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Asia Pacific Gamification Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 - 2028

Published Date : 31-May-2022

Pages: 109

Formats: PDF

The Asia Pacific Gamification Market would witness market growth of 27.4% CAGR during the forecast period (2022-2028).

Gamification is all about engaging people to influence business outcomes. People discover the right way to interact with the company, products, services, and brand when they participate in and interact with gamification initiatives. Gamification's business value does not end with the participant. Game mechanics engagement provides useful data that may be used to drive marketing efforts, platform usage, and performance goals. Every connection with an employee or a client provides a greater understanding of how a participant spends their time and what activities attract their interest.

Surveys and research are focusing on quality standards for exploiting the process for education and training programs as the use of gamification expands. An increasing number of research and surveys are focusing on gamification quality standards. The following is a list of best practices discovered by gaming professionals. Due to the gamification boom, some companies are searching for training problems with the sole intention of producing game solutions. Instead, companies should start by clearly identifying their business goals, then see if gaming may help them achieve them.

Companies in China and India are concentrating their efforts on developing solutions that deliver an enhanced user experience rather than simply providing simplicity of use. Furthermore, the growing number of SMEs in countries like India and South Korea is likely to drive up the demand for solutions. With a varied market for gamification solutions and additional features such as reward points and membership cards, clients' commitment to the company is growing.

This region with cutting-edge gaming trends is raising the standard for the rest of the world. Furthermore, the region is home to a huge number of cloud-based gamers such as shroud, Faith Bian, and Genji gaming. A range of innovative technologies is being rapidly adopted in China.

The China market dominated the Asia Pacific Gamification Market by Country 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $4,757.1 million by 2028. The Japan market is anticipated to grow at a CAGR of 26.7% during (2022 - 2028). Additionally, The India market would experience a CAGR of 28.2% during (2022 - 2028).

Based on Component, the market is segmented into Solution and Services. Based on Application, the market is segmented into Sales & Marketing, Product Development, Human Resource, Support, and Others. Based on End-User, the market is segmented into Retail, Education, Manufacturing, Banking, Media & Entertainment, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into On-premise and Cloud. Based on Organization Size, the market is segmented into Large Enterprises and Small & Medium Enterprises. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide Gamification Market is Projected to reach USD 58.8 Billion by 2028, at a CAGR of 26.8%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, SAP SE, Cognizant Technology Solutions Corporation, MPS Interactive Systems Limited (MPS Ltd.), Ambition Solutions, Inc., Aon plc, Axonify, Inc., G-Cube (MRCC), IActionable, and BI WORLDWIDE.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Solution
  • Services

By Application

  • Sales & Marketing
  • Product Development
  • Human Resource
  • Support
  • Others

By End-User

  • Retail
  • Education
  • Manufacturing
  • Banking
  • Media & Entertainment
  • IT & Telecom
  • Others

By Deployment Type

  • On-premise
  • Cloud

By Organization Size

  • Large Enterprises
  • Small & Medium Enterprises

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Microsoft Corporation
  • SAP SE
  • Cognizant Technology Solutions Corporation
  • MPS Interactive Systems Limited (MPS Ltd.)
  • Ambition Solutions, Inc.
  • Aon plc
  • Axonify, Inc.
  • G-Cube (MRCC)
  • IActionable
  • BI WORLDWIDE
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Gamification Market, by Component
1.4.2 Asia Pacific Gamification Market, by Application
1.4.3 Asia Pacific Gamification Market, by End-User
1.4.4 Asia Pacific Gamification Market, by Deployment Type
1.4.5 Asia Pacific Gamification Market, by Organization Size
1.4.6 Asia Pacific Gamification Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Gamification Market

Chapter 4. Asia Pacific Gamification Market by Component
4.1 Asia Pacific Solution Market by Country
4.2 Asia Pacific Services Market by Country

Chapter 5. Asia Pacific Gamification Market by Application
5.1 Asia Pacific Sales & Marketing Market by Country
5.2 Asia Pacific Product Development Market by Country
5.3 Asia Pacific Human Resource Market by Country
5.4 Asia Pacific Support Market by Country
5.5 Asia Pacific Others Market by Country

Chapter 6. Asia Pacific Gamification Market by End-User
6.1 Asia Pacific Retail Market by Country
6.2 Asia Pacific Education Market by Country
6.3 Asia Pacific Manufacturing Market by Country
6.4 Asia Pacific Banking Market by Country
6.5 Asia Pacific Media & Entertainment Market by Country
6.6 Asia Pacific IT & Telecom Market by Country
6.7 Asia Pacific Other End-User Market by Country

