABLE 77 Canada Affective Computing Market by Technology, 2020 - 2026, USD Million
TABLE 78 Canada Affective Computing Market by End Use, 2016 - 2019, USD Million
TABLE 79 Canada Affective Computing Market by End Use, 2020 - 2026, USD Million
TABLE 80 Mexico Affective Computing Market, 2016 - 2019, USD Million
TABLE 81 Mexico Affective Computing Market, 2020 - 2026, USD Million
TABLE 82 Mexico Affective Computing Market by Component, 2016 - 2019, USD Million
TABLE 83 Mexico Affective Computing Market by Component, 2020 - 2026, USD Million
TABLE 84 Mexico Affective Computing Market by Software Type, 2016 - 2019, USD Million
TABLE 85 Mexico Affective Computing Market by Software Type, 2020 - 2026, USD Million
TABLE 86 Mexico Affective Computing Market by Hardware Type, 2016 - 2019, USD Million
TABLE 87 Mexico Affective Computing Market by Hardware Type, 2020 - 2026, USD Million
TABLE 88 Mexico Affective Computing Market by Technology, 2016 - 2019, USD Million
TABLE 89 Mexico Affective Computing Market by Technology, 2020 - 2026, USD Million
TABLE 90 Mexico Affective Computing Market by End Use, 2016 - 2019, USD Million
TABLE 91 Mexico Affective Computing Market by End Use, 2020 - 2026, USD Million
TABLE 92 Rest of North America Affective Computing Market, 2016 - 2019, USD Million
TABLE 93 Rest of North America Affective Computing Market, 2020 - 2026, USD Million
TABLE 94 Rest of North America Affective Computing Market by Component, 2016 - 2019, USD Million
TABLE 95 Rest of North America Affective Computing Market by Component, 2020 - 2026, USD Million
TABLE 96 Rest of North America Affective Computing Market by Software Type, 2016 - 2019, USD Million
TABLE 97 Rest of North America Affective Computing Market by Software Type, 2020 - 2026, USD Million
TABLE 98 Rest of North America Affective Computing Market by Hardware Type, 2016 - 2019, USD Million
TABLE 99 Rest of North America Affective Computing Market by Hardware Type, 2020 - 2026, USD Million
TABLE 100 Rest of North America Affective Computing Market by Technology, 2016 - 2019, USD Million
TABLE 101 Rest of North America Affective Computing Market by Technology, 2020 - 2026, USD Million
TABLE 102 Rest of North America Affective Computing Market by End Use, 2016 - 2019, USD Million
TABLE 103 Rest of North America Affective Computing Market by End Use, 2020 - 2026, USD Million
TABLE 104 Key information – IBM Corporation
TABLE 105 key information – Microsoft Corporation
TABLE 106 Key Information – Google, Inc.
TABLE 107 Key Information – Apple, Inc.
TABLE 108 Key Information – Qualcomm, Inc.
TABLE 109 key information – Elliptic Laboratories A/S
TABLE 110 Key Information – Congnitec Systems GmbH
TABLE 111 Key Information – GestureTek, Inc.
TABLE 112 Key Information – Eyesight Technologies Ltd.
TABLE 113 key Information – Vocalis Health

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, May – 2020, Jun) Leading Players
FIG 5 Recent strategies and developments: IBM Corporation
FIG 6 Swot analysis: IBM Corporation
FIG 7 Recent strategies and developments: Microsoft Corporation
FIG 8 SWOT Analysis: Microsoft Corporation
FIG 9 SWOT Analysis: Alphabet Inc. (Google Inc.)
FIG 10 SWOT Analysis: apple, Inc.
FIG 11 SWOT Analysis: Qualcomm, Inc.

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