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Asia Pacific Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date : 19-Feb-2021

Pages: 98

Formats: PDF

The Asia Pacific Virtual Production Market would witness market growth of 14.9% CAGR during the forecast period (2020-2026). Virtual production means the utilization and integration of visual effects (VFX) and technology during the production life cycle. This process is not precisely new; though, there are trends increasing Hollywood’s augmented interest and implementation of the process. The outbreak of COVID-19 presented unparalleled challenges to the production cycle, so it becomes necessary to learn virtual production and its capabilities could turn into a major differentiator for content creators.

Creative leaders in film and web series have proved that how virtual production can give wonderful outputs. Visualization, hybrid camera, motion capture, and LED live-action are virtual production techniques associated with the toolset of modern content creation. With every latest technology, there is an initial learning graph, but the expenses of implementation will eventually reduce over time.

With the introduction of artificial intelligence and machine learning, virtual production technology has shown significant improvements in the quality of computer-generated graphics. With the integration of advanced technologies in virtual production, filmmakers are able to create more advanced computer graphic characters by using facial-capture training data that can transform visuals into real-time characters. Moreover, AI and machine learning features are expected to further improve the quality of visual effects and streamline the design process of a 3D model. Further, the increasing applications of AI in content creation for three-dimensional texturing, action simulation, and post-process motion-capturing data are anticipated to result in the development of innovative visual effect software functions in the next few years.

Based on Component, the market is segmented into Software, Hardware and Services. Based on Type, the market is segmented into Post-production, Production and Pre-production. Based on End User, the market is segmented into Movie, TV Series, Commercial Ads, Online Videos and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: Virtual Production Market in Asia Pacific is expected to register a CAGR of 14.9% during the forecast period (2020-2026)

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Software
  • Hardware
  • Services

By Type

  • Post-production
  • Production
  • Pre-production

By End User

  • Movie
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Adobe, Inc.
  • Autodesk, Inc.
  • HTC Corporation
  • NVIDIA Corporation
  • 360Rize
  • Arashi Vision, Inc. (Insta360)
  • Epic Games, Inc.
  • HumanEyes Technologies, Ltd. (Vuze Camera)
  • Mo-Sys Engineering, Ltd.
  • Boris FX, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Virtual Production Market, by Component
1.4.2 Asia Pacific Virtual Production Market, by Type
1.4.3 Asia Pacific Virtual Production Market, by End User
1.4.4 Asia Pacific Virtual Production Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug – 2020, Dec) Leading Players
3.3.3 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Nov) Leading Players

Chapter 4. Asia Pacific Virtual Production Market by Component
4.1 Asia Pacific Software Virtual Production Market by Country
4.2 Asia Pacific Hardware Virtual Production Market by Country
4.3 Asia Pacific Services Virtual Production Market by Country

Chapter 5. Asia Pacific Virtual Production Market by Type
5.1 Asia Pacific Post-production Virtual Production Market by Country
5.2 Asia Pacific Production Virtual Production Market by Country
5.3 Asia Pacific Pre-production Virtual Production Market by Country

Chapter 6. Asia Pacific Virtual Production Market by End User
6.1 Asia Pacific Movie Virtual Production Market by Country
6.2 Asia Pacific TV Series Virtual Production Market by Country
6.3 Asia Pacific Commercial Ads Virtual Production Market by Country
6.4 Asia Pacific Online Videos Virtual Production Market by Country
6.5 Asia Pacific Others Virtual Production Market by Country

Chapter 7. Asia Pacific Virtual Production Market by Country
7.1 China Virtual Production Market
7.1.1 China Virtual Production Market by Component
7.1.2 China Virtual Production Market by Type
7.1.3 China Virtual Production Market by End User
7.2 Japan Virtual Production Market
7.2.1 Japan Virtual Production Market by Component
7.2.2 Japan Virtual Production Market by Type
7.2.3 Japan Virtual Production Market by End User
7.3 India Virtual Production Market
7.3.1 India Virtual Production Market by Component
7.3.2 India Virtual Production Market by Type
7.3.3 India Virtual Production Market by End User
7.4 South Korea Virtual Production Market
7.4.1 South Korea Virtual Production Market by Component
7.4.2 South Korea Virtual Production Market by Type
7.4.3 South Korea Virtual Production Market by End User
7.5 Singapore Virtual Production Market
7.5.1 Singapore Virtual Production Market by Component
7.5.2 Singapore Virtual Production Market by Type
7.5.3 Singapore Virtual Production Market by End User
7.6 Malaysia Virtual Production Market
7.6.1 Malaysia Virtual Production Market by Component
7.6.2 Malaysia Virtual Production Market by Type
7.6.3 Malaysia Virtual Production Market by End User
7.7 Rest of Asia Pacific Virtual Production Market
7.7.1 Rest of Asia Pacific Virtual Production Market by Component
7.7.2 Rest of Asia Pacific Virtual Production Market by Type
7.7.3 Rest of Asia Pacific Virtual Production Market by End User