Chapter 7. Asia Pacific Gamification Market by Deployment Type
7.1 Asia Pacific On-premise Market by Country
7.2 Asia Pacific Cloud Market by Country

Chapter 8. Asia Pacific Gamification Market by Organization Size
8.1 Asia Pacific Large Enterprises Market by Country
8.2 Asia Pacific Small & Medium Enterprises Market by Country

Chapter 9. Asia Pacific Gamification Market by Country
9.1 China Gamification Market
9.1.1 China Gamification Market by Component
9.1.2 China Gamification Market by Application
9.1.3 China Gamification Market by End-User
9.1.4 China Gamification Market by Deployment Type
9.1.5 China Gamification Market by Organization Size
9.2 Japan Gamification Market
9.2.1 Japan Gamification Market by Component
9.2.2 Japan Gamification Market by Application
9.2.3 Japan Gamification Market by End-User
9.2.4 Japan Gamification Market by Deployment Type
9.2.5 Japan Gamification Market by Organization Size
9.3 India Gamification Market
9.3.1 India Gamification Market by Component
9.3.2 India Gamification Market by Application
9.3.3 India Gamification Market by End-User
9.3.4 India Gamification Market by Deployment Type
9.3.5 India Gamification Market by Organization Size
9.4 South Korea Gamification Market
9.4.1 South Korea Gamification Market by Component
9.4.2 South Korea Gamification Market by Application
9.4.3 South Korea Gamification Market by End-User
9.4.4 South Korea Gamification Market by Deployment Type
9.4.5 South Korea Gamification Market by Organization Size
9.5 Singapore Gamification Market
9.5.1 Singapore Gamification Market by Component
9.5.2 Singapore Gamification Market by Application
9.5.3 Singapore Gamification Market by End-User
9.5.4 Singapore Gamification Market by Deployment Type
9.5.5 Singapore Gamification Market by Organization Size
9.6 Malaysia Gamification Market
9.6.1 Malaysia Gamification Market by Component
9.6.2 Malaysia Gamification Market by Application
9.6.3 Malaysia Gamification Market by End-User
9.6.4 Malaysia Gamification Market by Deployment Type
9.6.5 Malaysia Gamification Market by Organization Size
9.7 Rest of Asia Pacific Gamification Market
9.7.1 Rest of Asia Pacific Gamification Market by Component
9.7.2 Rest of Asia Pacific Gamification Market by Application
9.7.3 Rest of Asia Pacific Gamification Market by End-User
9.7.4 Rest of Asia Pacific Gamification Market by Deployment Type
9.7.5 Rest of Asia Pacific Gamification Market by Organization Size

