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Europe Extended Reality Market Size, Share & Industry Trends Analysis Report By Component, By Technology (Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR)), By End User, By Country and Growth Forecast, 2022 - 2028

Published Date : 28-Feb-2023

Pages: 114

Formats: PDF

The Europe Extended Reality Market would witness market growth of 29.4% CAGR during the forecast period (2022-2028).

A computer-generated multi-sensory experience that allows individuals to engage and communicate with a simulated world is referred to as virtual reality. On the other hand, augmented reality enhances the real world with perceptual overlays that were digitally manufactured. More companies are utilizing AR and VR technologies to boost productivity, customer service, and communication. The proliferation of smartphones, the rise in popularity of video games, the cost-effective advantages of XR-based solutions, and the rapid uptake of AR and VR technologies by businesses are some of the factors that have an impact on the market.

The disruptive influence of AR and VR is seen across consumer technologies due to technological improvements, as many new items are being introduced to the market. Therefore, AR is proven to be a useful tool for businesses as consumers prioritize experience, accessibility, and service quality when making purchases. More businesses are embracing and testing AR and VR technology in a vast scope of work-related applications.

The UK is renowned around the world for its world-class innovation and creative excellence. The UK government made efforts to increase the spending on VR and AR by 78.3% between 2019 and 2024. By 2030, growth is expected to reach £62.5 billion, and the UK would present enormous investment prospects. The need for companies to function more sustainably and cut carbon emissions has intensified in the nation. Immersive technology can help with this by enhancing asset operations, continuing inspection, and maintenance across several important industries, including maritime, healthcare, advanced manufacturing, and renewable energy. An important area of growth for the country is electrification, which offers excellent prospects for immersive technology. This supports the growth of the regional market.

The Germany market dominated the Europe Extended Reality Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $10,333.2 million by 2028. The UK market is anticipated to grow at a CAGR of 28.3% during (2022 - 2028). Additionally, The France market would exhibit a CAGR of 30.4% during (2022 - 2028).

Based on Component, the market is segmented into Hardware, Software and Services. Based on Technology, the market is segmented into Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). Based on End User, the market is segmented into Gaming, Aerospace & Defense, Manufacturing & Industrial, Healthcare, Education, Retail, Media & Entertainment and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Extended Reality Market will Hit $161.6 Billion by 2028, at a CAGR of 29.7%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Meta Platforms, Inc. (Facebook), Sony Corporation, Microsoft Corporation, Google LLC (Alphabet Inc.), Accenture PLC, Qualcomm Incorporated (Qualcomm Technologies, Inc.), HTC Corporation, Unity Software, Inc., Adobe, Inc., and SoftServe, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software
  • Services

By Technology

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

By End User

  • Gaming
  • Aerospace & Defense
  • Manufacturing & Industrial
  • Healthcare
  • Education
  • Retail
  • Media & Entertainment
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Meta Platforms, Inc. (Facebook)
  • Sony Corporation
  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Accenture PLC
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • HTC Corporation
  • Unity Software, Inc.
  • Adobe, Inc.
  • SoftServe, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Extended Reality Market, by Component
1.4.2 Europe Extended Reality Market, by Technology
1.4.3 Europe Extended Reality Market, by End User
1.4.4 Europe Extended Reality Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Market Share Analysis, 2021
3.4 Top Winning Strategies
3.4.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.4.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players

Chapter 4. Europe Extended Reality Market by Component
4.1 Europe Hardware Market by Country
4.2 Europe Software Market by Country
4.3 Europe Services Market by Country

Chapter 5. Europe Extended Reality Market by Technology
5.1 Europe Virtual Reality (VR) Market by Country
5.2 Europe Augmented Reality (AR) Market by Country
5.3 Europe Mixed Reality (MR) Market by Country

Chapter 6. Europe Extended Reality Market by End User
6.1 Europe Gaming Market by Country
6.2 Europe Aerospace & Defense Market by Country
6.3 Europe Manufacturing & Industrial Market by Country
6.4 Europe Healthcare Market by Country
6.5 Europe Education Market by Country
6.6 Europe Retail Market by Country
6.7 Europe Media & Entertainment Market by Country
6.8 Europe Others Market by Country

Chapter 7. Europe Extended Reality Market by Country
7.1 Germany Extended Reality Market
7.1.1 Germany Extended Reality Market by Component
7.1.2 Germany Extended Reality Market by Technology
7.1.3 Germany Extended Reality Market by End User
7.2 UK Extended Reality Market
7.2.1 UK Extended Reality Market by Component
7.2.2 UK Extended Reality Market by Technology
7.2.3 UK Extended Reality Market by End User
7.3 France Extended Reality Market
7.3.1 France Extended Reality Market by Component
7.3.2 France Extended Reality Market by Technology
7.3.3 France Extended Reality Market by End User
7.4 Russia Extended Reality Market
7.4.1 Russia Extended Reality Market by Component
7.4.2 Russia Extended Reality Market by Technology
7.4.3 Russia Extended Reality Market by End User
7.5 Spain Extended Reality Market
7.5.1 Spain Extended Reality Market by Component
7.5.2 Spain Extended Reality Market by Technology
7.5.3 Spain Extended Reality Market by End User
7.6 Italy Extended Reality Market
7.6.1 Italy Extended Reality Market by Component
7.6.2 Italy Extended Reality Market by Technology
7.6.3 Italy Extended Reality Market by End User
7.7 Rest of Europe Extended Reality Market
7.7.1 Rest of Europe Extended Reality Market by Component
7.7.2 Rest of Europe Extended Reality Market by Technology
7.7.3 Rest of Europe Extended Reality Market by End User

Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Facebook)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Sony Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.6 SWOT Analysis
8.4 Google LLC (Alphabet Inc.)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Accenture PLC
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 SWOT Analysis
8.6 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 HTC Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.8 Unity Software, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisition and Mergers:
8.9 Adobe, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. SoftServe, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 Europe Extended Reality Market, 2018 - 2021, USD Million
TABLE 2 Europe Extended Reality Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements- Extended Reality Market
TABLE 4 Product Launches And Product Expansions- Extended Reality Market
TABLE 5 Acquisition and Mergers- Extended Reality Market
TABLE 6 Europe Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 7 Europe Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 8 Europe Hardware Market by Country, 2018 - 2021, USD Million
TABLE 9 Europe Hardware Market by Country, 2022 - 2028, USD Million
TABLE 10 Europe Software Market by Country, 2018 - 2021, USD Million
TABLE 11 Europe Software Market by Country, 2022 - 2028, USD Million
TABLE 12 Europe Services Market by Country, 2018 - 2021, USD Million
TABLE 13 Europe Services Market by Country, 2022 - 2028, USD Million
TABLE 14 Europe Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 15 Europe Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 16 Europe Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 17 Europe Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 18 Europe Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 19 Europe Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 20 Europe Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 21 Europe Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 22 Europe Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 23 Europe Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 24 Europe Gaming Market by Country, 2018 - 2021, USD Million
TABLE 25 Europe Gaming Market by Country, 2022 - 2028, USD Million
TABLE 26 Europe Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 27 Europe Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 28 Europe Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 29 Europe Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 30 Europe Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 31 Europe Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 32 Europe Education Market by Country, 2018 - 2021, USD Million
TABLE 33 Europe Education Market by Country, 2022 - 2028, USD Million
TABLE 34 Europe Retail Market by Country, 2018 - 2021, USD Million
TABLE 35 Europe Retail Market by Country, 2022 - 2028, USD Million
TABLE 36 Europe Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 37 Europe Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 38 Europe Others Market by Country, 2018 - 2021, USD Million
TABLE 39 Europe Others Market by Country, 2022 - 2028, USD Million
TABLE 40 Europe Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 41 Europe Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 42 Germany Extended Reality Market, 2018 - 2021, USD Million
TABLE 43 Germany Extended Reality Market, 2022 - 2028, USD Million
TABLE 44 Germany Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 45 Germany Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 46 Germany Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 47 Germany Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 48 Germany Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 49 Germany Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 50 UK Extended Reality Market, 2018 - 2021, USD Million
TABLE 51 UK Extended Reality Market, 2022 - 2028, USD Million
TABLE 52 UK Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 53 UK Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 54 UK Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 55 UK Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 56 UK Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 57 UK Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 58 France Extended Reality Market, 2018 - 2021, USD Million
TABLE 59 France Extended Reality Market, 2022 - 2028, USD Million
TABLE 60 France Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 61 France Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 62 France Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 63 France Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 64 France Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 65 France Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 66 Russia Extended Reality Market, 2018 - 2021, USD Million
TABLE 67 Russia Extended Reality Market, 2022 - 2028, USD Million
TABLE 68 Russia Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 69 Russia Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 70 Russia Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 71 Russia Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 72 Russia Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 73 Russia Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 74 Spain Extended Reality Market, 2018 - 2021, USD Million
TABLE 75 Spain Extended Reality Market, 2022 - 2028, USD Million
TABLE 76 Spain Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 77 Spain Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 78 Spain Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 79 Spain Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 80 Spain Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 81 Spain Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 82 Italy Extended Reality Market, 2018 - 2021, USD Million
TABLE 83 Italy Extended Reality Market, 2022 - 2028, USD Million
TABLE 84 Italy Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 85 Italy Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 86 Italy Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 87 Italy Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 88 Italy Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 89 Italy Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 90 Rest of Europe Extended Reality Market, 2018 - 2021, USD Million
TABLE 91 Rest of Europe Extended Reality Market, 2022 - 2028, USD Million
TABLE 92 Rest of Europe Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 93 Rest of Europe Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 94 Rest of Europe Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 95 Rest of Europe Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 96 Rest of Europe Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 97 Rest of Europe Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 98 Key Information - Meta Platforms, Inc.
TABLE 99 Key Information - Sony Corporation
TABLE 100 key information - Microsoft Corporation
TABLE 101 Key Information - Google LLC
TABLE 102 Key information - Accenture PLC
TABLE 103 Key Information - Qualcomm Incorporated
TABLE 104 Key Information - HTC Corporation
TABLE 105 Key Information - Unity Software, Inc.
TABLE 106 Key Information - Adobe, Inc.
TABLE 107 Key Information - SoftServe, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Market Share Analysis, 2021
FIG 4 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 5 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep - 2023, Feb) Leading Players
FIG 6 Recent strategies and developments: Meta Platforms, Inc. (Facebook)
FIG 7 SWOT Analysis: Facebook
FIG 8 Swot analysis: sony corporation
FIG 9 SWOT Analysis: Microsoft Corporation
FIG 10 SWOT Analysis: Alphabet Inc. (Google LLC)
FIG 11 Swot analysis: Accenture plC
FIG 12 Recent strategies and developments: Qualcomm, Inc.
FIG 13 Recent strategies and developments: HTC Corporation

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