Chapter 8. Company Profiles
8.1 Adobe, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisitions and Mergers:
8.1.6 SWOT Analysis
8.2 Autodesk, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 HTC Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Research & Development Expense
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.4.2 Product Launches and Product Expansions:
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 360Rize
8.5.1 Company Overview
8.6 Arashi Vision, Inc. (Insta360)
8.6.1 Company Overview
8.7 Epic Games, Inc.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Partnerships, Collaborations, and Agreements:
8.7.2.2 Acquisitions and Mergers:
8.7.2.3 Product Launches and Product Expansions:
8.7.2.4 Geographical Expansions:
8.8 HumanEyes Technologies, Ltd. (Vuze Camera)
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Partnerships, Collaborations, and Agreements:
8.8.2.2 Product Launches and Product Expansions:
8.9 Mo-Sys Engineering, Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.9.2.2 Product Launches and Product Expansions:
8.10. Boris FX, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Acquisitions and Mergers:
8.10.2.2 Product Launches and Product Expansions:
TABLE 1 Asia Pacific Virtual Production Market, 2016 - 2019, USD Million
TABLE 2 Asia Pacific Virtual Production Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Production Market
TABLE 4 Product Launches And Product Expansions– Virtual Production Market
TABLE 5 Geographical Expansions– Virtual Production Market
TABLE 6 Acquisition and Mergers– Virtual Production Market
TABLE 7 Asia Pacific Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 8 Asia Pacific Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 9 Asia Pacific Software Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 10 Asia Pacific Software Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 11 Asia Pacific Hardware Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 12 Asia Pacific Hardware Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 13 Asia Pacific Services Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 14 Asia Pacific Services Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 15 Asia Pacific Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 16 Asia Pacific Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 17 Asia Pacific Post-production Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 18 Asia Pacific Post-production Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 19 Asia Pacific Production Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 20 Asia Pacific Production Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 21 Asia Pacific Pre-production Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 22 Asia Pacific Pre-production Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 23 Asia Pacific Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 24 Asia Pacific Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 25 Asia Pacific Movie Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 26 Asia Pacific Movie Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 27 Asia Pacific TV Series Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 28 Asia Pacific TV Series Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 29 Asia Pacific Commercial Ads Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 30 Asia Pacific Commercial Ads Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 31 Asia Pacific Online Videos Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 32 Asia Pacific Online Videos Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 33 Asia Pacific Others Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 34 Asia Pacific Others Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 35 Asia Pacific Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 36 Asia Pacific Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 37 China Virtual Production Market, 2016 - 2019, USD Million
TABLE 38 China Virtual Production Market, 2020 - 2026, USD Million
TABLE 39 China Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 40 China Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 41 China Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 42 China Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 43 China Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 44 China Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 45 Japan Virtual Production Market, 2016 - 2019, USD Million
TABLE 46 Japan Virtual Production Market, 2020 - 2026, USD Million
TABLE 47 Japan Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 48 Japan Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 49 Japan Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 50 Japan Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 51 Japan Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 52 Japan Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 53 India Virtual Production Market, 2016 - 2019, USD Million
TABLE 54 India Virtual Production Market, 2020 - 2026, USD Million
TABLE 55 India Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 56 India Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 57 India Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 58 India Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 59 India Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 60 India Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 61 South Korea Virtual Production Market, 2016 - 2019, USD Million
TABLE 62 South Korea Virtual Production Market, 2020 - 2026, USD Million
TABLE 63 South Korea Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 64 South Korea Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 65 South Korea Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 66 South Korea Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 67 South Korea Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 68 South Korea Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 69 Singapore Virtual Production Market, 2016 - 2019, USD Million
TABLE 70 Singapore Virtual Production Market, 2020 - 2026, USD Million
TABLE 71 Singapore Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 72 Singapore Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 73 Singapore Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 74 Singapore Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 75 Singapore Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 76 Singapore Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 77 Malaysia Virtual Production Market, 2016 - 2019, USD Million
TABLE 78 Malaysia Virtual Production Market, 2020 - 2026, USD Million
TABLE 79 Malaysia Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 80 Malaysia Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 81 Malaysia Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 82 Malaysia Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 83 Malaysia Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 84 Malaysia Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 85 Rest of Asia Pacific Virtual Production Market, 2016 - 2019, USD Million
TABLE 86 Rest of Asia Pacific Virtual Production Market, 2020 - 2026, USD Million
TABLE 87 Rest of Asia Pacific Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 88 Rest of Asia Pacific Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 89 Rest of Asia Pacific Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 90 Rest of Asia Pacific Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 91 Rest of Asia Pacific Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 92 Rest of Asia Pacific Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 93 Key Information – Adobe, Inc.
TABLE 94 Key Information – Autodesk, Inc.
TABLE 95 Key Information – HTC Corporation
TABLE 96 Key Information – NVIDIA Corporation
TABLE 97 Key Information – 360Rize
TABLE 98 key information – Arashi Vision, Inc. (Insta360)
TABLE 99 key Information – Epic Games, Inc.
TABLE 100 Key Information – HumanEyes Technologies, Ltd.
TABLE 101 key information – Mo-Sys Engineering, Ltd.
TABLE 102 Key Information – Boris FX, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug – 2020, Dec) Leading Players
FIG 5 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Nov) Leading Players
FIG 6 Recent strategies and developments: Adobe, Inc.
FIG 7 SWOT Analysis: Adobe, inc.
FIG 8 Recent strategies and developments: Autodesk, Inc.
FIG 9 SWOT Analysis: Autodesk, Inc.
FIG 10 Recent strategies and developments: HTC Corporation
FIG 11 SWOT Analysis: NVIDIA Corporation
FIG 12 Recent strategies and developments: Epic Games, Inc.
FIG 13 Recent strategies and developments: HumanEyes Technologies, Ltd.
FIG 14 Recent strategies and developments: Mo-Sys Engineering, Ltd.
FIG 15 Recent strategies and developments: Boris FX, Inc.

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