Chapter 10. Company Profiles
10.1 Microsoft Corporation
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations and Agreement:
10.2 SAP SE
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expense
10.2.5 Recent Strategies and developments:
10.2.5.1 Partnerships, Collaborations and Agreements:
10.2.6 SWOT Analysis
10.3 Cognizant Technology Solutions Corporation
10.3.1 Company overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 SWOT Analysis
10.4 MPS Interactive Systems Limited (MPS Ltd.)
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Recent strategies and developments:
10.4.4.1 Acquisition and Mergers:
10.5 Ambition Solutions, Inc.
10.5.1 Company Overview
10.5.2 Recent strategies and developments:
10.5.2.1 Partnerships, Collaborations, and Agreements:
10.6 Aon plc
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Regional Analysis
10.7 Axonify, Inc.
10.7.1 Company Overview
10.7.2 Recent strategies and developments:
10.7.2.1 Partnerships, Collaborations, and Agreements:
10.8 G-Cube (MRCC)
10.8.1 Company Overview
10.9 IActionable
10.9.1 Company Overview
10.10. BI WORLDWIDE
10.10.1 Company Overview
TABLE 1 Asia Pacific Gamification Market, 2018 - 2021, USD Million
TABLE 2 Asia Pacific Gamification Market, 2022 - 2028, USD Million
TABLE 3 Asia Pacific Gamification Market by Component, 2018 - 2021, USD Million
TABLE 4 Asia Pacific Gamification Market by Component, 2022 - 2028, USD Million
TABLE 5 Asia Pacific Solution Market by Country, 2018 - 2021, USD Million
TABLE 6 Asia Pacific Solution Market by Country, 2022 - 2028, USD Million
TABLE 7 Asia Pacific Services Market by Country, 2018 - 2021, USD Million
TABLE 8 Asia Pacific Services Market by Country, 2022 - 2028, USD Million
TABLE 9 Asia Pacific Gamification Market by Application, 2018 - 2021, USD Million
TABLE 10 Asia Pacific Gamification Market by Application, 2022 - 2028, USD Million
TABLE 11 Asia Pacific Sales & Marketing Market by Country, 2018 - 2021, USD Million
TABLE 12 Asia Pacific Sales & Marketing Market by Country, 2022 - 2028, USD Million
TABLE 13 Asia Pacific Product Development Market by Country, 2018 - 2021, USD Million
TABLE 14 Asia Pacific Product Development Market by Country, 2022 - 2028, USD Million
TABLE 15 Asia Pacific Human Resource Market by Country, 2018 - 2021, USD Million
TABLE 16 Asia Pacific Human Resource Market by Country, 2022 - 2028, USD Million
TABLE 17 Asia Pacific Support Market by Country, 2018 - 2021, USD Million
TABLE 18 Asia Pacific Support Market by Country, 2022 - 2028, USD Million
TABLE 19 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 20 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 21 Asia Pacific Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 22 Asia Pacific Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 23 Asia Pacific Retail Market by Country, 2018 - 2021, USD Million
TABLE 24 Asia Pacific Retail Market by Country, 2022 - 2028, USD Million
TABLE 25 Asia Pacific Education Market by Country, 2018 - 2021, USD Million
TABLE 26 Asia Pacific Education Market by Country, 2022 - 2028, USD Million
TABLE 27 Asia Pacific Manufacturing Market by Country, 2018 - 2021, USD Million
TABLE 28 Asia Pacific Manufacturing Market by Country, 2022 - 2028, USD Million
TABLE 29 Asia Pacific Banking Market by Country, 2018 - 2021, USD Million
TABLE 30 Asia Pacific Banking Market by Country, 2022 - 2028, USD Million
TABLE 31 Asia Pacific Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 32 Asia Pacific Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 33 Asia Pacific IT & Telecom Market by Country, 2018 - 2021, USD Million
TABLE 34 Asia Pacific IT & Telecom Market by Country, 2022 - 2028, USD Million
TABLE 35 Asia Pacific Other End-User Market by Country, 2018 - 2021, USD Million
TABLE 36 Asia Pacific Other End-User Market by Country, 2022 - 2028, USD Million
TABLE 37 Asia Pacific Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 38 Asia Pacific Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 39 Asia Pacific On-premise Market by Country, 2018 - 2021, USD Million
TABLE 40 Asia Pacific On-premise Market by Country, 2022 - 2028, USD Million
TABLE 41 Asia Pacific Cloud Market by Country, 2018 - 2021, USD Million
TABLE 42 Asia Pacific Cloud Market by Country, 2022 - 2028, USD Million
TABLE 43 Asia Pacific Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 44 Asia Pacific Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 45 Asia Pacific Large Enterprises Market by Country, 2018 - 2021, USD Million
TABLE 46 Asia Pacific Large Enterprises Market by Country, 2022 - 2028, USD Million
TABLE 47 Asia Pacific Small & Medium Enterprises Market by Country, 2018 - 2021, USD Million
TABLE 48 Asia Pacific Small & Medium Enterprises Market by Country, 2022 - 2028, USD Million
TABLE 49 Asia Pacific Gamification Market by Country, 2018 - 2021, USD Million
TABLE 50 Asia Pacific Gamification Market by Country, 2022 - 2028, USD Million
TABLE 51 China Gamification Market, 2018 - 2021, USD Million
TABLE 52 China Gamification Market, 2022 - 2028, USD Million
TABLE 53 China Gamification Market by Component, 2018 - 2021, USD Million
TABLE 54 China Gamification Market by Component, 2022 - 2028, USD Million
TABLE 55 China Gamification Market by Application, 2018 - 2021, USD Million
TABLE 56 China Gamification Market by Application, 2022 - 2028, USD Million
TABLE 57 China Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 58 China Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 59 China Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 60 China Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 61 China Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 62 China Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 63 Japan Gamification Market, 2018 - 2021, USD Million
TABLE 64 Japan Gamification Market, 2022 - 2028, USD Million
TABLE 65 Japan Gamification Market by Component, 2018 - 2021, USD Million
TABLE 66 Japan Gamification Market by Component, 2022 - 2028, USD Million
TABLE 67 Japan Gamification Market by Application, 2018 - 2021, USD Million
TABLE 68 Japan Gamification Market by Application, 2022 - 2028, USD Million
TABLE 69 Japan Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 70 Japan Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 71 Japan Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 72 Japan Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 73 Japan Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 74 Japan Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 75 India Gamification Market, 2018 - 2021, USD Million
TABLE 76 India Gamification Market, 2022 - 2028, USD Million
TABLE 77 India Gamification Market by Component, 2018 - 2021, USD Million
TABLE 78 India Gamification Market by Component, 2022 - 2028, USD Million
TABLE 79 India Gamification Market by Application, 2018 - 2021, USD Million
TABLE 80 India Gamification Market by Application, 2022 - 2028, USD Million
TABLE 81 India Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 82 India Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 83 India Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 84 India Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 85 India Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 86 India Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 87 South Korea Gamification Market, 2018 - 2021, USD Million
TABLE 88 South Korea Gamification Market, 2022 - 2028, USD Million
TABLE 89 South Korea Gamification Market by Component, 2018 - 2021, USD Million
TABLE 90 South Korea Gamification Market by Component, 2022 - 2028, USD Million
TABLE 91 South Korea Gamification Market by Application, 2018 - 2021, USD Million
TABLE 92 South Korea Gamification Market by Application, 2022 - 2028, USD Million
TABLE 93 South Korea Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 94 South Korea Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 95 South Korea Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 96 South Korea Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 97 South Korea Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 98 South Korea Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 99 Singapore Gamification Market, 2018 - 2021, USD Million
TABLE 100 Singapore Gamification Market, 2022 - 2028, USD Million
TABLE 101 Singapore Gamification Market by Component, 2018 - 2021, USD Million
TABLE 102 Singapore Gamification Market by Component, 2022 - 2028, USD Million
TABLE 103 Singapore Gamification Market by Application, 2018 - 2021, USD Million
TABLE 104 Singapore Gamification Market by Application, 2022 - 2028, USD Million
TABLE 105 Singapore Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 106 Singapore Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 107 Singapore Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 108 Singapore Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 109 Singapore Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 110 Singapore Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 111 Malaysia Gamification Market, 2018 - 2021, USD Million
TABLE 112 Malaysia Gamification Market, 2022 - 2028, USD Million
TABLE 113 Malaysia Gamification Market by Component, 2018 - 2021, USD Million
TABLE 114 Malaysia Gamification Market by Component, 2022 - 2028, USD Million
TABLE 115 Malaysia Gamification Market by Application, 2018 - 2021, USD Million
TABLE 116 Malaysia Gamification Market by Application, 2022 - 2028, USD Million
TABLE 117 Malaysia Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 118 Malaysia Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 119 Malaysia Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 120 Malaysia Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 121 Malaysia Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 122 Malaysia Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 123 Rest of Asia Pacific Gamification Market, 2018 - 2021, USD Million
TABLE 124 Rest of Asia Pacific Gamification Market, 2022 - 2028, USD Million
TABLE 125 Rest of Asia Pacific Gamification Market by Component, 2018 - 2021, USD Million
TABLE 126 Rest of Asia Pacific Gamification Market by Component, 2022 - 2028, USD Million
TABLE 127 Rest of Asia Pacific Gamification Market by Application, 2018 - 2021, USD Million
TABLE 128 Rest of Asia Pacific Gamification Market by Application, 2022 - 2028, USD Million
TABLE 129 Rest of Asia Pacific Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 130 Rest of Asia Pacific Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 131 Rest of Asia Pacific Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 132 Rest of Asia Pacific Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 133 Rest of Asia Pacific Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 134 Rest of Asia Pacific Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 135 key information – Microsoft Corporation
TABLE 136 Key Information – SAP SE
TABLE 137 Key Information – Cognizant Technology Solutions Corporation
TABLE 138 Key Information – MPS Interactive Systems Limited
TABLE 139 Key Information – Ambition Solutions, Inc.
TABLE 140 Key Information – Aon plc
TABLE 141 Key Information – Axonify, Inc.
TABLE 142 Key Information – G-Cube
TABLE 143 Key Information – IActionable
TABLE 144 Key Information – BI WORLDWIDE

List of Figures
FIG 1 Methodology for the research
FIG 2 SWOT Analysis: SAP SE
FIG 3 Swot analysis: cognizant technology solutions corporation

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